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Pokedex :: Breloom Pokemon
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In-Game

7.9
From 18 votes
Wi-Fi Battle

7.9
From 16 votes
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Breloom

Type:
Grass / Fighting
Species:
Mushroom
Catch Rate:
90 (Low)
Height:
3′11″ (1.2 m) (Very Low)
Weight:
86.4 (39.2 kg) (Very Low)
 
 
Ability:
Effect Spore/ Poison Heal
Egg Groups:
Fairy / Plant
Time to Hatch:
3840 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
286
Johto Dex
-
Hoenn Dex
35
Sinnoh Dex
-
Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Attack
Base Exp.:
165 (High)
Happiness:
70 (Very Low)
Growth Rate:
Superslow
Color:
Green

Evolutions


Shroomish
Basic

Breloom
Lv. 23

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 0.5 1 0.5 1 2 4 1 0.5 0.5 2 1 2 2 0.5 1 0.5

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Absorb 1 grass special 20 100% 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. III IV
Leech Seed 1 grass none 0 90% 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. III IV
Stun Spore 1 grass none 0 75% 30 The user scatters a cloud of paralyzing powder. It may paralyze the target. III IV
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. III IV
Mega Drain 16 grass special 40 100% 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. III
Headbutt 22 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. III
Mach Punch 23 fighting physical 40 100% 30 The user throws a punch at blinding speed. It is certain to strike first. III IV
Counter 28 fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. III
Force Palm 29 fighting physical 60 100% 10 The foe is attacked with a shock wave. It may also leave the target paralyzed. IV
Sky Uppercut 36 fighting physical 85 90% 15 The user attacks the foe with an uppercut thrown skyward with force. III
Seed Bomb 41 grass physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the foe from above. IV
Mind Reader 45 normal none 0 100% 5 The user senses the foe's movements with its mind to ensure its next attack does not miss. III
DynamicPunch 54 fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. III

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Astonish ghost physical 30 100% 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. ru sa
Charm normal none 0 100% 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. III IV
Covet normal physical 40 100% 40 The user endearingly approaches the foe, then steals the item the foe is holding. ru sa
Fake Tears dark none 0 100% 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. III IV
False Swipe normal physical 40 100% 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. III IV
Helping Hand normal none 0 100% 20 A move that boosts the power of the ally's attack in a Double Battle. III IV
Leer normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. ru sa
Poison Fang poison physical 50 100% 15 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. ru sa
Seed Bomb grass physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the foe from above. IV
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. III IV
Wake-Up Slap fighting physical 60 100% 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. IV
Worry Seed grass none 0 100% 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. IV
Yawn normal none 0 100% 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. ru sa

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Mega Kick normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. fr lg e
Mega Punch normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. fr lg e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. fr lg e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. III IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. III IV
Bullet Seed TM09 grass physical 10 100% 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. III IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. III IV
Giga Drain TM19 grass special 60 100% 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. III IV
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. III IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. III IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. III IV
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. III IV
Snatch TM49 dark none 0 100% 10 The user steals the effects of any healing or status-changing move the foe attempts to use. III IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Energy Ball TM53 grass special 80 100% 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Drain Punch TM60 fighting physical 60 100% 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 (HM05) normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. III IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. III IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. III IV

Breloom Locations
d p ru sa e xd
Evolve
Evolves from Shroomish
pp Forest
fr lg co
Trade
Via trading from Ruby, Sapphire, Emerald or XD
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: gmoney7893
i agree every word with stevew83 that is the perfect moveset for this pokemon.
14 Mar 09 10:18
-1
Member: GoDitsMe
uhmmmmmps!!!!!!!

my brelooms is Strong!!

Spore
Sky uppercut
Attract
Bulk Up

jhehehehe...
Atk 345 plus bulk up ha... ouch for its opponents...

9 Mar 09 00:58
1
Member: i-will-own-you
aggron is another one of those pokemon with amazing attack but pathetic speed. put him on a team with jolteon swellow or ninjask. use a agility a few times and batton pass him in.

moves
substitue- great deffense and type subsitutes do well
stone edge- take out fire weakness
iron head- strong steel type move
thunder wave- incase they switch in a pokemon that is still faster

1 Jan 09 18:06
-1
Member: i-will-own-you
best move set for him is this.
item- toxic orb (with his ability heals him)
moves
- sky uppercut
- seed bomb
- rock slide/ stone edge
- yawn

yawn first turn and kill when they are asleep. toxic orb mixed with ability will heal you while they are sleeping

1 Jan 09 18:01
0
Member: Royalfrost
It's hard to choose a moveset for Breloom but i have one.

Item:Focus Sash

Moveset: Spore (To prepare for 2 and 3)
Sky Uppercut (STAB)
Seed Bomb (another STAB
Counter (When you think they will wake up use counter.ONLY if they are like Machamp or Poliwrath. NOT on Alakazam or Espeon! The Focus Sash prevents the K-O so you have 1 chance of K-oing them.

I don't know if it's the best moveset. Riley in the Battle Tower had it and it was a good moveset to me.

26 Dec 08 20:45
-1
Member: totheend999
don't underestimate this pokemon. with a type combo of grass and fighting it can learn a pretty devastating move set. i use it mostly in double battles with houndoom. mine is level 100 with a set of

nature- rash
ability- poison heal
item- leftovers
moves
-dynamic punch
-sky upercut
-sunny day
-solar beam

23 Nov 08 01:19
0
Member: blazikenrocks12
I reckon Breloom's moveset should be:

Focus Punch
Spore
Double Team
Leech Seed

Spore and Double Team to decrease the chance of the opponent attacking for Focus Punch. Leech Seed to regain health if needed.

25 Oct 08 04:18
2
Member: onemillion
well, mine is great for cool contests. mine knows:
-Sky Uppercut
-Dynamic Punch
-Force Palm

the problem with mine is, when is either 2nd or third, it has trouble finding good appeal points.

29 Sep 08 19:17
1
Member: stevew83
Breloom can be a dangerous opponent on the right team. If you get a Ninjask to pass a Swords Dance or 2 along with the automatic Speed Boost to Breloom, have it know these moves:

Ability:Poison Heal
Item:Toxic Orb

Moves:
Spore (learnt as Shroomish)
Substitute
Focus Punch
Leech Seed/Seed Bomb/ThunderPunch/Stone Edge

With the Baton Passed Speed Boosts you will be faster than most opponents and so be free to use Spore to send them to sleep. Put a Sub up in case they wake up while you are preparing to hit them with a STAB and Swords Dance boosted Focus Punch.
The 4th move is down to whether you want to survive longer or be able to hit more counters. Leech Seed if you want to regain more HP along with Poison Heal or Seed Bomb if you want anothe STAB move.
ThunderPunch or Stone Edge is for the horrible 4x Flying weakness.

9 Jul 08 17:57
1
Member: gmoney7893
i agree with demon of sand. but u should also teach breloom substitute. then if ur opponent wakes up after u use spore they will only hit the sub not breloom and he wont lose his focus and can still attack with focus punch.
5 Jul 08 11:58
-1
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