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Pokedex :: Arceus Pokemon
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Rate This Pokemon
In-Game

8.3
From 321 votes
Wi-Fi Battle

7.9
From 283 votes
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Arceus

Type:
Normal
Species:
Alpha
Catch Rate:
3 (Very Low)
Height:
10′06″ (3.2 m) (Low)
Weight:
705.5 (320.0 kg) (Normal)
 
 
Ability:
Multitype
Egg Groups:
None
Time to Hatch:
30720 (Very Low Speed)
Gender:
100% ♂ 0% ♀
National Dex
493
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
-
It is described in mythology as the Pokémon that shaped the universe with its 1000 arms.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * HP
Base Exp.:
255 (Very High)
Happiness:
0
Growth Rate:
Slow
Color:
Gray

Evolutions


Arceus
Basic

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 1 1 2 1 1 0 1 1 1 1 1 1 1 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Cosmic Power 1 psychic none 0 100% 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. IV
Natural Gift 1 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Punishment 1 dark physical n/a 100% 5 This attack's power increases the more the foe has powered up with stat changes. IV
Seismic Toss 1 fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. IV
Gravity 10 psychic none 0 0% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. IV
Earth Power 20 ground special 90 100% 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. IV
Hyper Voice 30 normal special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage. IV
ExtremeSpeed 40 normal physical 80 100% 5 The user charges the foe at blinding speed. This attack always goes before any other move. IV
Refresh 50 normal none 0 100% 20 The user rests to cure itself of a poisoning, burn, or paralysis. IV
Future Sight 60 psychic special 80 90% 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy. IV
Recover 70 normal none 0 100% 10 A self-healing move. The user restores its own HP by up to half of its max HP. IV
Hyper Beam 80 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Perish Song 90 normal none 0 100% 5 Any Pokemon that hears this song faints in three turns unless it switches out of battle. IV
Judgment 100 normal special 100 100% 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Draco Meteor dragon special 140 90% 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. pl
Dragon Claw TM02 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. IV
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Hail TM07 ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. pl
Bullet Seed TM09 grass physical 10 100% 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. IV
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Giga Drain TM19 grass special 60 100% 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. IV
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. IV
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. IV
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Overheat TM50 fire special 140 90% 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Energy Ball TM53 grass special 80 100% 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. IV
Brine TM55 water special 65 100% 10 If the foe's HP is down to about half, this attack will hit with double the power. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV
Will-O-Wisp TM61 fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. IV
Silver Wind TM62 bug special 60 100% 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Recycle TM67 normal none 0 100% 10 The user recycles a single-use item that has been used in battle so it can be used again. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
X-Scissor TM81 bug physical 80 100% 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Dream Eater TM85 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Flash Cannon TM91 steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. IV
Trick Room TM92 psychic none 0 0% 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. IV
Fly HM02 flying physical 90 95% 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Defog HM05 flying none 0 0% 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV
Waterfall HM07 water physical 80 100% 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall. IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Arceus Locations
d p
One
Nintendo Events
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member:
Wow, it's been more than a year since I first started on Supercheats, and not much else has happened since I left for vacation. I've found better hobbies to do than just Pokemon since I began, but I'm still an expert on the subject, so... I've been visiting all my old digital stomping grounds to see what has become of the franchise. I saw the twelfth movie the other day, and it was pretty cool, but they changed the pronunciation at the last moment. Arceus should have been spelled "Archaeus"; it would have been a lot cooler and made a lot more sense. Too bad I nicknamed mine Arsehole, then sealed its fate by trading it onto an ark file while my Diamond file was being wiped. And yes, having it makes you look like a cheater. But a very clever cheater! -jbjbh signing out, Happy Hacking;)
23 Nov 09 16:25
0
Member: Giratinaguy99862
My Arceus :

Judgment
Spacial Rend
Roar of Time
and
Shadow Force

From Toys "R" Us Event

11 Nov 09 19:05
0
Member: Kevin S-phoenix
My arceus have:
Judgement
Roar of time
Spacial rend
Shadow force

6 Nov 09 10:28
0
Member: Pokemonvacation24
My Arceus's Moveset: Judgment
Draco Meteor
Hyper Beam
Fire Blast
*When they give it away next month at Toys R Us, it supposed to know Roar of Time
Spacial Rend
Judgment
Shadow Force

22 Oct 09 11:54
0
Member:
Arceus has never gotten me out of any tight spots, so if u wanted him i dont reecomed him
20 Oct 09 06:01
0
Member: godnkls
Arceus is the best. I have a box full of them. My best is super dick with sp. attack 294, sp. defense 304 and speed 297 My set of moves is:
1)judgment
2)perish song
3)rest
4)sleep talk

With a bit of luck and knowledge of your foe's pokemon to adjust the plates (that I have everything) is unbeatable. If you play a double with this and Darkrai in your team, your enemy has no hope.

26 Aug 09 06:45
0
Member: SoraKing11
arceus rules, but a mew might be able to take it down without much trouble
20 Jul 09 14:23
0
Member: bladekin99
ok i dont have an arceus but i am goin to get 1 here r my moves:
flamethrower
judgement
psychic or ice beam
surf or fly or focus blast

21 Jun 09 03:39
0
Member: Hotflare
I Think You Should give Arceus a draco plate and teach it Draco Meteor. So its attack are like this:

Arceus

1. Judgement
2. Draco Meteor
3. Perish Song
4. Fire Blast

Why Fire Blast because dragons are weak againest ice and fire beats ice.

16 Jun 09 13:48
0
Member: plyer45
Dude Arceus is good dont get me wrong but i killed it with a level 67 Mew. anyways thanks the azure flute i was able to try to catch it again.


now i have a level 100 Arceus.


move set should be:

Judgement
Flamethrower
Psychic
Fly


at level 100 i mean.

7 Jun 09 15:54
-3
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