| National Dex 286 |
Johto Dex - |
Hoenn Dex 35 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Absorb | 1 | grass | special | 20 | 100% | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | III IV |
| Leech Seed | 1 | grass | none | 0 | 90% | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | III IV |
| Stun Spore | 1 | grass | none | 0 | 75% | 30 | The user scatters a cloud of paralyzing powder. It may paralyze the target. | III IV |
| Tackle | 1 | normal | physical | 35 | 95% | 35 | A physical attack in which the user charges and slams into the foe with its whole body. | III IV |
| Mega Drain | 16 | grass | special | 40 | 100% | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | III |
| Headbutt | 22 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | III |
| Mach Punch | 23 | fighting | physical | 40 | 100% | 30 | The user throws a punch at blinding speed. It is certain to strike first. | III IV |
| Counter | 28 | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | III |
| Force Palm | 29 | fighting | physical | 60 | 100% | 10 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | IV |
| Sky Uppercut | 36 | fighting | physical | 85 | 90% | 15 | The user attacks the foe with an uppercut thrown skyward with force. | III |
| Seed Bomb | 41 | grass | physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | IV |
| Mind Reader | 45 | normal | none | 0 | 100% | 5 | The user senses the foe's movements with its mind to ensure its next attack does not miss. | III |
| DynamicPunch | 54 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | III |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Astonish | ghost | physical | 30 | 100% | 15 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ru sa |
| Charm | normal | none | 0 | 100% | 20 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | III IV |
| Covet | normal | physical | 40 | 100% | 40 | The user endearingly approaches the foe, then steals the item the foe is holding. | ru sa |
| Fake Tears | dark | none | 0 | 100% | 20 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | III IV |
| False Swipe | normal | physical | 40 | 100% | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | III IV |
| Helping Hand | normal | none | 0 | 100% | 20 | A move that boosts the power of the ally's attack in a Double Battle. | III IV |
| Leer | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ru sa |
| Poison Fang | poison | physical | 50 | 100% | 15 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | ru sa |
| Seed Bomb | grass | physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | IV |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | III IV |
| Wake-Up Slap | fighting | physical | 60 | 100% | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | IV |
| Worry Seed | grass | none | 0 | 100% | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | IV |
| Yawn | normal | none | 0 | 100% | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | ru sa |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swords Dance | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | fr lg e |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | III IV |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | III IV |
| Bullet Seed | TM09 | grass | physical | 10 | 100% | 30 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | III IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | III IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | III IV |
| Giga Drain | TM19 | grass | special | 60 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | III IV |
| Safeguard | TM20 | normal | none | 0 | 100% | 25 | The user creates a protective field that prevents status problems for five turns. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | III IV |
| SolarBeam | TM22 | grass | special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | III IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | III IV |
| Sludge Bomb | TM36 | poison | special | 90 | 100% | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | III IV |
| Snatch | TM49 | dark | none | 0 | 100% | 10 | The user steals the effects of any healing or status-changing move the foe attempts to use. | III IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Energy Ball | TM53 | grass | special | 80 | 100% | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Drain Punch | TM60 | fighting | physical | 60 | 100% | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Flash | TM70 (HM05) | normal | none | 0 | 100% | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | III IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Grass Knot | TM86 | grass | special | n/a | 100% | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | III IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | III IV |
| d p ru sa e xd |
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Evolve Evolves from Shroomish |
| pp |
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Forest |
| fr lg co |
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Trade Via trading from Ruby, Sapphire, Emerald or XD |
| Member: gmoney7893 i agree every word with stevew83 that is the perfect moveset for this pokemon.
14 Mar 09 10:18
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| Member: GoDitsMe uhmmmmmps!!!!!!! my brelooms is Strong!! Spore Sky uppercut Attract Bulk Up jhehehehe... Atk 345 plus bulk up ha... ouch for its opponents...
9 Mar 09 00:58
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| Member: i-will-own-you aggron is another one of those pokemon with amazing attack but pathetic speed. put him on a team with jolteon swellow or ninjask. use a agility a few times and batton pass him in. moves substitue- great deffense and type subsitutes do well stone edge- take out fire weakness iron head- strong steel type move thunder wave- incase they switch in a pokemon that is still faster
1 Jan 09 18:06
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| Member: i-will-own-you best move set for him is this. item- toxic orb (with his ability heals him) moves - sky uppercut - seed bomb - rock slide/ stone edge - yawn yawn first turn and kill when they are asleep. toxic orb mixed with ability will heal you while they are sleeping
1 Jan 09 18:01
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| Member: Royalfrost It's hard to choose a moveset for Breloom but i have one. Item:Focus Sash Moveset: Spore (To prepare for 2 and 3) Sky Uppercut (STAB) Seed Bomb (another STAB Counter (When you think they will wake up use counter.ONLY if they are like Machamp or Poliwrath. NOT on Alakazam or Espeon! The Focus Sash prevents the K-O so you have 1 chance of K-oing them. I don't know if it's the best moveset. Riley in the Battle Tower had it and it was a good moveset to me.
26 Dec 08 20:45
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| Member: totheend999 don't underestimate this pokemon. with a type combo of grass and fighting it can learn a pretty devastating move set. i use it mostly in double battles with houndoom. mine is level 100 with a set of nature- rash ability- poison heal item- leftovers moves -dynamic punch -sky upercut -sunny day -solar beam
23 Nov 08 01:19
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| Member: blazikenrocks12 I reckon Breloom's moveset should be: Focus Punch Spore Double Team Leech Seed Spore and Double Team to decrease the chance of the opponent attacking for Focus Punch. Leech Seed to regain health if needed.
25 Oct 08 04:18
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| Member: onemillion well, mine is great for cool contests. mine knows: -Sky Uppercut -Dynamic Punch -Force Palm the problem with mine is, when is either 2nd or third, it has trouble finding good appeal points.
29 Sep 08 19:17
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| Member: stevew83 Breloom can be a dangerous opponent on the right team. If you get a Ninjask to pass a Swords Dance or 2 along with the automatic Speed Boost to Breloom, have it know these moves: Ability:Poison Heal Item:Toxic Orb Moves: Spore (learnt as Shroomish) Substitute Focus Punch Leech Seed/Seed Bomb/ThunderPunch/Stone Edge With the Baton Passed Speed Boosts you will be faster than most opponents and so be free to use Spore to send them to sleep. Put a Sub up in case they wake up while you are preparing to hit them with a STAB and Swords Dance boosted Focus Punch. The 4th move is down to whether you want to survive longer or be able to hit more counters. Leech Seed if you want to regain more HP along with Poison Heal or Seed Bomb if you want anothe STAB move. ThunderPunch or Stone Edge is for the horrible 4x Flying weakness.
9 Jul 08 17:57
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| Member: gmoney7893 i agree with demon of sand. but u should also teach breloom substitute. then if ur opponent wakes up after u use spore they will only hit the sub not breloom and he wont lose his focus and can still attack with focus punch.
5 Jul 08 11:58
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