| Calm Mind |
TM |
Psychic |
status |
-- | -- | 20 |
| The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk and
Sp. Def stats. |
| Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
| A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
| Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
| A unique attack that varies in type
depending on the Pokémon using it.
|
| Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
| The user intensifies the sun
for five turns, powering up
Fire-type moves. |
| Protect |
TM |
Normal |
status |
-- | -- | 10 |
| Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
| Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
| The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
| Safeguard |
TM |
Normal |
status |
-- | -- | 25 |
| The user creates a protective field
that prevents status conditions
for five turns. |
| Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the less the user likes
its Trainer. |
| Solar Beam |
TM |
Grass |
special |
120 | 100 | 10 |
| A two-turn attack. The user gathers
light, then blasts a bundled beam on the
next turn. |
| Return |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the more the user likes
its Trainer. |
| Psychic |
TM |
Psychic |
special |
90 | 100 | 10 |
| The target is hit by a strong telekinetic
force. This may also lower the target’s
Sp. Def stat. |
| Double Team |
TM |
Normal |
status |
-- | -- | 15 |
| By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
| Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
| Rest |
TM |
Psychic |
status |
-- | -- | 10 |
| The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
| Attract |
TM |
Normal |
status |
-- | 100 | 15 |
| If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
| Round |
TM |
Normal |
special |
60 | 100 | 15 |
| The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
| Echoed Voice |
TM |
Normal |
special |
40 | 100 | 15 |
| The user attacks the target with an
echoing voice. If this move is used
every turn, it does greater damage. |
| Energy Ball |
TM |
Grass |
special |
90 | 100 | 10 |
| The user draws power from nature and
fires it at the target.
This may also lower the target’s Sp. Def. |
| Flash |
TM |
Normal |
status |
-- | 100 | 20 |
| The user flashes a bright light that cuts the
target’s accuracy.
It can also be used to illuminate dark caves. |
| Grass Knot |
TM |
Grass |
special |
-- | 100 | 20 |
| The user snares the target with grass and
trips it. The heavier the target,
the greater the move’s power. |
| Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
| The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
| Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
| While it is asleep, the user randomly uses
one of the moves it knows. |
| Substitute |
TM |
Normal |
status |
-- | -- | 10 |
| The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
| Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
| Nature Power |
TM |
Normal |
status |
-- | -- | 20 |
| An attack that makes use of nature’s
power. Its effects vary depending on the
user’s environment. |
| Dazzling Gleam |
TM |
Fairy |
special |
80 | 100 | 10 |
| The user damages opposing Pokémon
by emitting a powerful flash. |
| Confide |
TM |
Normal |
status |
-- | -- | 20 |
| The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
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