| National Dex 472 |
Johto Dex - |
Hoenn Dex - |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Fire Fang | 1 | fire | physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | IV |
| Harden | 1 | normal | none | 0 | 100% | 30 | The user stiffens all the muscles in its body to raise its Defense stat. | IV |
| Ice Fang | 1 | ice | physical | 65 | 95% | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | IV |
| Knock Off | 1 | dark | physical | 20 | 100% | 20 | The user slaps down the foe's held item, preventing the item from being used during the battle. | IV |
| Poison Jab | 1 | poison | physical | 80 | 100% | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | IV |
| Sand-Attack | 1 | ground | none | 0 | 100% | 15 | Sand is hurled in the foe's face, reducing its accuracy. | IV |
| Thunder Fang | 1 | electric | physical | 65 | 95% | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | IV |
| Quick Attack | 16 | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | IV |
| Fury Cutter | 20 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | IV |
| Faint Attack | 23 | dark | physical | 60 | 100% | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | IV |
| Screech | 27 | normal | none | 0 | 85% | 40 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | IV |
| Night Slash | 31 | dark | physical | 70 | 100% | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | IV |
| Swords Dance | 34 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| U-Turn | 38 | bug | physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | IV |
| X-Scissor | 42 | bug | physical | 80 | 100% | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | IV |
| Guillotine | 45 | normal | physical | 1 | 30% | 5 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Agility | psychic | none | 0 | 100% | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | IV |
| Baton Pass | normal | none | 0 | 100% | 40 | The user switches places with a party Pokemon in waiting, passing along any stat changes. | IV |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | IV |
| Cross Poison | poison | physical | 70 | 100% | 20 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | IV |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | IV |
| Feint | normal | physical | 50 | 100% | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | IV |
| Metal Claw | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | IV |
| Night Slash | dark | physical | 70 | 100% | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | IV |
| Razor Wind | normal | special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | IV |
| Sand Tomb | ground | physical | 15 | 70% | 15 | The user traps the foe inside a harshly raging sandstorm for two to five turns. | IV |
| Wing Attack | flying | physical | 60 | 100% | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. | IV |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | pl |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | pl |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Sludge Bomb | TM36 | poison | special | 90 | 100% | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | IV |
| Sandstorm | TM37 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | IV |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | IV |
| Steel Wing | TM47 | steel | physical | 70 | 90% | 25 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | IV |
| Roost | TM51 | flying | none | 0 | 0% | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | IV |
| False Swipe | TM54 | normal | physical | 40 | 100% | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Rock Polish | TM69 | rock | none | 0 | 0% | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Stealth Rock | TM76 | rock | none | 0 | 0% | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| X-Scissor | TM81 | bug | physical | 80 | 100% | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Poison Jab | TM84 | poison | physical | 80 | 100% | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| U-Turn | TM89 | bug | physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | IV |
| Defog | HM05 | flying | none | 0 | 0% | 15 | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | IV |
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Member: PokemonFan1997 mine has only ben beaten 2 times sludge bomb guilotine x scicsor u-turn
14 Aug 09 23:22
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Member: fart monkey Gliscor is great for a physical wall, but ice type moves are still a massive problem, *cough* ice fang *cough*, so i use that special berry(the name escapes me) to hinder ice moves. My moveset is: Earthquake stone edge roost poison jab I still have poison jab because i still have no idea what to use for that last move... maybe fire fang.
11 Jul 09 22:38
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| Member: bugsteelice a bit over rated but one of my favorites fire fang (ice type killer) thunder fang( water fang killer) X scissor earthquake
30 Jun 09 14:52
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| Member: bladekin99 i have one but i haven't taught it my great moveset yet but here it is: fire fang (for ice , grass , and bug types) night slash u turn (for big emergencies) x scissor/posoin jab (i don't know which one to choose yet) anyway he will rock with those moves
19 May 09 11:02
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| Member: zman11 I think it should have EQ fire fang swords dance aerial ace.
19 Feb 09 15:11
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| Member: Fourteenthnightmare Gliscor is one good pokemon. My own is really good as it beat 3 of my friends legendaries and still survived (after being hit 3 times with Ice Beam!) My Gliscor Knows: Night Slash Aerial Ace X-Scissor Dig
27 Oct 08 07:18
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| Member: jbjbh Gliscor is so awesome! I'm shocked there aren't more submissions about this wicked beasty...He's actually better at physical moves than most others of his class. Here's my moveset for Gliscor: X-Scissor U-Turn Night Slash Swords Dance -jbjbh signing out, Happy hacking;)
6 Aug 08 00:09
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| Member: MEGANIUM TAMER gliscor is a pretty good pokemon if you want a sp. sweeper.
4 Apr 08 11:24
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