Category | Poison Pin |
Abilities | Poison Point Rivalry Hustle (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Peck | - | Flying | physical | 35 | 100 | 35 | |
The target is jabbed with a sharply pointed beak or horn. | |||||||
Focus Energy | 7 | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Double Kick | 9 | Fighting | physical | 30 | 100 | 30 | |
The target is quickly kicked twice in succession using both feet. | |||||||
Poison Sting | 13 | Poison | physical | 15 | 100 | 35 | |
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||
Fury Attack | 19 | Normal | physical | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||
Horn Attack | 21 | Normal | physical | 65 | 100 | 25 | |
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||
Helping Hand | 25 | Normal | status | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Toxic Spikes | 31 | Poison | status | -- | -- | 20 | |
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Flatter | 33 | Dark | status | -- | 100 | 15 | |
Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | |||||||
Captivate | 43 | Normal | status | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Horn Drill | 45 | Normal | physical | -- | 30 | 5 | |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Peck | - | Flying | physical | 35 | 100 | 35 | |
The target is jabbed with a sharply pointed beak or horn. | |||||||
Focus Energy | 7 | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Double Kick | 9 | Fighting | physical | 30 | 100 | 30 | |
The target is quickly kicked twice in succession using both feet. | |||||||
Poison Sting | 13 | Poison | physical | 15 | 100 | 35 | |
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||
Fury Attack | 19 | Normal | physical | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||
Horn Attack | 21 | Normal | physical | 65 | 100 | 25 | |
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||
Toxic Spikes | 31 | Poison | status | -- | -- | 20 | |
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Flatter | 33 | Dark | status | -- | 100 | 15 | |
Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | |||||||
Captivate | 43 | Normal | status | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Horn Drill | 45 | Normal | physical | -- | 30 | 5 | |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Venoshock | TM | Poison | special | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Amnesia | Psychic | status | -- | -- | 20 | ||
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Beat Up | Dark | physical | -- | 100 | 10 | ||
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||||||
Chip Away | Normal | physical | 70 | 100 | 20 | ||
Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | |||||||
Confusion | Psychic | special | 50 | 100 | 25 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Disable | Normal | status | -- | 100 | 20 | ||
For four turns, this move prevents the target from using the move it last used. | |||||||
Endure | Normal | status | -- | -- | 10 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Head Smash | Rock | physical | 150 | 80 | 5 | ||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||||
Poison Tail | Poison | physical | 50 | 100 | 25 | ||
The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | ||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Supersonic | Normal | status | -- | 55 | 20 | ||
The user generates odd sound waves from its body that confuse the target. | |||||||
Take Down | Normal | physical | 90 | 85 | 20 | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Venom Drench | Poison | status | -- | 100 | 20 | ||
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Super Fang | Normal | physical | -- | 90 | 10 | ||
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Drill Run | Ground | physical | 80 | 95 | 10 | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Fire Red | Common | Route 3, Safari Zone |
Ruby Sapphire Emerald XD Colosseum | Trade | Via trading from FireRed or Leaf Green |
Leaf Green | Rare | Route 3 and Safari Zone |
Diamond Pearl | RarePok�Radar | Route 201, use the Pokeradar to locate |
Heart Gold Soul Silver | Common | Route 35, Route 36Safari Zone |
Black | Trade from White | |
White | White Forest | |
Black 2 White 2 | Hidden Grotto - Route 2 | |
Y X | Route 11 | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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