Category | Balloon |
Abilities | Unburden Aftermath Flare Boost (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Minimize | - | Normal | status | -- | -- | 10 | |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||
Constrict | - | Normal | physical | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
Astonish | 4 | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Gust | 8 | Flying | special | 40 | 100 | 35 | |
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||
Focus Energy | 13 | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Ominous Wind | 20 | Ghost | special | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Stockpile | 25 | Normal | status | -- | -- | 20 | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
Hex | 27 | Ghost | special | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Spit Up | 32 | Normal | special | -- | 100 | 10 | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
Swallow | 32 | Normal | status | -- | -- | 10 | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
Amnesia | 40 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Baton Pass | 44 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Minimize | - | Normal | status | -- | -- | 10 | |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||
Constrict | - | Normal | physical | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
Astonish | 4 | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Gust | 8 | Flying | special | 40 | 100 | 35 | |
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||
Focus Energy | 13 | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Ominous Wind | 20 | Ghost | special | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Stockpile | 25 | Normal | status | -- | -- | 20 | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
Hex | 27 | Ghost | special | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Spit Up | 32 | Normal | special | -- | 100 | 10 | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
Swallow | 32 | Normal | status | -- | -- | 10 | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
Amnesia | 40 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Baton Pass | 44 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
Acrobatics | TM | Flying | physical | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||
Embargo | TM | Dark | status | -- | 100 | 15 | |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Explosion | TM | Normal | physical | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Clear Smog | Poison | special | 50 | -- | 15 | ||
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |||||||
Defog | Flying | status | -- | -- | 15 | ||
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | |||||||
Destiny Bond | Ghost | status | -- | -- | 5 | ||
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||
Disable | Normal | status | -- | 100 | 20 | ||
For four turns, this move prevents the target from using the move it last used. | |||||||
Haze | Ice | status | -- | -- | 30 | ||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Hypnosis | Psychic | status | -- | 60 | 20 | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
Memento | Dark | status | -- | 100 | 10 | ||
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | |||||||
Weather Ball | Normal | special | 50 | 100 | 10 | ||
An attack move that varies in power and type depending on the weather. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Recycle | Normal | status | -- | -- | 10 | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Skill Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Tailwind | Flying | status | -- | -- | 15 | ||
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Air Cutter | Flying | special | 60 | 95 | 25 | Tutor - | |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||||
Silver Wind | Bug | special | 60 | 100 | 5 | Gen 4 TM | |
The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | Tutor - | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl | Rare | There will be a Drifloon standing outside the windmill area at Valley Windworks, but only on a Friday at daytime. Only appears once per day. |
Heart Gold Soul Silver | None | Trade from DPt |
Black White | Breed Drifblim | |
Black 2 White 2 | Hidden Grotto - Route 13 | |
Y X | Route 8 | |
Omega Ruby Alpha Sapphire | Soaring in the Sky |
© Web Media Network Limited, 1999 - 2024 This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.
Privacy Policy | Terms of Service.
Super Cheats is an unofficial resource with submissions provided by members of the public. These are not usually tested by us (because there are so many), so please use them at your own risk.
No comments yet. Tell us what you think to be the first.