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Pokedex :: Spiritomb Pokemon
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Rate This Pokemon
In-Game

8.3
From 34 votes
Wi-Fi Battle

8.1
From 30 votes
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Spiritomb

Type:
Ghost / Dark
Species:
Forbidden
Catch Rate:
100 (Normal)
Height:
3′03″ (1.0 m) (Very Low)
Weight:
238.1 (108.0 kg) (Very Low)
 
 
Ability:
Pressure
Egg Groups:
Indeterminate
Time to Hatch:
7680 (High Speed)
Gender:
50% ♂ 50% ♀
National Dex
442
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
108
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
1 * Defense
1 * Sp. Def
Base Exp.:
168 (High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Purple

Evolutions


Spiritomb
Basic

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 (2) 1 1 1 0 1 1 1 1 1 1 0 0.5 0 1 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Confuse Ray 1 ghost none 0 100% 10 The foe is exposed to a sinister ray that triggers confusion. IV
Curse 1 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. IV
Pursuit 1 dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. IV
Shadow Sneak 1 ghost physical 40 100% 30 The user extends its shadow and attacks the foe from behind. This move always goes first. IV
Spite 1 ghost none 0 100% 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. IV
Faint Attack 7 dark physical 60 100% 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. IV
Hypnosis 13 psychic none 0 70% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. IV
Dream Eater 19 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Ominous Wind 25 ghost special 60 100% 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once. IV
Sucker Punch 31 dark physical 80 100% 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however. IV
Nasty Plot 37 dark none 0 0% 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. IV
Memento 43 dark none 0 100% 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. IV
Dark Pulse 49 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Destiny Bond ghost none 0 100% 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints. IV
Grudge ghost none 0 100% 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. IV
Imprison psychic none 0 100% 10 If the foe knows any move also known by the user, the foe is prevented from using it. IV
Pain Split normal none 0 0% 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. IV
Shadow Sneak ghost physical 40 100% 30 The user extends its shadow and attacks the foe from behind. This move always goes first. IV
SmokeScreen normal none 0 100% 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. IV
Snatch TM49 dark none 0 100% 10 The user steals the effects of any healing or status-changing move the foe attempts to use. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Will-O-Wisp TM61 fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. IV
Silver Wind TM62 bug special 60 100% 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. IV
Embargo TM63 dark none 0 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Dream Eater TM85 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV

Spiritomb Locations
d p
Rare
Hallowed Tower on Route 209. Requires Odd Keystone and having talked to 32 People in Sinnoh Underground
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: IronFox722
the "wondertomb" is pathetice, one toxic, then use dubble team, confuse ray, its fun to kill though, my siritoomb is awesome, with pressure, and ive only ever seen one other spiritoomb on wifi, my freind had the wondertomb.

just go look at mine, its got all the stuff i suggest

plz rate my team

10 Oct 09 23:31
0
Member: luxray7723
It rocks the house! It killed the Pokemon league with out healing ounce.
6 Sep 09 14:05
0
Member: Rique
This pokemon and Sableye are unique because they are the only two pokemon in the game without a single super-effective weakness. Spiritomb has better stats than Sableye, but I still prefer Sableye. Because of Spiritomb's no weaknesses and decent stats, you tend to see many Spiritombs on Wi-fi, be wary, however, of the hacked "Wondertomb". Wondertomb is a nickname hackers gave to a Spiritomb which has been hacked to have Sedinja's ability "Wonder Gaurd". Without weaknesses, there are only few ways to take it down.
1 Jun 09 19:04
1
Member: sidorak26
You can always trade if you don't have a pokemon playing friend. It is added in the pokedex by beating Cynthia.
28 May 09 04:45
0
Member: Mummification
After putting the Odd Keystone into the Hallowed Tower you have to talk to 32 people in the Underground. What this means is actual people not the Hikers that are found down there. So you must have someone over DS Wireless and keep going in and out until you have talked to them 32 times.
15 Dec 07 12:04
2