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Pokedex :: Ursaring Pokemon
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In-Game

7.7
From 13 votes
Wi-Fi Battle

7.5
From 13 votes
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Ursaring

Type:
Normal
Species:
Hibernator
Catch Rate:
60 (Low)
Height:
5′11″ (1.8 m) (Very Low)
Weight:
277.3 (125.8 kg) (Very Low)
 
 
Ability:
Guts/ Quick Feet
Egg Groups:
Ground
Time to Hatch:
5120 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
217
Johto Dex
194
Hoenn Dex
359
Sinnoh Dex
-
In its territory, it leaves scratches on trees that bear delicious berries or fruits.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Attack
Base Exp.:
189 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Brown

Evolutions


Teddiursa
Basic

Ursaring
Lv. 30

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 1 1 2 1 1 0 1 1 1 1 1 1 1 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Covet 1 normal physical 40 100% 40 The user endearingly approaches the foe, then steals the item the foe is holding. IV
Fury Swipes 1 normal physical 18 80% 15 The foe is raked with sharp claws or scythes for two to five times in quick succession. II III
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. II III IV
Lick 1 ghost physical 20 100% 30 The foe is licked with a long tongue, causing damage. It may also paralyze the target. II III IV
Scratch 1 normal physical 40 100% 35 Hard, pointed, and sharp claws rake the foe to inflict damage. II III IV
Fake Tears 19 dark none 0 100% 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. III
Sweet Scent 22 normal none 0 100% 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokemon if used in grass, etc. IV
Faint Attack 25 dark physical 60 100% 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. III
Rest 31 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. III
Slash 37 normal physical 70 100% 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. III
Scary Face 38 normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. IV
Snore 43 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. III
Thrash 49 normal physical 90 100% 20 The user rampages and attacks for two to three turns. It then becomes confused, however. III
Hammer Arm 67 fighting physical 100 90% 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Close Combat fighting physical 120 100% 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. IV
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. II III IV
Cross Chop fighting physical 100 80% 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. IV
Crunch dark physical 80 100% 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. II III IV
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. IV
Fake Tears dark none 0 100% 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. III IV
Focus Energy normal none 0 100% 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. II
Metal Claw steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. III IV c
Night Slash dark physical 70 100% 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. IV
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. II III IV
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. III IV
Take Down normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. II III IV
Yawn normal none 0 100% 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. e
Mega Kick normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. fr lg e
Mega Punch normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. fr lg e
Metronome normal none 0 100% 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. fr lg e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. fr lg e
Rollout rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. e
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Sludge poison special 65 100% 20 Unsanitary sludge is hurled at the foe. It may also poison the target. fr lg e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. e
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. fr lg e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
DynamicPunch TM01 fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. II
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Rollout TM04 rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. II
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. II III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. II III IV
Zap Cannon TM07 electric special 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis. II
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. III IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. II III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. II III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. II III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. II III IV
Ice Punch TM33 ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. II
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Swift TM39 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. II
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Defense Curl TM40 normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. II
ThunderPunch TM41 electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. II
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. II III IV
Fire Punch TM48 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. II
Fury Cutter TM49 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. II
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. II III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. II III IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Ursaring Locations
d p
Uncommon
Routes 216 and 217. Lake Acuity. You need to have Emerald inserted into your DS when searching
pp Forest
e xd
Evolve
Evolves from Teddiursa
ru sa fr lg
Trade
Via trading from Emerald, XD or Colosseum
co
Only One
Sangem Grunt Agrev - Snagem Hideout
Trainer Tips
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Sorting: Top Rated | Newest | Oldest
Member: pok3mon 2
i recomen u give ursaring the elmental punches and teach him aerial ace
cause if it battles a fighting type and has no aerail ace bound to lose and give it either a quick claw if u want to speed up the game or choice band if u want to see ursaring power mine has a focus sash

8 Nov 08 09:46
0
Member: viniciusventrue2
"A seriously underrestimated and underrated pokémon."

Volke talked the truth here. Credists goes to his.

Ursaring is really good... when you have a good moveset he is really deadly.

Like:

Thunder Punch
Fire Punch
Ice Punch
Brick Break/Earthquake/Stone Edge/Giga Impact/Faint Attack

And you look into all the possible movesets you can made with him you start to wander about all entire teams he can take out!

18 Aug 08 09:20
0
Member: Volke
Ursaring has huge Attack power and the rest of his stats range from good to acceptable. He can really dish out some huge damage if you want to use him, too. His basic form, Tediursa, can be found early on so you won't have too much trouble training him up either.

A seriously underrestimated and underrated pokémon.

11 Aug 08 09:27
1
Member: totalawesomeness
Ursaring has some major power moves. If you want a pokemon that will give you an immediate 1-hit-KO, give Ursaring a Quick Claw and let the magic happen!
29 Jul 08 10:11
0