Category | Snow Land |
Abilities | Snow Cloak Cursed Body (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Powder Snow | - | Ice | special | 40 | 100 | 25 | |
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | |||||||
Astonish | 10 | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Icy Wind | 13 | Ice | special | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Confuse Ray | 19 | Ghost | status | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||||
Ominous Wind | 22 | Ghost | special | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Wake-Up Slap | 28 | Fighting | physical | 70 | 100 | 10 | |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Captivate | 31 | Normal | status | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Ice Shard | 37 | Ice | physical | 40 | 100 | 30 | |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||
Destiny Bond | 59 | Ghost | status | -- | -- | 5 | |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Powder Snow | - | Ice | special | 40 | 100 | 25 | |
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | |||||||
Ice Shard | 10 | Ice | physical | 40 | 100 | 30 | |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||
Astonish | 19 | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Draining Kiss | 23 | Fairy | special | 50 | 100 | 10 | |
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | |||||||
Ominous Wind | 28 | Ghost | special | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Confuse Ray | 32 | Ghost | status | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||||
Wake-Up Slap | 37 | Fighting | physical | 70 | 100 | 10 | |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Captivate | 41 | Normal | status | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Destiny Bond | 61 | Ghost | status | -- | -- | 5 | |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Embargo | TM | Dark | status | -- | 100 | 15 | |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Frost Breath | TM | Ice | special | 60 | 90 | 10 | |
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Avalanche | Ice | physical | 60 | 100 | 10 | ||
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | |||||||
Bide | Normal | physical | -- | -- | 10 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Disable | Normal | status | -- | 100 | 20 | ||
For four turns, this move prevents the target from using the move it last used. | |||||||
Fake Tears | Dark | status | -- | 100 | 20 | ||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
Hex | Ghost | special | 65 | 100 | 10 | ||
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | ||
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Spikes | Ground | status | -- | -- | 20 | ||
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||||||
Switcheroo | Dark | status | -- | 100 | 10 | ||
The user trades held items with the target faster than the eye can follow. | |||||||
Weather Ball | Normal | special | 50 | 100 | 10 | ||
An attack move that varies in power and type depending on the weather. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Block | Normal | status | -- | -- | 5 | ||
The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | Tutor - | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl | Evolve | Evolves from Snorunt |
Y Heart Gold Soul Silver X Omega Ruby Alpha Sapphire | None | Evolve Snorunt |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 White 2 | Trade Required |
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