| National Dex 217 |
Johto Dex 194 |
Hoenn Dex 359 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Covet | 1 | normal | physical | 40 | 100% | 40 | The user endearingly approaches the foe, then steals the item the foe is holding. | IV |
| Fury Swipes | 1 | normal | physical | 18 | 80% | 15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. | II III |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | II III IV |
| Lick | 1 | ghost | physical | 20 | 100% | 30 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. | II III IV |
| Scratch | 1 | normal | physical | 40 | 100% | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. | II III IV |
| Fake Tears | 19 | dark | none | 0 | 100% | 20 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | III |
| Sweet Scent | 22 | normal | none | 0 | 100% | 20 | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokemon if used in grass, etc. | IV |
| Faint Attack | 25 | dark | physical | 60 | 100% | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | III |
| Rest | 31 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | III |
| Slash | 37 | normal | physical | 70 | 100% | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | III |
| Scary Face | 38 | normal | none | 0 | 90% | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. | IV |
| Snore | 43 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | III |
| Thrash | 49 | normal | physical | 90 | 100% | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. | III |
| Hammer Arm | 67 | fighting | physical | 100 | 90% | 10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Close Combat | fighting | physical | 120 | 100% | 5 | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. | IV |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | II III IV |
| Cross Chop | fighting | physical | 100 | 80% | 5 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | IV |
| Crunch | dark | physical | 80 | 100% | 15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | II III IV |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | IV |
| Fake Tears | dark | none | 0 | 100% | 20 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | III IV |
| Focus Energy | normal | none | 0 | 100% | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | II |
| Metal Claw | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | III IV c |
| Night Slash | dark | physical | 70 | 100% | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | IV |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | II III IV |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | III IV |
| Take Down | normal | physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | II III IV |
| Yawn | normal | none | 0 | 100% | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Defense Curl | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | e |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | e |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Metronome | normal | none | 0 | 100% | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Rollout | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Sludge | poison | special | 65 | 100% | 20 | Unsanitary sludge is hurled at the foe. It may also poison the target. | fr lg e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| Swords Dance | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | fr lg e |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| DynamicPunch | TM01 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | II |
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Rollout | TM04 | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | II |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | II III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | II III IV |
| Zap Cannon | TM07 | electric | special | 120 | 50% | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | II |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | III IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | II III IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | II III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Mud-Slap | TM31 | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | II |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | II III IV |
| Ice Punch | TM33 | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | II |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | III IV |
| Swift | TM39 | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | II |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Defense Curl | TM40 | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | II |
| ThunderPunch | TM41 | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | II |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | II III IV |
| Fire Punch | TM48 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | II |
| Fury Cutter | TM49 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | II |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Avalanche | TM72 | ice | physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | II III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | II III IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| Rock Climb | HM08 | normal | physical | 90 | 85% | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | IV |
| d p |
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Uncommon Routes 216 and 217. Lake Acuity. You need to have Emerald inserted into your DS when searching |
| pp |
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Forest |
| e xd |
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Evolve Evolves from Teddiursa |
| ru sa fr lg |
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Trade Via trading from Emerald, XD or Colosseum |
| co |
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Only One Sangem Grunt Agrev - Snagem Hideout |
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Member: pok3mon 2 i recomen u give ursaring the elmental punches and teach him aerial ace cause if it battles a fighting type and has no aerail ace bound to lose and give it either a quick claw if u want to speed up the game or choice band if u want to see ursaring power mine has a focus sash
8 Nov 08 09:46
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| Member: viniciusventrue2 "A seriously underrestimated and underrated pokémon." Volke talked the truth here. Credists goes to his. Ursaring is really good... when you have a good moveset he is really deadly. Like: Thunder Punch Fire Punch Ice Punch Brick Break/Earthquake/Stone Edge/Giga Impact/Faint Attack And you look into all the possible movesets you can made with him you start to wander about all entire teams he can take out!
18 Aug 08 09:20
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Member: Volke Ursaring has huge Attack power and the rest of his stats range from good to acceptable. He can really dish out some huge damage if you want to use him, too. His basic form, Tediursa, can be found early on so you won't have too much trouble training him up either. A seriously underrestimated and underrated pokémon.
11 Aug 08 09:27
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Member: totalawesomeness Ursaring has some major power moves. If you want a pokemon that will give you an immediate 1-hit-KO, give Ursaring a Quick Claw and let the magic happen!
29 Jul 08 10:11
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