Enter name or dex number, if number, then please select the dex:
Pokedex :: Magnezone Pokemon
Pokemon details, any values of category is hyperlinks...

Home | Diamond Guide | Search Pokemon | Compare | Move Finder | Top Pokemon | My Teams | Top Trainers | Featured Pokemon

<<   Weavile Lickilicky   >>


Rate This Pokemon
In-Game

7.8
From 45 votes
Wi-Fi Battle

7.8
From 40 votes
Register a free account on SuperCheats.com to vote for rate pokemons.

Add this Pokemon
to my Team
Register a free account on SuperCheats.com to use features such as 'My Team' which allows you to create, rate, compare and display your Pokemon teams, compare them to other member's teams and get them rated.



Magnezone

Type:
Electric / Steel
Species:
Magnet Area
Catch Rate:
30 (Very Low)
Height:
3′11″ (1.2 m) (Very Low)
Weight:
396.8 (180.0 kg) (Low)
 
 
Ability:
Sturdy/ Magnet Pull
Egg Groups:
Mineral
Time to Hatch:
5120 (Very High Speed)
Gender:
Genderless
National Dex
462
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
-
It evolved from exposure to a special magnetic field. Three units generate magnetism.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Sp. Att
Base Exp.:
211 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Gray

Evolutions


Magnemite
Basic

Magneton
Lv. 30

Magnezone
Lv. up at Mt. Coronet

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 0.5 0.5 0.5 2 2 0.25 0.5 0.5 4 0.5 0.5 0 0.5 0.5 0.25 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Barrier 1 psychic none 0 100% 30 The user throws up a sturdy wall that sharply raises its Defense stat. IV
Metal Sound 1 steel none 0 85% 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. IV
Mirror Coat 1 psychic special n/a 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken. IV
Supersonic 1 normal none 0 55% 20 The user generates odd sound waves from its body. It may confuse the target. IV
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. IV
ThunderShock 1 electric special 40 100% 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. IV
SonicBoom 14 normal special n/a 90% 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage. IV
Thunder Wave 17 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Spark 22 electric physical 65 100% 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. IV
Lock-On 27 normal none 0 100% 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. IV
Magnet Bomb 30 steel physical 60 0% 20 The user launches a steel bomb that sticks to the target. This attack will not miss. IV
Screech 34 normal none 0 85% 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat. IV
Discharge 40 electric special 80 100% 15 A flare of electricity is loosed to strike all Pokemon in battle. It may also cause paralysis. IV
Mirror Shot 46 steel special 65 85% 10 The user looses a flash of energy from its polished body. It may also lower the target's accuracy. IV
Magnet Rise 50 electric none 0 0% 10 The user levitates using electrically generated magnetism for five turns. IV
Gyro Ball 54 steel physical n/a 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. IV
Zap Cannon 60 electric special 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Explosion TM64 normal physical 250 100% 5 The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. IV
Recycle TM67 normal none 0 100% 10 The user recycles a single-use item that has been used in battle so it can be used again. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Gyro Ball TM74 steel physical n/a 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Flash Cannon TM91 steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. IV

Magnezone Locations
d p
Evolve
Evolves from Magneton
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

Register a free account on SuperCheats.com to use this features
Sorting: Top Rated | Newest | Oldest
Member: bladekin99
i see your point bugsteelice i didn't mean to put spark i meant to put Discharge and mirror coat protects you from fire types since most fire attacks are special attacks which makes it worthwhile to use.
12 Oct 09 12:09
0
Member: bugsteelice
I think bladkin99 is wrong no offense bladkin99 mirror coat is olny good on special attacks I find that and counter a waste since fire is the only one of magnezone's weaknesses to use mainly special moves and if somthing used a fire move on magnezone he would most likely die. and I get why people use mirror shot because of the 30% chance of lowering foes accurecy but at only 85% accurecy and 65 power it is not worth it I recemend flash cannon 100% accurecy and 80 power it is better. Thunder wave is alright. But spark honestly spark that is the worst move choice for magnezone only 65 power and it is a phyisical attack and magnezone has better is better in special attacks use thunder,thunderblot, or even charge beam for the 70% chance of raising your speical attack any of those three would be better then spark.
30 Jun 09 22:10
0
Member: bladekin99
i think it should have:

mirror coat (for double damage)
mirror shot
thunderwave (to paralize your foe)
spark (for normal damage)

these moves rock!

26 May 09 14:52
-1
Member: Downington
magnezone is just awsome. it is one of the best trickroomers in the game. i hav 1 holding a life orb on my team with a quiet nature. moves are...

explosion (When nearly fainted)
magnet rise (Stops Ground Weakness)
thunderbolt (STAB)
flash cannon (STAB)

16 May 09 05:56
0
Member: pokedude5000
its a need to have pokemon and easy to obtain mine is a shiny its colour is black level 100 it knows thunderbolt zap cannon gyro ball and charge beam item held is magnet but zap plate is jut as good
9 Sep 08 10:42
-2
Member: stevew83
A great pokemon to use but with one warning: If your opponent has Earthquake and uses it before you get a chance to use Magnet Rise.......GOODBYE Magnezone!

Magnozone can switch in on lots of pokemon due to its high number of resistances and good Def.

A useful moveset if you don't want to be too defensive:

Item: Quick Claw
Magnet Rise (to remove horrible 4x ground weakness)
Thunderbolt(accuracy)/Thunder(power) (nice STAB, hits Skarmory & Gyarados hard)
Flash Cannon (hits Rhyperior/Aerodactyl)
HP Water (4x effective against Rhyperior)

Another more defensive set:

Item: Leftovers
Magnet Rise (as above)
Rest/Barrier/Light Screen (dependant on who you are likely to face)
Toxic/Mirror Shot (reasonable chance of lowering foe's accuracy)
Thunder Wave/Thunderbolt

18 Jun 08 04:37
0
Member: pok3mon 2
great pokemon only can be beaten with super effective moves
6 Jun 08 08:31
-1
Member: HJD
Make sure this pokemon knows Lock On to hit with Zap Cannon every time.
10 May 08 15:55
-2
Member: -R.R.
Magnezone is the most defensive pokemon in the game. With extremely high defense, and up to 14 resitances (with magnet rise). Great to have on wifi.
1 Apr 08 18:59
0
Member: Zeppelin33
I found Magnezone very good in causing parylisis with Zap Cannon and Thunder
7 Jan 08 20:43
-3