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Pokedex :: Tangrowth Pokemon
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In-Game

7.1
From 15 votes
Wi-Fi Battle

7.4
From 14 votes
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Tangrowth

Type:
Grass
Species:
Vine
Catch Rate:
30 (Very Low)
Height:
6′07″ (2.0 m) (Low)
Weight:
283.5 (128.6 kg) (Very Low)
 
 
Ability:
Chlorophyll/ Leaf Guard
Egg Groups:
Plant
Time to Hatch:
5120 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
465
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
-
It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Defense
Base Exp.:
211 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Blue

Evolutions


Tangela
Basic

Tangrowth
Lv. up, know AncientPower

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
2 1 1 0.5 1 2 2 1 0.5 0.5 2 1 2 1 1 1 0.5

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Constrict 1 normal physical 10 100% 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. IV
Ingrain 1 grass none 0 100% 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. IV
Sleep Powder 5 grass none 0 75% 15 The user scatters a big cloud of sleep-inducing dust around the foe. IV
Absorb 8 grass special 20 100% 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. IV
Growth 12 normal none 0 100% 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat. IV
PoisonPowder 15 poison none 0 75% 35 A cloud of poisonous dust is scattered on the foe. It may poison the target. IV
Vine Whip 19 grass physical 35 100% 15 The foe is struck with slender, whiplike vines to inflict damage. IV
Bind 22 normal physical 15 75% 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns. IV
Mega Drain 26 grass special 40 100% 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. IV
Stun Spore 29 grass none 0 75% 30 The user scatters a cloud of paralyzing powder. It may paralyze the target. IV
AncientPower 33 rock special 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once. IV
Knock Off 36 dark physical 20 100% 20 The user slaps down the foe's held item, preventing the item from being used during the battle. IV
Natural Gift 40 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Slam 43 normal physical 80 75% 20 The foe is slammed with a long tail, vines, etc., to inflict damage. IV
Tickle 47 normal none 0 100% 20 The user tickles the foe into laughing, reducing its Attack and Defense stats. IV
Wring Out 50 normal special n/a 100% 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. IV
Power Whip 54 grass physical 120 85% 10 The user violently whirls its vines or tentacles to harshly lash the foe. IV
Block 57 normal none 0 100% 5 The user blocks the foe's way with arms spread wide to prevent escape. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Amnesia psychic none 0 100% 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. IV
Confusion psychic special 50 100% 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. IV
Endeavor normal physical n/a 100% 5 An attack move that cuts down the foe's HP to equal the user's HP. IV
Flail normal physical n/a 100% 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. IV
Leaf Storm grass special 140 90% 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. IV
Leech Seed grass none 0 90% 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. IV
Nature Power normal none 0 0% 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. pl
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Bullet Seed TM09 grass physical 10 100% 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Giga Drain TM19 grass special 60 100% 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. IV
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Energy Ball TM53 grass special 80 100% 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV

Tangrowth Locations
d p
Evolve
Evolves from Tangela
Trainer Tips
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Sorting: Top Rated | Newest | Oldest
Member: bugsteelice
great pokemon hold miracle seed
power whip
I had shock wave for wingull and peliper but ingrain could be good
sunny day(activates ablity and no charge for solerbeam)
solerbeam

30 Jun 09 14:56
0
Member: bigjssdogg
Great special sweeper

give him these moves

Solarbeam
sunny day
leaf storm
giga drain
also have him hold a miracle seed

put 252 EV's in SP.ATK, 252 in SP.DEF, and 6 in HP/DEF


30 May 09 15:43
0
Member: lol-vaporeon-as
Great wall.Can survive a lot of hits.Just keep him away from fire,bug and ice.
8 Feb 09 11:19
0