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Pokedex :: Metagross Pokemon
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In-Game

8.4
From 58 votes
Wi-Fi Battle

7.8
From 47 votes
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Metagross

Type:
Steel / Psychic
Species:
Iron Leg
Catch Rate:
3 (Very Low)
Height:
5′03″ (1.6 m) (Very Low)
Weight:
1212.5 (550.0 kg) (High)
 
 
Ability:
Clear Body
Egg Groups:
Mineral
Time to Hatch:
10240 (Normal Speed)
Gender:
Genderless
National Dex
376
Johto Dex
-
Hoenn Dex
192
Sinnoh Dex
-
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Defense
Base Exp.:
210 (Very High)
Happiness:
35 (Very Low)
Growth Rate:
Slow
Color:
Blue

Evolutions


Beldum
Basic

Metang
Lv. 20

Metagross
Lv. 45

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 0.5 1 1 2 0.5 1 (0) 0.5 2 0.5 0.5 0 0.25 0.5 0.5 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Confusion 1 psychic special 50 100% 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. III IV
Magnet Rise 1 electric none 0 0% 10 The user levitates using electrically generated magnetism for five turns. IV
Metal Claw 1 steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. III IV
Scary Face 1 normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. III
Take Down 1 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. III IV
Bullet Punch 32 steel physical 40 100% 30 The user strikes with a tough punch as fast as a bullet. This move always goes first. IV
Pursuit 32 dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. III
Psychic 38 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. III
Iron Defense 44 steel none 0 100% 15 The user hardens its body's surface like iron, sharply raising its Defense stat. III
Hammer Arm 45 fighting physical 100 90% 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. IV
Meteor Mash 55 steel physical 100 85% 10 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. III
Zen Headbutt 62 psychic physical 80 90% 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch. IV
Agility 66 psychic none 0 100% 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. III
Hyper Beam 77 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. III

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Baton Pass normal none 0 100% 40 The user switches places with a party Pokemon in waiting, passing along any stat changes. ru sa
Curse ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. ru sa
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. ru sa
Faint Attack dark physical 60 100% 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. ru sa
Magic Coat psychic none 0 100% 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. ru sa
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. ru sa

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Explosion normal physical 250 100% 5 The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. fr lg e
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. e
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Psych Up normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. e
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. fr lg e
Rollout rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. pl
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. III IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. III IV
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. III IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. III IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. III IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. III IV
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. III IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Explosion TM64 normal physical 250 100% 5 The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Rock Polish TM69 rock none 0 0% 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. IV
Flash TM70 (HM05) normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. III IV
Gyro Ball TM74 steel physical n/a 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Flash Cannon TM91 steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. III IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. III IV

Metagross Locations
d p ru sa e
Evolve
Evolves from Metang
pp Mountain
fr lg xd
Trade
Via trading from Ruby, Sapphire, Emerald or Colosseum
co
One
Cipher Nascour - Realgam Tower
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: Will d (mr ramdom)
latly i've learnt that Metagross can make an evil lead so check it out:

Nature:Impish/Adamant
Held Item:Leftovers
EVs:HP:252/Atk:100/Def:129/Sp.Def:29

Bullet Punch (to destroy Focus Sash holding Sucide Leads)
Stealth Rock
Pursuit/Zen Headbutt
EQ/Subsitute/Magnet Rise

11 Nov 09 13:09
0
Member: IronFox722
to catch beldum you need to watch th tv a lot, it one of thouse migratory pokemon

9 Oct 09 18:53
0
Member: hellfires20
metagross is my favorite pokemon in my team and if you check my team i have pokemon that are legonds and shineys(you cant see it on the fourm) but for some reason i just really like metagross...lol

1 Mar 09 10:16
1
Member: pokemontorcoal
well i have a metagross on my saphiry game on lv 93.
is amazing

i don´t know where i can find a beldum on pearl version...can anyone help
me where i can find one... at day or at night

thanks

24 Feb 09 12:00
1
Member: JC-93
Yeah well my Metagross is amazing completely maxed out stats, except speed, i'll explain later

Moves

Earthquake
Gyro Ball
Trick Room
Explosion

So I always use Trick Room First then I should get the first turn next time because it is so slow, then I use Gyro Ball, if it is not good, then I use Earthquake, if I have low Health, I use explosion ^_^

12 Feb 09 15:11
1
Member: Nick65
Personally, Metagross is one of my favourite pokemon and my moveset is this:
Meteor Mash(100 power+STAB=HUGE damage)
Bullet Punch (for some quick 2HKOs or for huge damage to fast ice pokemon like Weavile)
Psychic(A good STAB move plus great power)
Zen headbutt(Another STAB move plus maybe a bonus flinch to slower pokemon)
All the moves have STAB, which gives 'em some nasty damage bonus and, if you give Metagross a Quick Claw it can beat Ground types easily.Also, if you have problems with other Metagrosses I recommend having a Fire Pokemon in your team.

27 Dec 08 01:14
0
Member: jbjbh
Man....Metagross is way too versatile to assign one single moveset, and i'm too tired to think of all possible permutations of this guy. Just remember his weaknesses like ground and fire, and you should always have Meteor Mash on any self-respecting Metagross, the rest of his moves to counter his weaknesses. Use your noggin on this one. -jbjbh signing out, Happy Hacking;)
22 Aug 08 00:00
0
Member: thebomb
My Metagross on emerald has Meteor Mash, Psychic, Take Down, and Pursuit. I also gave it Leftovers so the Take Down will do virtually no damage to Metagross. Hope I help those with emerald.
20 Aug 08 00:37
0
Member: Will d (mr ramdom)
Metagross is a great addtion to any team rock hard Defence and all out Attack means this huy can dent any team
Nature:Adamant/Impish
Held Item:Life Orb/Shell Bell/Leftovers
Meteor Mash
Zen Headbut
Earthquake
Magnet Rise

23 Jul 08 06:54
1
Member: Dontcare180
Metagross is one of the strongest non-legendaries out there. If you use him to his abilities. My Metagross holds a quick claw but if I'm using my ninjask he would hold a life orb. His moves currently are:

Meteor Mash- a deadly STAB move
Zen head butt- also deadly STAB
Earthquake- to kill rock/steel/electric types and other Metagross
Bullet Punch- if you aren't using a ninjask speed boost it's great for if your STAB move almost kills an opponent and you jump ahead and finish them. Hope I helped.

10 Jul 08 10:37
1
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