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Pokedex :: Shuckle Pokemon
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Rate This Pokemon
In-Game

7.2
From 23 votes
Wi-Fi Battle

7.4
From 24 votes
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Shuckle

Type:
Bug / Rock
Species:
Mold
Catch Rate:
190 (Very High)
Height:
2′00″ (0.6 m) (Very Low)
Weight:
45.2 (20.5 kg) (Very Low)
 
 
Ability:
Sturdy/ Gluttony
Egg Groups:
Bug
Time to Hatch:
5120 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
213
Johto Dex
166
Hoenn Dex
356
Sinnoh Dex
-
It stores berries in its shell. The berries eventually ferment to become delicious juices.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
1 * Defense
1 * Sp. Def
Base Exp.:
80 (Low)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Yellow

Evolutions


Shuckle
Basic

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 (1) 1 2 2 2

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Constrict 1 normal physical 10 100% 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. II III IV
Withdraw 1 water none 0 100% 40 The user withdraws its body into its hard shell, raising its Defense stat. II III IV
Wrap 9 normal physical 15 85% 20 A long body or vines are used to wrap and squeeze the foe for two to five turns. III
Encore 14 normal none 0 100% 5 The user compels the foe to keep using only the move it last used for two to six turns. II III IV
Safeguard 23 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. II III
Bide 28 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. II III
Rest 37 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. II III
Bug Bite 40 bug physical 60 100% 20 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. pl
Gastro Acid 40 poison none 0 100% 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. IV
Power Trick 48 psychic none 0 0% 10 The user employs its psychic power to switch its Attack with its Defense stat. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Acupressure normal none 0 0% 30 The user applies pressure to stress points, sharply boosting one of its stats. IV
Helping Hand normal none 0 100% 20 A move that boosts the power of the ally's attack in a Double Battle. IV
Knock Off dark physical 20 100% 20 The user slaps down the foe's held item, preventing the item from being used during the battle. IV
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. IV
Sand Tomb ground physical 15 70% 15 The user traps the foe inside a harshly raging sandstorm for two to five turns. IV
Sweet Scent normal none 0 100% 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokemon if used in grass, etc. II III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. fr lg e
Rollout rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Rollout TM04 rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. II
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. II III IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. II III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. II III IV
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. II III IV
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. II III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Defense Curl TM40 normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. II
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Rock Polish TM69 rock none 0 0% 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. IV
Flash TM70 (HM05) normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. II III IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Gyro Ball TM74 steel physical n/a 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. II III IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV

Shuckle Locations
d p
Uncommon
Route 224. You need to have Emerald inserted into your DS when searching
pp Sea
ru sa fr lg
Trade
Via trading from Emerald, XD or Colosseum
e
Rare
Safari Zone
g s c
Rare
Cianwood City
co
One
Deep King Agnol - Deep Colosseum
xd
Trade
Trade Surskit with Duking in Pyrite Town
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: IronFox722
this pokemon can be good, just dont use it as a defender its Hp is to low to make good use of its deffence, make it a power tricker, this is a pokemon you will have to build a team around
11 Jul 09 22:06
0
Member: Jestonster
I double battle mine with Slaking and use Gastro Acid to let Slaking be the chief offensive pokemon (FINALLY without Truant!) while Shuckle can be the defensive pokemon. Toxic will poison most pokemon to death if Shuckle needed to do some dirty work.

I thought that was the best strategy..

But stevew83 has a great one too for singles.

I might have to try that one day!

8 Jun 09 23:54
-1
Member: 619316
I discovered that shuckle could be a perfect pokemon in terms of attack and defense, so this is mine

Nature:Impish
Ability:Gluttony
Item:Liechi Berry
Moves:
Power Trick
Swagger
Defense Curl
Bug Bite

11 May 09 06:43
1
Member: Twilight SHadow
Best Pokemon ever in terms of defense. The best means of a tank in the game
28 Apr 09 07:14
0
Member: okjoek
ok this is perfect for giving the enemy a headache

for a nature mak sure it decreases attk or sp. attk for you will not need them but make sure it increases deff sp. deff or hp.

item:leftovers

sandstorm
rest
toxic
protect

warning if against a steel type i recomend switching out to a fire/ground/fighting pokemon

20 Feb 09 21:05
1
Member:
try this (gluttoney ability) item- sitrus berry
defense curl (for fighting types)
toxic
double team (to avoid one hit KO's)
calm mind (against opponent's with attacks like these)

now for sturdy items-
toxic
substitute
calm mind (to increase mud slap' attack)
mud slap (to help avoid physicals with the accuracy lost and dealt some damage)

13 Jan 09 23:21
0
Member: pok3mon 2
u guys are seriously mad dont teach shuckle power trick it can handle things by being a wall perfectly
teach it
toxic
stealth rock
bide
gastro acid
it works briliantly

24 Oct 08 14:18
-1
Member: Wes422
this pokemon goes great in a trick room team

just use power swap and if you dont die hit it with a gyro ball =)

19 Aug 08 22:59
0
Member: stevew83
Great if you are against a Pokemon with only Special moves. If this is the case, a good moveset would be:

EVs:252Def 252Sp.Def 6HP
Ability:Gluttony
Item:Liechi Berry
Moves:
Power Trick
Earthquake
Stone Edge
Substitute

Works brilliantly on a Trick Room team. Put up a Sub to begin, then use Power Trick. After putting up your 2nd Sub, Gluttony activaties the Liechi Berry once your HP goes down to half. This gives you an incredible Attack stat whilst still having a great Sp.Def. Awful HP is all that then lets Shuckle down.

9 Jul 08 19:38
2
Member: Pokhefan
A good wall, but is weak against water, steel n' rock.
As member One X said, he's new move power trick allows him to do great in double battle. If you want to use him ingame/wifi (wall) this is a good moveset:

Stealth rock (to inflict damage on switching out foes)
Encore (if the opponent attacks whit a attack like endure or sandstorm)
Substitute/rest (to make sure that he don't faint)
Toxic (simply poison the foe badly, one of my favourit attacks :)

If rest make him hold a chesto berry, so he wakes up imideatly.

Power trick is a good move, but he has really low attack so power trick is ONLY good when you fight a pokemon whit low attack...

13 May 08 08:25
0
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