| National Dex 474 |
Johto Dex - |
Hoenn Dex - |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Conversion | 1 | normal | none | 0 | 100% | 30 | The user changes its type to become the same type as one of its moves. | IV |
| Conversion 2 | 1 | normal | none | 0 | 100% | 30 | The user changes its type to make itself resistant to the type of the attack it last took. | IV |
| Nasty Plot | 1 | dark | none | 0 | 0% | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | IV |
| Tackle | 1 | normal | physical | 35 | 95% | 35 | A physical attack in which the user charges and slams into the foe with its whole body. | IV |
| Trick Room | 1 | psychic | none | 0 | 0% | 5 | The user creates a bizarre area in which slower Pokemon get to move first for five turns. | IV |
| Psybeam | 7 | psychic | special | 65 | 100% | 20 | The foe is attacked with a peculiar ray. It may also leave the target confused. | IV |
| Agility | 12 | psychic | none | 0 | 100% | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | IV |
| Recover | 18 | normal | none | 0 | 100% | 10 | A self-healing move. The user restores its own HP by up to half of its max HP. | IV |
| Magnet Rise | 23 | electric | none | 0 | 0% | 10 | The user levitates using electrically generated magnetism for five turns. | IV |
| Signal Beam | 29 | bug | special | 75 | 100% | 15 | The user attacks with a sinister beam of light. It may also confuse the target. | IV |
| Embargo | 34 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Discharge | 40 | electric | special | 80 | 100% | 15 | A flare of electricity is loosed to strike all Pokemon in battle. It may also cause paralysis. | IV |
| Lock-On | 45 | normal | none | 0 | 100% | 5 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | IV |
| Tri Attack | 51 | normal | special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | IV |
| Magic Coat | 56 | psychic | none | 0 | 100% | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | IV |
| Zap Cannon | 62 | electric | special | 120 | 50% | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | IV |
| Hyper Beam | 67 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | IV |
| Ice Beam | TM13 | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | IV |
| Blizzard | TM14 | ice | special | 120 | 70% | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | IV |
| SolarBeam | TM22 | grass | special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | IV |
| Thunderbolt | TM24 | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | IV |
| Thunder | TM25 | electric | special | 120 | 70% | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | IV |
| Psychic | TM29 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | IV |
| Charge Beam | TM57 | electric | special | 50 | 90% | 10 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Embargo | TM63 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Recycle | TM67 | normal | none | 0 | 100% | 10 | The user recycles a single-use item that has been used in battle so it can be used again. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Flash | TM70 | normal | none | 0 | 100% | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | IV |
| Thunder Wave | TM73 | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | IV |
| Psych Up | TM77 | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Dream Eater | TM85 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Trick Room | TM92 | psychic | none | 0 | 0% | 5 | The user creates a bizarre area in which slower Pokemon get to move first for five turns. | IV |
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Member: InfernoIII If this pokemon could learn baton pass he would be classifed as uber becuse of download nasty plot and deadly moves such as tri attack
30 Jul 09 09:05
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| Member: monkebrothr I dunno how but, @lv50, spatk is 183 my moves discharge(Battle tower dubl batl w/ electivare) psychic(the stupid fighting types) Heat Have shadow ball
7 Jul 09 09:55
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| Member: I love this pokemon charge beam(70 percent chance of raising special attack) 3 other speical moves I like psyhic dark pluse ice beam
30 Jun 09 15:02
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| Member: Nick65 Hey,Fourteenthnightmare,Porygon-Z might look like a rubber duck but it has got GREAT stats, very good moves and it might even be one of the best pokemon in the world.
27 Dec 08 00:59
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| Member: Fourteenthnightmare I don't really see the point of having a pokemon which looks similar to a rubber duck. Its a bit of a pointless pokemon in my opnion.
27 Oct 08 07:23
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| Member: jbjbh I love this guy! He has the same base sp. att. as Alakazam himself, but not nearly as vulnerable. You guys like thunderbolt but I really prefer Charge Beam as an electric move that usually raises Sp.Att. at the same time, no need for nasty plot! Agility all around! Since the only real downside from the Porygon evolutions to the Abra evolutions is speed, he can use this combo to be invincible! Then patch up his weaknesses however you wish. Tri-attack is nice for staple STAB, and Psychic or Dark Pulse to deal with fighting or ghost types that try to snuff you out. Great for a frontal assault with a lot of sheer yet well-balanced power. -jbjbh signing out, Happy Hacking;)
24 Aug 08 00:33
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Member: Will d (mr ramdom) this guy is brill can deal out some major damage and can take a hit to but he's not the fastest of pokemon heres a good one Nature:Modest/Timid Held Item:Wise Glasses/Life Orb Tri Attack T-Bolt Psychic Nasty Plot heres a Blissey killer one it must have maxed out Sp.Atk and i don't recomend it have Nasty Plot and Hyper Beam use Nasty Plot use Nasty Plot then Hyper Beam the Blisseys gone
24 Jul 08 08:59
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| Member: stevew83 Even a special wall like Blissey can have problems with a Nasty Plot boosted Porygon-Z. If you want to really mess up peoples teams with this special sweeper, try the following: Adaptability Item:Focus Sash Nasty Plot Ice Beam Thunderbolt Tri-Attack If only it could learn Focus Blast..... As Zaltias mentioned, Porygon-Z becomes an even better sweeper with a Baton Passed Sub and Speed Boost. If it survives long enough to set up, Scizor can pass a Sub, Agility as well as a very useful Iron Defense boost to help with the strong physical fighting moves you could find coming your way.
19 Jun 08 13:09
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Member: pyong Porygon-Z has excellent Special Attack soo if you were to teach it Thunder Bolt, Ice Beam, Psychic, and if you have a pokemon with sunny day or Groudon use Solar Beam otherwise something like Dark Pulse... then it would become a super Special Attack sweeper.
19 Apr 08 05:45
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| Member: Ultimate_Cheat_King I agree what most people say about Porygon-Z. Despite it's low HP and Defense, it's special ability can increase it's attack. Give it a Power bracer and it's attack will increase more. If you have an action replay, use the move modifer to combine Porygon-Z's Lock On attack with these deadly one hit K.O's 1. Sheer cold 2. Fissure 3. Horn drill Though alone these move will likely to miss, the Lock On attack will assure you that this pokemon can be deadly.
8 Apr 08 17:30
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