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Pokedex :: Gardevoir Pokemon
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Rate This Pokemon
In-Game

8.4
From 55 votes
Wi-Fi Battle

7.8
From 45 votes
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Gardevoir

Type:
Psychic
Species:
Embrace
Catch Rate:
45 (Very Low)
Height:
5′03″ (1.6 m) (Very Low)
Weight:
106.7 (48.4 kg) (Very Low)
 
 
Ability:
Synchronize/ Trace
Egg Groups:
Indeterminate
Time to Hatch:
5120 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
282
Johto Dex
-
Hoenn Dex
31
Sinnoh Dex
-
It will try to guard its trusted Trainer with its life. It has the ability to see the future.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Sp. Att
Base Exp.:
208 (Very High)
Happiness:
35 (Very Low)
Growth Rate:
Slow
Color:
White

Evolutions


Ralts
Basic

Kirlia
Lv. 20

Gardevoir
Lv. 30

Gallade
Dawn Stone (male)

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
2 2 1 1 0.5 1 1 2 (0) 1 1 1 1 1 0.5 1 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Confusion 1 psychic special 50 100% 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. III IV
Double Team 1 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. III IV
Growl 1 normal none 0 100% 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. III IV
Healing Wish 1 psychic none 0 0% 10 The user faints. In return, the Pokemon taking its place will have its HP restored and status cured. IV
Teleport 1 psychic none 0 100% 20 Use it to flee from any wild Pokemon. It may also be used to warp to the last Poke Center visited. III IV
Wish 17 normal none 0 100% 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. IV
Calm Mind 21 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. III
Magical Leaf 22 grass special 60 100% 20 The user scatters curious leaves that chase the foe. This attack will not miss. IV
Psychic 26 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. III
Imprison 33 psychic none 0 100% 10 If the foe knows any move also known by the user, the foe is prevented from using it. III
Future Sight 42 psychic special 80 90% 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy. III
Hypnosis 51 psychic none 0 70% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. III
Captivate 53 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Dream Eater 60 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. III

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Confuse Ray ghost none 0 100% 10 The foe is exposed to a sinister ray that triggers confusion. IV
Destiny Bond ghost none 0 100% 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints. III IV
Disable normal none 0 80% 20 For several turns, this move prevents the foe from using the move it last used. III IV
Grudge ghost none 0 100% 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. IV
Mean Look normal none 0 100% 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee. III IV
Memento dark none 0 100% 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. III IV
Shadow Sneak ghost physical 40 100% 30 The user extends its shadow and attacks the foe from behind. This move always goes first. IV
Will-O-Wisp fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Dream Eater psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. fr lg e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. e
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Psych Up normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Thunder Wave electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. fr lg e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. III IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. III IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. III IV
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. III IV
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. III IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. III IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. III IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. III IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. III IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. III IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. III IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. III IV
Skill Swap TM48 psychic none 0 100% 10 The user employs its psychic power to exchange abilities with the foe. III IV
Snatch TM49 dark none 0 100% 10 The user steals the effects of any healing or status-changing move the foe attempts to use. III IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Energy Ball TM53 grass special 80 100% 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Recycle TM67 normal none 0 100% 10 The user recycles a single-use item that has been used in battle so it can be used again. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 (HM05) normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. III IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Dream Eater TM85 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Trick Room TM92 psychic none 0 0% 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns. IV

Gardevoir Locations
d p ru sa e xd
Evolve
Evolves from Kirlia
pp Field
fr lg co
Trade
Via trading from Ruby, Sapphire, Emerald or XD
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: pottercat
Gardevoir is practically one of the best sweepers out there. With a move set that most psychics and a few darks can learn

Hypnosis
Future sight
Dream eater
Psychic

Start off with hypnosis then use future sight in case of early bird then keep batting away at hp the good thing is that most people don't use very many dark types but in that case use hypnosis then future sight until it faints or switch it out in case of insomnia.A good thing is that this move set could go to a far more powerful psychic like mew or mewtwo.

25 Sep 09 21:51
0
Member: DarKElixiR
my gardevoir can finish of teams on wi-fi battles level 100
with the moves

calm mind
psychic
energy ball
shadow ball

rate my team :-)


29 Jul 09 11:18
0
Member: bugsteelice
Gardevoir is by far the best psyhic type in my way of thinking. however I also think psyhic types are a little pointless beacuse they are only good against poisn and fighting and considering that the only poisn types in the game are shunktank and toxicrouck(spX)The only real contribrution is fighting I would recemend flying types beacause they beat grass, fighting, and bug. One of the elite four people is a bug type trainer you well need help with that and they can use fly. Also most poisn types are also grass so flying wins again. ONe last thing ground can't hurt flying but they can psyhic
30 Jun 09 19:21
0
Member: Fourteenthnightmare
My favourite pokemon ever! It probably explains why i have
4 of them!
Mine Knows:
Hypnosis
Dream Eater
Psychic
Shadow Ball

OR

Psychic
Shadow Ball
Energy Ball
Toxic

Best pokemon ever!

27 Oct 08 07:27
0
Member: umbreon dude
Gardevoir is my favorite Psychic type, and second favorite overall.
In Ruby, Sapphire, and Emerald, I teach it:
Psychic, Shadow Ball, Thunderbolt, and Hypnosis.
In Diamond and Pearl, I teach it,
Psychic, Shadow Ball, Energy Ball, and Thunderbolt.
In Red and Blue Rescue Team, I teach it:
Confusion, Shadow Ball, Thunderbolt, and Magical Leaf.
In Explorers of Darkness and Time, I teach it:
Confusion, Shadow Ball, Thunderbolt, and Energy Ball

Also, rate my teams.

~Umbreon Dude

30 Sep 08 16:57
1
Member: emerald616
This is my favourite Pokemon in all the Pokemon games even in Pokemon Dungeons.
Mine knows: Psychic, Shadow Ball, Mimic, Imprison
In Pokemon Mystery Dungeon: Psychic, Shadow Ball, Thunderbolt, Protect

26 Jul 08 03:00
1
Member: loony goony1
a godlike mixture when tought rite moves and doubled up with gallade i just got mine to lvl 100 and am changing moves around to fit gallade
22 Apr 08 20:03
1
Member: joemcca
probably the best psycic type in r/s/e
1 Apr 08 15:04
-2
Member: PokePlaya
An okay pokemon but I think Gallade fits into any pokemon team a lot better
19 Mar 08 22:08
0
Member: TyphlosionOwnzU
Gardevoir is one of the strongest Psychic Types ever. It's high Special Attack allows mine to finish off entire teams on it's own.
11 Mar 08 16:29
1