
| Category | Long Nose |
| Abilities | Pickup Sand Veil (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Growl | - | Normal | status | -- | 100 | 40 | |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
| Defense Curl | - | Normal | status | -- | -- | 40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| Odor Sleuth | - | Normal | status | -- | -- | 40 | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
| Flail | 6 | Normal | physical | -- | 100 | 15 | |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
| Take Down | 10 | Normal | physical | 90 | 85 | 20 | |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
| Rollout | 15 | Rock | physical | 30 | 90 | 20 | |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
| Natural Gift | 19 | Normal | physical | -- | 100 | 15 | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Slam | 24 | Normal | physical | 80 | 75 | 20 | |
| The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
| Endure | 28 | Normal | status | -- | -- | 10 | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Charm | 33 | Fairy | status | -- | 100 | 20 | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Last Resort | 37 | Normal | physical | 140 | 100 | 5 | |
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
| Double-Edge | 42 | Normal | physical | 120 | 100 | 15 | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Growl | - | Normal | status | -- | 100 | 40 | |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
| Defense Curl | - | Normal | status | -- | -- | 40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| Odor Sleuth | - | Normal | status | -- | -- | 40 | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
| Flail | 6 | Normal | physical | -- | 100 | 15 | |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
| Rollout | 10 | Rock | physical | 30 | 90 | 20 | |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
| Natural Gift | 15 | Normal | physical | -- | 100 | 15 | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Endure | 19 | Normal | status | -- | -- | 10 | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Slam | 24 | Normal | physical | 80 | 75 | 20 | |
| The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
| Take Down | 28 | Normal | physical | 90 | 85 | 20 | |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
| Charm | 33 | Fairy | status | -- | 100 | 20 | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Double-Edge | 42 | Normal | physical | 120 | 100 | 15 | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Roar | TM | Normal | status | -- | -- | 20 | |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
| The user sets off an earthquake that strikes every Pokémon around it. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Sandstorm | TM | Rock | status | -- | -- | 10 | |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
| Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
| Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | special | 60 | 100 | 5 | ||
| The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
| Body Slam | Normal | physical | 85 | 100 | 15 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Counter | Fighting | physical | -- | 100 | 20 | ||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
| Fissure | Ground | physical | -- | 30 | 5 | ||
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
| Focus Energy | Normal | status | -- | -- | 30 | ||
| The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
| Head Smash | Rock | physical | 150 | 80 | 5 | ||
| The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||||
| Heavy Slam | Steel | physical | -- | 100 | 10 | ||
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
| Ice Shard | Ice | physical | 40 | 100 | 30 | ||
| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | ||
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Play Rough | Fairy | physical | 90 | 90 | 10 | ||
| The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Iron Tail | Steel | physical | 100 | 75 | 15 | ||
| The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
| Superpower | Fighting | physical | 120 | 100 | 5 | ||
| The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
| Knock Off | Dark | physical | 65 | 100 | 20 | ||
| The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
| Endeavor | Normal | physical | -- | 100 | 5 | ||
| An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
| Hyper Voice | Normal | special | 90 | 100 | 10 | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
| Last Resort | Normal | physical | 140 | 100 | 5 | ||
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
| Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
| The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
| Earth Power | Ground | special | 90 | 100 | 10 | ||
| The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
| Gunk Shot | Poison | physical | 120 | 80 | 5 | ||
| The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
| Stealth Rock | Rock | status | -- | -- | 20 | ||
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Ruby Sapphire Emerald | Common | Safari Zone |
| Colosseum | Trade | Via trading from FireRed, Leaf Green, XD, Ruby, Sapphire or Emerald |
| Diamond Pearl | Swarm | Route 207 |
| Fire Red Leaf Green | Uncommon | Canyon Entrance, Seavault Canyon |
| XD | Uncommon | Oasis PokeSpot |
| Pal Park | Mountain | |
| Gold Silver | Uncommon | Route 45 |
| Crystal | Uncommon | Routes 45 and 46 |
| Heart Gold | Uncommon | Route 45, Mt. Silver |
| Soul Silver | None | Trade from DPtHG |
| Black White | None. Pok | |
| Black White | None. PokéTransfer or Dream World | |
| Black 2 White 2 | Trade with Tetsu in Nimbasa City | |
| Y X | Friend Safari | |
| Omega Ruby Alpha Sapphire | Breed Donphan |
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