| National Dex 260 |
Johto Dex - |
Hoenn Dex 9 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Growl | 1 | normal | none | 0 | 100% | 40 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | III IV |
| Mud-Slap | 1 | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | III IV |
| Tackle | 1 | normal | physical | 35 | 95% | 35 | A physical attack in which the user charges and slams into the foe with its whole body. | III IV |
| Water Gun | 1 | water | special | 40 | 100% | 25 | The foe is blasted with a forceful shot of water. | III IV |
| Bide | 15 | normal | physical | n/a | 100% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | III IV |
| Mud Shot | 16 | ground | special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. | III IV |
| Foresight | 20 | normal | none | 0 | 100% | 5 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | III IV |
| Mud Bomb | 25 | ground | special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | IV |
| Mud Sport | 25 | ground | none | 0 | 100% | 15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | III |
| Take Down | 31 | normal | physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | III IV |
| Muddy Water | 39 | water | special | 95 | 85% | 10 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | III IV |
| Protect | 46 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | III IV |
| Earthquake | 52 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | III IV |
| Endeavor | 61 | normal | physical | n/a | 100% | 5 | An attack move that cuts down the foe's HP to equal the user's HP. | III IV |
| Hammer Arm | 69 | fighting | physical | 100 | 90% | 10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| AncientPower | rock | special | 60 | 100% | 5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | IV |
| Bite | dark | physical | 60 | 100% | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | IV |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | IV |
| Curse | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | III IV |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | IV |
| Ice Ball | ice | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | III IV |
| Mirror Coat | psychic | special | n/a | 100% | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. | III IV |
| Mud Bomb | ground | special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | IV |
| Refresh | normal | none | 0 | 100% | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. | III IV |
| Stomp | normal | physical | 65 | 100% | 20 | The foe is stomped with a big foot. It may also make the target flinch. | III IV |
| Uproar | normal | special | 50 | 100% | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | III IV |
| Whirlpool | water | special | 15 | 70% | 15 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Defense Curl | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Hydro Cannon | water | special | 150 | 90% | 5 | The foe is hit with a watery blast. The user must rest on the next turn, however. | IV |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | e |
| Icy Wind | ice | special | 55 | 95% | 15 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | e |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Rollout | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Water Pulse | TM03 | water | special | 60 | 100% | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | III IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | III IV |
| Hail | TM07 | ice | none | 0 | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. | III IV |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | pl |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | III IV |
| Ice Beam | TM13 | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | III IV |
| Blizzard | TM14 | ice | special | 120 | 70% | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | III IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | III IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | III IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | III IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | III IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Avalanche | TM72 | ice | physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | IV |
| Stealth Rock | TM76 | rock | none | 0 | 0% | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Surf | HM03 | water | special | 95 | 100% | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | III IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | III IV |
| Waterfall | HM07 | water | physical | 80 | 100% | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | III IV |
| Dive | HM08 | water | physical | 80 | 100% | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | III |
| Rock Climb | HM08 | normal | physical | 90 | 85% | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | IV |
| d p |
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Transfer Transfer using GBA and Pal Park |
| pp |
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Pond |
| ru sa e |
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Evolve Evolves from Marshtomp |
| fr lg xd co |
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Trade Via trading from Ruby, Sapphire or Emerald |
| Member: hanitbanga Swampert is great!Mine is level 80 in pokemon ruby and kows the following moves:- Ice Beam Muddy Water Earthquake Endeavor It has never got eaten once ive been playing for 2 years!
28 Oct 09 11:10
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| Member: shakerman Swampert is under-rated, it has only ONE weakness and pretty good stats (except speed) it has a high attack and can learn powerful moves, i would suggest mudkip as a starter to get this BUT!!! DO NOT, because you can train a Whiscash WHICH ONLY HAS ONE WEAKNESS ALSO AND LEARNS EARTHQUAKE EARLY. yeah, Whiscash does not have high stats but when training you can use a Macho- Brace to double the EV's it gets.
22 Aug 09 13:17
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| Member: bugsteelice I think swampert has to many flaws to be good. HOwever the fact that electric can't hit it means with proper traing can became somewhat good. THe thing is it has better attack then special attack so surf which is a must for water types is not aas powerful. But I am going to trade my pipulp for a mudkip and play platinum because I do love ground types.
30 Jun 09 14:14
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| Member: GameMasterDMB Swampert is probably the best Pokemon for taking down Various other Pokemon my swampert knows: Surf Dive Icebeam Earthquake
10 Jun 09 16:17
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| Member: Venom18 swampert is the best outta the hoenn starters
24 Mar 09 08:47
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Member: steel dragons My Swampert has an adamant nature, and it knows... Earthquake Waterfall Mirror Coat Counter It has an adamant nature, and it is holding a focus sash. This Swampert is the ultimate counter for grass-type pokemon.
4 Mar 09 09:01
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| Member: ccccccheatz swamper my favorite starter of the HOENS my swampert knows waterfall dive surf and hydro pump(hydro pump is the most used because it is one of the strongest WATER type moves:D) waterfall, dive and surf are good for 2 reasons A- they very good moves B-they Hms so they let u go places
10 Sep 08 21:07
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| Member: okjoek swanpert was my fav starter untill infernape came out but i still like it, anyway... waterfall brick break avalanche earthquake and have it have the adamant nature along with holding a leftover or somthing like that.
29 Aug 08 18:02
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| Member: Zero91 my swampert knows focus blast cause hammer arm lowers accuracy plus its stronger earthquake hydro pump ice beam
10 Aug 08 13:48
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| Member: viniciusventrue2 This is a extremely useful pokemon. You can use him against almost everything that it should stand in it's ground. A good moveset for him (and i agree with gmoney7893) is: Dive (more annoying than waterfall) Earthquake Hammer Arm (NEVER Focus Punch) Stealth Rock / Avalanche (stealth rock is annoying as ever... and avalanche is self-explanatory, i mean look at it's speed! It will never hit's first!)
1 Aug 08 07:38
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