Category | Rogue |
Abilities | Hyper Cutter Shell Armor Adaptability (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Bubble | - | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Harden | 7 | Normal | status | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
Vice Grip | 10 | Normal | physical | 55 | 100 | 30 | |
The target is gripped and squeezed from both sides to inflict damage. | |||||||
Leer | 13 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Bubble Beam | 20 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Knock Off | 26 | Dark | physical | 65 | 100 | 20 | |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Swift | 30 | Normal | special | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Night Slash | 39 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Crabhammer | 44 | Water | physical | 100 | 90 | 10 | |
The target is hammered with a large pincer. Critical hits land more easily. | |||||||
Crunch | 57 | Dark | physical | 80 | 100 | 15 | |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
Guillotine | 65 | Normal | physical | -- | 30 | 5 | |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Bubble | - | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Harden | 5 | Normal | status | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
Vice Grip | 7 | Normal | physical | 55 | 100 | 30 | |
The target is gripped and squeezed from both sides to inflict damage. | |||||||
Leer | 10 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Bubble Beam | 14 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Double Hit | 20 | Normal | physical | 35 | 90 | 10 | |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||
Night Slash | 26 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Swift | 30 | Normal | special | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Razor Shell | 32 | Water | physical | 75 | 95 | 10 | |
The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | |||||||
Crunch | 43 | Dark | physical | 80 | 100 | 15 | |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
Crabhammer | 48 | Water | physical | 100 | 90 | 10 | |
The target is hammered with a large pincer. Critical hits land more easily. | |||||||
Guillotine | 54 | Normal | physical | -- | 30 | 5 | |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sludge Wave | TM | Poison | special | 95 | 100 | 10 | |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||
Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
False Swipe | TM | Normal | physical | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
X-Scissor | TM | Bug | physical | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Snarl | TM | Dark | special | 55 | 95 | 15 | |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
Nature Power | TM | Normal | status | -- | -- | 20 | |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Ancient Power | Rock | special | 60 | 100 | 5 | ||
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Aqua Jet | Water | physical | 40 | 100 | 20 | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Chip Away | Normal | physical | 70 | 100 | 20 | ||
Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Dragon Dance | Dragon | status | -- | -- | 20 | ||
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
Metal Claw | Steel | physical | 50 | 95 | 35 | ||
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Mud Sport | Ground | status | -- | -- | 15 | ||
The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
Switcheroo | Dark | status | -- | 100 | 10 | ||
The user trades held items with the target faster than the eye can follow. | |||||||
Trump Card | Normal | special | -- | -- | 5 | ||
The fewer PP this move has, the greater its power. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Avalanche | Ice | physical | 60 | 100 | 10 | Gen 4 TM | |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | Tutor - | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Games | Rarity | Locations |
---|---|---|
Ruby Sapphire Emerald | Evolve | Evolves from Corphish |
Diamond Pearl | Uncommon | Celestic Town (Fish with Super Rod) |
Pal Park | Pond | |
Fire Red Leaf Green XD Colosseum | Trade | Via trading from Ruby, Sapphire or Emerald |
Heart Gold Soul Silver | None | Trade from DPt |
White | Evolve Corphish | |
Black | Trade from White | |
Black 2 White 2 | Route 3, Striaton City | |
Y X | Route 3Friend Safari | |
Omega Ruby Alpha Sapphire | Route 117, Route 123 |
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