| Psyshock |
TM |
Psychic |
special |
80 | 100 | 10 |
| The user materializes an odd
psychic wave to attack the target.
This attack does physical damage. |
| Calm Mind |
TM |
Psychic |
status |
-- | -- | 20 |
| The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk and
Sp. Def stats. |
| Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
| A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
| Hail |
TM |
Ice |
status |
-- | -- | 10 |
| The user summons a hailstorm lasting five
turns. It damages all Pokémon except the
Ice type. |
| Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
| A unique attack that varies in type
depending on the Pokémon using it.
|
| Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
| The user intensifies the sun
for five turns, powering up
Fire-type moves. |
| Hyper Beam |
TM |
Normal |
special |
150 | 90 | 5 |
| The target is attacked with a powerful
beam. The user can’t move on the next turn. |
| Light Screen |
TM |
Psychic |
status |
-- | -- | 30 |
| A wondrous wall of light is put up to
reduce damage from special attacks
for five turns. |
| Protect |
TM |
Normal |
status |
-- | -- | 10 |
| Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
| Safeguard |
TM |
Normal |
status |
-- | -- | 25 |
| The user creates a protective field
that prevents status conditions
for five turns. |
| Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the less the user likes
its Trainer. |
| Smack Down |
TM |
Rock |
physical |
50 | 100 | 15 |
| The user throws a stone or similar projectile
to attack an opponent. A flying Pokémon
will fall to the ground when it’s hit. |
| Return |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the more the user likes
its Trainer. |
| Psychic |
TM |
Psychic |
special |
90 | 100 | 10 |
| The target is hit by a strong telekinetic
force. This may also lower the target’s
Sp. Def stat. |
| Double Team |
TM |
Normal |
status |
-- | -- | 15 |
| By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
| Reflect |
TM |
Psychic |
status |
-- | -- | 20 |
| A wondrous wall of light is put up to
reduce damage from physical attacks
for five turns. |
| Sandstorm |
TM |
Rock |
status |
-- | -- | 10 |
| A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types. |
| Rock Tomb |
TM |
Rock |
physical |
60 | 95 | 15 |
| Boulders are hurled at the target. This also
lowers the target’s Speed stat by preventing
its movement. |
| Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
| Rest |
TM |
Psychic |
status |
-- | -- | 10 |
| The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
| Round |
TM |
Normal |
special |
60 | 100 | 15 |
| The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
| Explosion |
TM |
Normal |
physical |
250 | 100 | 5 |
| The user attacks everything around it
by causing a tremendous explosion.
The user faints upon using this move. |
| Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
| The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
| Rock Polish |
TM |
Rock |
status |
-- | -- | 20 |
| The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
| Flash |
TM |
Normal |
status |
-- | 100 | 20 |
| The user flashes a bright light that cuts the
target’s accuracy.
It can also be used to illuminate dark caves. |
| Stone Edge |
TM |
Rock |
physical |
100 | 80 | 5 |
| The user stabs the target with
sharpened stones from below.
Critical hits land more easily. |
| Gyro Ball |
TM |
Steel |
physical |
-- | 100 | 5 |
| The user tackles the target with a high-speed
spin. The slower the user compared to the
target, the greater the move’s power. |
| Psych Up |
TM |
Normal |
status |
-- | -- | 10 |
| The user hypnotizes itself into
copying any stat change made
by the target. |
| Rock Slide |
TM |
Rock |
physical |
75 | 90 | 10 |
| Large boulders are hurled at the opposing
Pokémon to inflict damage. This may also make
the opposing Pokémon flinch. |
| Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
| The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
| Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
| While it is asleep, the user randomly uses
one of the moves it knows. |
| Substitute |
TM |
Normal |
status |
-- | -- | 10 |
| The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
| Trick Room |
TM |
Psychic |
status |
-- | -- | 5 |
| The user creates a bizarre area in which
slower Pokémon get to move first for
five turns. |
| Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
| Nature Power |
TM |
Normal |
status |
-- | -- | 20 |
| An attack that makes use of nature’s
power. Its effects vary depending on the
user’s environment. |
| Dazzling Gleam |
TM |
Fairy |
special |
80 | 100 | 10 |
| The user damages opposing Pokémon
by emitting a powerful flash. |
| Confide |
TM |
Normal |
status |
-- | -- | 20 |
| The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
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