Category | Royal |
Abilities | Overgrow Perversity Contrary (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Leer | 4 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Vine Whip | 7 | Grass | physical | 45 | 100 | 25 | |
The target is struck with slender, whiplike vines to inflict damage. | |||||||
Wrap | 10 | Normal | physical | 15 | 90 | 20 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
Growth | 13 | Normal | status | -- | -- | 20 | |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||||||
Leaf Tornado | 16 | Grass | special | 65 | 90 | 10 | |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |||||||
Leech Seed | 20 | Grass | status | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | |||||||
Mega Drain | 24 | Grass | special | 40 | 100 | 15 | |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Slam | 28 | Normal | physical | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Leaf Blade | 32 | Grass | physical | 90 | 100 | 15 | |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||
Coil | 38 | Poison | status | -- | -- | 20 | |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||
Giga Drain | 44 | Grass | special | 75 | 100 | 10 | |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Wring Out | 50 | Normal | special | -- | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Gastro Acid | 56 | Poison | status | -- | 100 | 10 | |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | |||||||
Leaf Storm | 62 | Grass | special | 130 | 90 | 5 | |
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Leer | 4 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Vine Whip | 7 | Grass | physical | 45 | 100 | 25 | |
The target is struck with slender, whiplike vines to inflict damage. | |||||||
Wrap | 10 | Normal | physical | 15 | 90 | 20 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
Growth | 13 | Normal | status | -- | -- | 20 | |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||||||
Leaf Tornado | 16 | Grass | special | 65 | 90 | 10 | |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |||||||
Leech Seed | 20 | Grass | status | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | |||||||
Mega Drain | 24 | Grass | special | 40 | 100 | 15 | |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Slam | 28 | Normal | physical | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Leaf Blade | 32 | Grass | physical | 90 | 100 | 15 | |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||
Coil | 38 | Poison | status | -- | -- | 20 | |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||
Wring Out | 50 | Normal | special | -- | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Leaf Storm | 62 | Grass | special | 130 | 90 | 5 | |
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Dragon Tail | TM | Dragon | physical | 60 | 90 | 10 | |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Nature Power | TM | Normal | status | -- | -- | 20 | |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Captivate | Normal | status | -- | 100 | 20 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Glare | Normal | status | -- | 100 | 30 | ||
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||
Grassy Terrain | Grass | status | -- | -- | 10 | ||
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |||||||
Magical Leaf | Grass | special | 60 | -- | 20 | ||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||
Mean Look | Normal | status | -- | -- | 5 | ||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
Mirror Coat | Psychic | special | -- | 100 | 20 | ||
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | ||
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Pursuit | Dark | physical | 40 | 100 | 20 | ||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
Sweet Scent | Normal | status | -- | 100 | 20 | ||
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
Twister | Dragon | special | 40 | 100 | 20 | ||
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Outrage | Dragon | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Synthesis | Grass | status | -- | -- | 5 | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Frenzy Plant | Grass | special | 150 | 90 | 5 | ||
The user slams the target with an enormous tree. The user can’t move on the next turn. | |||||||
Gastro Acid | Poison | status | -- | 100 | 10 | ||
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | |||||||
Worry Seed | Grass | status | -- | 100 | 10 | ||
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
Aqua Tail | Water | physical | 90 | 90 | 10 | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Dragon Pulse | Dragon | special | 85 | 100 | 10 | ||
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Grass Pledge | Grass | special | 80 | 100 | 10 | ||
A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. | |||||||
Games | Rarity | Locations |
---|---|---|
Black White | Evolve Janovy | |
Black White Black 2 White 2 Omega Ruby Alpha Sapphire | Evolve Servine | |
Y X | Transfer required |
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