
| Category | Sun |
| Abilities | Chlorophyll Solar Power Early Bird (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Pound | - | Normal | physical | 40 | 100 | 35 | |
| The target is physically pounded with a long tail, a foreleg, or the like. | |||||||
| Absorb | - | Grass | special | 20 | 100 | 25 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Growth | - | Normal | status | -- | -- | 20 | |
| The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||||||
| Flower Shield | - | Fairy | status | -- | -- | 10 | |
| The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||
| Ingrain | 4 | Grass | status | -- | -- | 20 | |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | |||||||
| Grass Whistle | 7 | Grass | status | -- | 55 | 15 | |
| The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||
| Mega Drain | 10 | Grass | special | 40 | 100 | 15 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Leech Seed | 13 | Grass | status | -- | 90 | 10 | |
| A seed is planted on the target. It steals some HP from the target every turn. | |||||||
| Razor Leaf | 16 | Grass | physical | 55 | 95 | 25 | |
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
| Worry Seed | 19 | Grass | status | -- | 100 | 10 | |
| A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
| Giga Drain | 22 | Grass | special | 75 | 100 | 10 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Bullet Seed | 25 | Grass | physical | 25 | 100 | 30 | |
| The user forcefully shoots seeds at the target two to five times in a row. | |||||||
| Petal Dance | 28 | Grass | special | 120 | 100 | 10 | |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||||
| Natural Gift | 31 | Normal | physical | -- | 100 | 15 | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Double-Edge | 37 | Normal | physical | 120 | 100 | 15 | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Leaf Storm | 43 | Grass | special | 130 | 90 | 5 | |
| The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
| Petal Blizzard | 50 | Grass | physical | 90 | 100 | 15 | |
| The user stirs up a violent petal blizzard and attacks everything around it. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Pound | - | Normal | physical | 40 | 100 | 35 | |
| The target is physically pounded with a long tail, a foreleg, or the like. | |||||||
| Absorb | - | Grass | special | 20 | 100 | 25 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Growth | - | Normal | status | -- | -- | 20 | |
| The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||||||
| Flower Shield | - | Fairy | status | -- | -- | 10 | |
| The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||
| Ingrain | 4 | Grass | status | -- | -- | 20 | |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | |||||||
| Grass Whistle | 7 | Grass | status | -- | 55 | 15 | |
| The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||
| Mega Drain | 10 | Grass | special | 40 | 100 | 15 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Leech Seed | 13 | Grass | status | -- | 90 | 10 | |
| A seed is planted on the target. It steals some HP from the target every turn. | |||||||
| Razor Leaf | 16 | Grass | physical | 55 | 95 | 25 | |
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
| Bullet Seed | 25 | Grass | physical | 25 | 100 | 30 | |
| The user forcefully shoots seeds at the target two to five times in a row. | |||||||
| Petal Dance | 28 | Grass | special | 120 | 100 | 10 | |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||||
| Natural Gift | 31 | Normal | physical | -- | 100 | 15 | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Double-Edge | 37 | Normal | physical | 120 | 100 | 15 | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Leaf Storm | 43 | Grass | special | 130 | 90 | 5 | |
| The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
| Petal Blizzard | 50 | Grass | physical | 90 | 100 | 15 | |
| The user stirs up a violent petal blizzard and attacks everything around it. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Safeguard | TM | Normal | status | -- | -- | 25 | |
| The user creates a protective field that prevents status conditions for five turns. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
| Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
| The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Swords Dance | TM | Normal | status | -- | -- | 20 | |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
| Grass Knot | TM | Grass | special | -- | 100 | 20 | |
| The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Nature Power | TM | Normal | status | -- | -- | 20 | |
| An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
| The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Bide | Normal | physical | -- | -- | 10 | ||
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
| Curse | Ghost | status | -- | -- | 10 | ||
| A move that works differently for the Ghost type than for all other types. | |||||||
| Encore | Normal | status | -- | 100 | 5 | ||
| The user compels the target to keep using only the move it last used for three turns. | |||||||
| Endure | Normal | status | -- | -- | 10 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Grassy Terrain | Grass | status | -- | -- | 10 | ||
| The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |||||||
| Morning Sun | Normal | status | -- | -- | 5 | ||
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| Sweet Scent | Normal | status | -- | 100 | 20 | ||
| A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Giga Drain | Grass | special | 75 | 100 | 10 | ||
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Synthesis | Grass | status | -- | -- | 5 | ||
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| Uproar | Normal | special | 90 | 100 | 10 | ||
| The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
| Endeavor | Normal | physical | -- | 100 | 5 | ||
| An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
| Worry Seed | Grass | status | -- | 100 | 10 | ||
| A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
| Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
| The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
| Earth Power | Ground | special | 90 | 100 | 10 | ||
| The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
| After You | Normal | status | -- | -- | 15 | ||
| The user helps the target and makes it use its move right after the user. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl Emerald | Evolve | Evolves from Sunkern |
| Colosseum | One | Cipher Peon Baila - Realgam Tower's Dome |
| Ruby Sapphire Fire Red Leaf Green XD | Trade | Via trading from Emerald or Colosseum |
| Pal Park | Field | |
| Y Heart Gold Soul Silver Black 2 White 2 X Omega Ruby Alpha Sapphire | None | Evolve Sunkern |
| Black White | Route 12 |
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