| National Dex 442 |
Johto Dex - |
Hoenn Dex - |
Sinnoh Dex 108 |
| HP: | |
| Attack: | |
| Defense: | |
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| Speed: |
| Spiritomb Basic |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Confuse Ray | 1 | ghost | none | 0 | 100% | 10 | The foe is exposed to a sinister ray that triggers confusion. | IV |
| Curse | 1 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | IV |
| Pursuit | 1 | dark | physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | IV |
| Shadow Sneak | 1 | ghost | physical | 40 | 100% | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. | IV |
| Spite | 1 | ghost | none | 0 | 100% | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | IV |
| Faint Attack | 7 | dark | physical | 60 | 100% | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | IV |
| Hypnosis | 13 | psychic | none | 0 | 70% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | IV |
| Dream Eater | 19 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | IV |
| Ominous Wind | 25 | ghost | special | 60 | 100% | 5 | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | IV |
| Sucker Punch | 31 | dark | physical | 80 | 100% | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | IV |
| Nasty Plot | 37 | dark | none | 0 | 0% | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | IV |
| Memento | 43 | dark | none | 0 | 100% | 10 | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | IV |
| Dark Pulse | 49 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Destiny Bond | ghost | none | 0 | 100% | 5 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. | IV |
| Grudge | ghost | none | 0 | 100% | 5 | If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | IV |
| Imprison | psychic | none | 0 | 100% | 10 | If the foe knows any move also known by the user, the foe is prevented from using it. | IV |
| Pain Split | normal | none | 0 | 0% | 20 | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | IV |
| Shadow Sneak | ghost | physical | 40 | 100% | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. | IV |
| SmokeScreen | normal | none | 0 | 100% | 20 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | IV |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Water Pulse | TM03 | water | special | 60 | 100% | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | IV |
| Psychic | TM29 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | IV |
| Snatch | TM49 | dark | none | 0 | 100% | 10 | The user steals the effects of any healing or status-changing move the foe attempts to use. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Will-O-Wisp | TM61 | fire | none | 0 | 75% | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | IV |
| Silver Wind | TM62 | bug | special | 60 | 100% | 5 | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | IV |
| Embargo | TM63 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Flash | TM70 | normal | none | 0 | 100% | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | IV |
| Psych Up | TM77 | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Dream Eater | TM85 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| d p |
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Rare Hallowed Tower on Route 209. Requires Odd Keystone and having talked to 32 People in Sinnoh Underground |
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Member: IronFox722 the "wondertomb" is pathetice, one toxic, then use dubble team, confuse ray, its fun to kill though, my siritoomb is awesome, with pressure, and ive only ever seen one other spiritoomb on wifi, my freind had the wondertomb. just go look at mine, its got all the stuff i suggest plz rate my team
10 Oct 09 23:31
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| Member: luxray7723 It rocks the house! It killed the Pokemon league with out healing ounce.
6 Sep 09 14:05
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| Member: Rique This pokemon and Sableye are unique because they are the only two pokemon in the game without a single super-effective weakness. Spiritomb has better stats than Sableye, but I still prefer Sableye. Because of Spiritomb's no weaknesses and decent stats, you tend to see many Spiritombs on Wi-fi, be wary, however, of the hacked "Wondertomb". Wondertomb is a nickname hackers gave to a Spiritomb which has been hacked to have Sedinja's ability "Wonder Gaurd". Without weaknesses, there are only few ways to take it down.
1 Jun 09 19:04
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| Member: sidorak26 You can always trade if you don't have a pokemon playing friend. It is added in the pokedex by beating Cynthia.
28 May 09 04:45
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Member: Mummification After putting the Odd Keystone into the Hallowed Tower you have to talk to 32 people in the Underground. What this means is actual people not the Hikers that are found down there. So you must have someone over DS Wireless and keep going in and out until you have talked to them 32 times.
15 Dec 07 12:04
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