
| Category | Flycatcher |
| Abilities | Chlorophyll Gluttony (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Vine Whip | - | Grass | physical | 45 | 100 | 25 | |
| The target is struck with slender, whiplike vines to inflict damage. | |||||||
| Razor Leaf | - | Grass | physical | 55 | 95 | 25 | |
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
| Sleep Powder | - | Grass | status | -- | 75 | 15 | |
| The user scatters a big cloud of sleep-inducing dust around the target. | |||||||
| Sweet Scent | - | Normal | status | -- | 100 | 20 | |
| A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
| Stockpile | - | Normal | status | -- | -- | 20 | |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
| Spit Up | - | Normal | special | -- | 100 | 10 | |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
| Swallow | - | Normal | status | -- | -- | 10 | |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
| Leaf Tornado | 27 | Grass | special | 65 | 90 | 10 | |
| The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |||||||
| Leaf Blade | 47 | Grass | physical | 90 | 100 | 15 | |
| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||
| Leaf Storm | 47 | Grass | special | 130 | 90 | 5 | |
| The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Vine Whip | - | Grass | physical | 45 | 100 | 25 | |
| The target is struck with slender, whiplike vines to inflict damage. | |||||||
| Razor Leaf | - | Grass | physical | 55 | 95 | 25 | |
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
| Sleep Powder | - | Grass | status | -- | 75 | 15 | |
| The user scatters a big cloud of sleep-inducing dust around the target. | |||||||
| Sweet Scent | - | Normal | status | -- | 100 | 20 | |
| A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
| Stockpile | - | Normal | status | -- | -- | 20 | |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
| Spit Up | - | Normal | special | -- | 100 | 10 | |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
| Swallow | - | Normal | status | -- | -- | 10 | |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
| Leaf Tornado | 27 | Grass | special | 65 | 90 | 10 | |
| The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |||||||
| Leaf Blade | 47 | Grass | physical | 90 | 100 | 15 | |
| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||
| Leaf Storm | 47 | Grass | special | 130 | 90 | 5 | |
| The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Venoshock | TM | Poison | special | 65 | 100 | 10 | |
| The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Reflect | TM | Psychic | status | -- | -- | 20 | |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
| Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
| Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Thief | TM | Dark | physical | 60 | 100 | 25 | |
| The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
| The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Swords Dance | TM | Normal | status | -- | -- | 20 | |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
| Infestation | TM | Bug | special | 20 | 100 | 20 | |
| The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
| Grass Knot | TM | Grass | special | -- | 100 | 20 | |
| The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Nature Power | TM | Normal | status | -- | -- | 20 | |
| An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
| The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | special | 40 | 100 | 20 | ||
| The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | |||||||
| Belch | Poison | special | 120 | 90 | 10 | ||
| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||||||
| Bullet Seed | Grass | physical | 25 | 100 | 30 | ||
| The user forcefully shoots seeds at the target two to five times in a row. | |||||||
| Clear Smog | Poison | special | 50 | -- | 15 | ||
| The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |||||||
| Encore | Normal | status | -- | 100 | 5 | ||
| The user compels the target to keep using only the move it last used for three turns. | |||||||
| Ingrain | Grass | status | -- | -- | 20 | ||
| The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | |||||||
| Leech Life | Bug | physical | 80 | 100 | 10 | ||
| The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | |||||||
| Magical Leaf | Grass | special | 60 | -- | 20 | ||
| The user scatters curious leaves that chase the target. This attack never misses. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | ||
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Power Whip | Grass | physical | 120 | 85 | 10 | ||
| The user violently whirls its vines or tentacles to harshly lash the target. | |||||||
| Tickle | Normal | status | -- | 100 | 20 | ||
| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
| Weather Ball | Normal | special | 50 | 100 | 10 | ||
| An attack move that varies in power and type depending on the weather. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Giga Drain | Grass | special | 75 | 100 | 10 | ||
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Synthesis | Grass | status | -- | -- | 5 | ||
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| Worry Seed | Grass | status | -- | 100 | 10 | ||
| A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
| Bind | Normal | physical | 15 | 85 | 20 | ||
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Knock Off | Dark | physical | 65 | 100 | 20 | ||
| The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
| Gastro Acid | Poison | status | -- | 100 | 10 | ||
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | |||||||
| Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
| The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Bug Bite | Bug | physical | 60 | 100 | 20 | Tutor - | |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
| Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Sucker Punch | Dark | physical | 70 | 100 | 5 | Tutor - | |
| This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl Leaf Green Gold Silver Crystal Red Blue Y XD | Evolve | Evolves from Weepinbell |
| Ruby Sapphire Fire Red Emerald Colosseum | Trade | Via trading from Leaf Green or XD |
| Pal Park | Forest | |
| Y Heart Gold Soul Silver White X | None | Evolve Weepinbell |
| White | Evolve Weepinbell | |
| Black | Trade from White | |
| Black 2 White 2 | Trade Required | |
| Omega Ruby Alpha Sapphire | Trade from X & Y |
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