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Pokedex :: Tentacruel Pokemon
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In-Game

7.6
From 10 votes
Wi-Fi Battle

7.1
From 10 votes
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Tentacruel

Type:
Water / Poison
Species:
Jellyfish
Catch Rate:
60 (Low)
Height:
5′03″ (1.6 m) (Very Low)
Weight:
121.3 (55.0 kg) (Very Low)
 
 
Ability:
Clear Body/ Liquid Ooze
Egg Groups:
Water 3
Time to Hatch:
5120 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
73
Johto Dex
163
Hoenn Dex
67
Sinnoh Dex
137
With 80 tentacles for ensaring victims, it prevents escape until the prey is weakened by poison.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Sp. Def
Base Exp.:
205 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Slow
Color:
Blue

Evolutions


Tentacool
Basic

Tentacruel
Lv. 30

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 (2) 1 1 2 0.5 0.5 1 1 1 2 0.5 1 0.5 2 1 0.5 0.5

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Constrict 1 normal physical 10 100% 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. I II III IV
Poison Sting 1 poison physical 15 100% 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target. I II III IV
Supersonic 1 normal none 0 55% 20 The user generates odd sound waves from its body. It may confuse the target. I II III IV
Water Gun 1 water special 40 100% 25 The foe is blasted with a forceful shot of water. I
Toxic Spikes 15 poison none 0 0% 20 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. IV
Acid 19 poison special 40 100% 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. III
BubbleBeam 25 water special 65 100% 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. III
Water Pulse 29 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. IV
Wrap 30 normal physical 15 85% 20 A long body or vines are used to wrap and squeeze the foe for two to five turns. III
Poison Jab 36 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Barrier 38 psychic none 0 100% 30 The user throws up a sturdy wall that sharply raises its Defense stat. II III
Screech 47 normal none 0 85% 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat. II III
Hydro Pump 55 water special 120 80% 5 The foe is blasted by a huge volume of water launched under great pressure. II III
Wring Out 55 normal special n/a 100% 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Acupressure normal none 0 0% 30 The user applies pressure to stress points, sharply boosting one of its stats. IV
Aurora Beam ice special 65 100% 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. II III IV
Confuse Ray ghost none 0 100% 10 The foe is exposed to a sinister ray that triggers confusion. III IV
Haze ice none 0 100% 30 The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. II III IV
Knock Off dark physical 20 100% 20 The user slaps down the foe's held item, preventing the item from being used during the battle. IV
Mirror Coat psychic special n/a 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken. II III IV
Rapid Spin normal physical 20 100% 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. II III IV
Safeguard normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. II III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Ice Beam ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. c
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. fr lg e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. pl
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. I II III IV
Hail TM07 ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. III IV
Take Down TM09 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. I
Double-Edge TM10 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. I
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
BubbleBeam TM11 water special 65 100% 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. I
Water Gun TM12 water special 40 100% 25 The foe is blasted with a forceful shot of water. I
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. I III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. I II III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. I II III IV
Icy Wind TM16 ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. II
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. II III IV
Giga Drain TM19 grass special 60 100% 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. II III IV
Rage TM20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. I
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Mega Drain TM21 grass special 40 100% 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. I
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Mimic TM31 normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. I
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. I II III IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. I
Bide TM34 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. I
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. II III IV
Skull Bash TM40 normal physical 100 100% 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. I
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. I II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. III IV
Brine TM55 water special 65 100% 10 If the foe's HP is down to about half, this attack will hit with double the power. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Swords Dance TM75 (TM03) normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. I IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. I IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. I II III IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. I II III IV
Whirlpool HM06 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. II
Waterfall HM07 water physical 80 100% 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall. III IV
Dive HM08 water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. III

Tentacruel Locations
d p
Common
Routes 205 213, 218, 219, 220, 221, 222, 223, 224, 226 and 230 (Surf). Fuego Ironworks, Iron Island, Canalave City, Pastoria City, Sunyshore City, Valley Windworks
pp Sea
ru sa e
Rare
Abandoned Ship
fr lg
Rare
One Island, Five Island, Bond Bridge, Five Island Meadow, Green Path, Icefall Cave, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach
r b
Evolve
Evolves from Tentacool
xd co
Trade
Via trading from FireRed, Leaf Green, Ruby, Sapphire or Emerald
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: bugsteelice
this pokemon is bad meaning good I caught one in the waters in front of the elite four castle place and it was level 42 and when I got thourgh the road it was level 52 so I don't know what totheend999 is talking about
I use sludge bomb surf waterfall ice beam for cythia's garchomp

30 Jun 09 14:36
0
Member: chino15
My favorite pokemon since the first generation came.
I use it with Sludge Bomb, Surf, Ice Beam and Toxic.

22 Jun 09 13:11
0
Member: totheend999
stats are average and alright move pool but it training its like going through open heart surgery without anesthesia. trains slow and lower stats and if u dont have the right evs it will get owned by any poke with higher speed dont waste your time
17 Dec 08 07:40
0
Member: Namek
IMO, One of the underrated pokemon in the game. Tentacrule has so much potential with Haze, Rapid Spin and Toxic Spikes. He even has great speed.
27 Oct 08 15:18
-1