| National Dex 376 |
Johto Dex - |
Hoenn Dex 192 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Confusion | 1 | psychic | special | 50 | 100% | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | III IV |
| Magnet Rise | 1 | electric | none | 0 | 0% | 10 | The user levitates using electrically generated magnetism for five turns. | IV |
| Metal Claw | 1 | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | III IV |
| Scary Face | 1 | normal | none | 0 | 90% | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. | III |
| Take Down | 1 | normal | physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | III IV |
| Bullet Punch | 32 | steel | physical | 40 | 100% | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. | IV |
| Pursuit | 32 | dark | physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | III |
| Psychic | 38 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | III |
| Iron Defense | 44 | steel | none | 0 | 100% | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | III |
| Hammer Arm | 45 | fighting | physical | 100 | 90% | 10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | IV |
| Meteor Mash | 55 | steel | physical | 100 | 85% | 10 | The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | III |
| Zen Headbutt | 62 | psychic | physical | 80 | 90% | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | IV |
| Agility | 66 | psychic | none | 0 | 100% | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | III |
| Hyper Beam | 77 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | III |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Baton Pass | normal | none | 0 | 100% | 40 | The user switches places with a party Pokemon in waiting, passing along any stat changes. | ru sa |
| Curse | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | ru sa |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ru sa |
| Faint Attack | dark | physical | 60 | 100% | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ru sa |
| Magic Coat | psychic | none | 0 | 100% | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ru sa |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ru sa |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Defense Curl | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Explosion | normal | physical | 250 | 100% | 5 | The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. | fr lg e |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | e |
| Icy Wind | ice | special | 55 | 95% | 15 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Psych Up | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Rollout | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | pl |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | III IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | III IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | III IV |
| Light Screen | TM16 | psychic | none | 0 | 100% | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | III IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | III IV |
| Psychic | TM29 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | III IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | III IV |
| Reflect | TM33 | psychic | none | 0 | 100% | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | III IV |
| Sludge Bomb | TM36 | poison | special | 90 | 100% | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | III IV |
| Sandstorm | TM37 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | III IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | III IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Explosion | TM64 | normal | physical | 250 | 100% | 5 | The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Rock Polish | TM69 | rock | none | 0 | 0% | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | IV |
| Flash | TM70 (HM05) | normal | none | 0 | 100% | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | III IV |
| Gyro Ball | TM74 | steel | physical | n/a | 100% | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | IV |
| Stealth Rock | TM76 | rock | none | 0 | 0% | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | IV |
| Psych Up | TM77 | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Grass Knot | TM86 | grass | special | n/a | 100% | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Flash Cannon | TM91 | steel | special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | III IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | III IV |
| d p ru sa e |
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Evolve Evolves from Metang |
| pp |
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Mountain |
| fr lg xd |
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Trade Via trading from Ruby, Sapphire, Emerald or Colosseum |
| co |
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One Cipher Nascour - Realgam Tower |
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Member: Will d (mr ramdom) latly i've learnt that Metagross can make an evil lead so check it out: Nature:Impish/Adamant Held Item:Leftovers EVs:HP:252/Atk:100/Def:129/Sp.Def:29 Bullet Punch (to destroy Focus Sash holding Sucide Leads) Stealth Rock Pursuit/Zen Headbutt EQ/Subsitute/Magnet Rise
11 Nov 09 13:09
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Member: IronFox722 to catch beldum you need to watch th tv a lot, it one of thouse migratory pokemon
9 Oct 09 18:53
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| Member: hellfires20 metagross is my favorite pokemon in my team and if you check my team i have pokemon that are legonds and shineys(you cant see it on the fourm) but for some reason i just really like metagross...lol
1 Mar 09 10:16
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| Member: pokemontorcoal well i have a metagross on my saphiry game on lv 93. is amazing i don´t know where i can find a beldum on pearl version...can anyone help me where i can find one... at day or at night thanks
24 Feb 09 12:00
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| Member: JC-93 Yeah well my Metagross is amazing completely maxed out stats, except speed, i'll explain later Moves Earthquake Gyro Ball Trick Room Explosion So I always use Trick Room First then I should get the first turn next time because it is so slow, then I use Gyro Ball, if it is not good, then I use Earthquake, if I have low Health, I use explosion ^_^
12 Feb 09 15:11
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| Member: Nick65 Personally, Metagross is one of my favourite pokemon and my moveset is this: Meteor Mash(100 power+STAB=HUGE damage) Bullet Punch (for some quick 2HKOs or for huge damage to fast ice pokemon like Weavile) Psychic(A good STAB move plus great power) Zen headbutt(Another STAB move plus maybe a bonus flinch to slower pokemon) All the moves have STAB, which gives 'em some nasty damage bonus and, if you give Metagross a Quick Claw it can beat Ground types easily.Also, if you have problems with other Metagrosses I recommend having a Fire Pokemon in your team.
27 Dec 08 01:14
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| Member: jbjbh Man....Metagross is way too versatile to assign one single moveset, and i'm too tired to think of all possible permutations of this guy. Just remember his weaknesses like ground and fire, and you should always have Meteor Mash on any self-respecting Metagross, the rest of his moves to counter his weaknesses. Use your noggin on this one. -jbjbh signing out, Happy Hacking;)
22 Aug 08 00:00
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| Member: thebomb My Metagross on emerald has Meteor Mash, Psychic, Take Down, and Pursuit. I also gave it Leftovers so the Take Down will do virtually no damage to Metagross. Hope I help those with emerald.
20 Aug 08 00:37
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Member: Will d (mr ramdom) Metagross is a great addtion to any team rock hard Defence and all out Attack means this huy can dent any team Nature:Adamant/Impish Held Item:Life Orb/Shell Bell/Leftovers Meteor Mash Zen Headbut Earthquake Magnet Rise
23 Jul 08 06:54
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| Member: Dontcare180 Metagross is one of the strongest non-legendaries out there. If you use him to his abilities. My Metagross holds a quick claw but if I'm using my ninjask he would hold a life orb. His moves currently are: Meteor Mash- a deadly STAB move Zen head butt- also deadly STAB Earthquake- to kill rock/steel/electric types and other Metagross Bullet Punch- if you aren't using a ninjask speed boost it's great for if your STAB move almost kills an opponent and you jump ahead and finish them. Hope I helped.
10 Jul 08 10:37
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