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Pokedex :: Scizor Pokemon
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In-Game

8.0
From 45 votes
Wi-Fi Battle

8.0
From 42 votes
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Scizor

Type:
Bug / Steel
Species:
Pincer
Catch Rate:
25 (Very Low)
Height:
5′11″ (1.8 m) (Very Low)
Weight:
260.1 (118.0 kg) (Very Low)
 
 
Ability:
Swarm/ Technician
Egg Groups:
Bug
Time to Hatch:
6400 (High Speed)
Gender:
50% ♂ 50% ♀
National Dex
212
Johto Dex
111
Hoenn Dex
355
Sinnoh Dex
-
It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Attack
Base Exp.:
200 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Red

Evolutions


Scyther
Basic

Scizor
Trade (Metal Coat)

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 0.5 0.5 1 1 4 1 0.5 0.25 1 0.5 0.5 0 0.5 1 0.5 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Bullet Punch 1 steel physical 40 100% 30 The user strikes with a tough punch as fast as a bullet. This move always goes first. pl
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. II III IV
Quick Attack 1 normal physical 40 100% 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. II III IV
Focus Energy 6 normal none 0 100% 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. II III
Pursuit 11 dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. III
False Swipe 16 normal physical 40 100% 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. III
Agility 21 psychic none 0 100% 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. III
Metal Claw 26 steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. III
Slash 31 normal physical 70 100% 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. III
Razor Wind 33 normal special 80 100% 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. IV
Swords Dance 36 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. III
Double Team 41 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. ru sa e
Iron Defense 41 steel none 0 100% 15 The user hardens its body's surface like iron, sharply raising its Defense stat. fr lg
X-Scissor 41 bug physical 80 100% 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. IV
Night Slash 45 dark physical 70 100% 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. IV
Fury Cutter 46 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. III
Double Hit 49 normal physical 35 90% 10 The user slams the foe with a tail, etc. The target is hit twice in a row. IV
Iron Head 53 steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. IV
Feint 61 normal physical 50 100% 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. pl

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Baton Pass normal none 0 100% 40 The user switches places with a party Pokemon in waiting, passing along any stat changes. II III IV
Bug Buzz bug special 90 100% 10 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat. IV
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. II III IV
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. III IV
Light Screen psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. II III IV
Night Slash dark physical 70 100% 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. IV
Razor Wind normal special 80 100% 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. II III IV
Reversal fighting physical n/a 100% 15 An all-out attack that becomes more powerful the less HP the user has. II III IV
Safeguard normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. II III IV
Silver Wind bug special 60 100% 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. e
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. fr lg e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. pl
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. pl
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. II III IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. II III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. II III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II III IV
Swift TM39 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. II
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Detect TM43 fighting none 0 100% 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. II III IV
Steel Wing TM47 steel physical 70 90% 25 The foe is hit with wings of steel. It may also raise the user's Defense stat. II III IV
Fury Cutter TM49 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. II
Roost TM51 flying none 0 0% 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP. IV
False Swipe TM54 normal physical 40 100% 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Silver Wind TM62 bug special 60 100% 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
X-Scissor TM81 bug physical 80 100% 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
U-Turn TM89 bug physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Flash Cannon TM91 steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. II III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. II III IV
Defog HM05 flying none 0 0% 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV

Scizor Locations
d p fr lg g s c xd
Evolve
Evolves from Scyther
pp Field
ru sa e co
Trade
Via trading from FireRed, Leaf Green or XD
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: Will d (mr ramdom)
mo offence but all those Scizors or horrible check this one out

Nature:Adamant
Held Item:Life Orb/Choice Band
Trait:Technician
Bullet Punch (sig move STAB+Tech makes this very deadly)
U-Turn (to switch outta counters)
Pursiut/Brick Break
Swords Dance (depending on witch item you have)

27 Sep 09 11:28
0
Member: GoDitsMe
to umbreon dude,,,


night slash, iron head and x-scisors are atks from daimond and pearl right??
my scizor come from firered plus hir in Mindoro (my province) i dont known any pokemon owner of that version.. so sorry... but still thanks.. can i have your email???? mine is kizame_10@yahoo.com

i hope we can meet up and have a friendly duel.....

28 Jul 09 22:10
0
Member: umbreon dude
GoDitsMe,
Your problem with Scizor is the same with Zangoose.
If a Gengar comes out and uses Mean Look, your screwed x99999999.
Here's a better one. And try to get a speed and attack boost from Ninjask.
Swords Dance
Night Slash
Iron Head
X-Scisors



5 Jul 09 13:51
0
Member: beastmode53
i evolved my scyther into a scizor and although scizor is pretty good, iwould reccomend sticking with good ol scyther
16 May 09 18:19
0
Member:
Scizor is a good pokemon with this move set...

Adamant/Jolly nature w/ life orb or leftovers
Att: 252, Speed: 200, Def: 58
Ability: Techincian
With the moves...
x-scizzor
bullet punch
swords dance
roost

It can use swords dance to power up its attacks. It then can use bullet punch to devestate foes, since bullet punch would have 60 base power (from techincian), would be powered up from swords dance, and (might)also be powered up by the life orb. It could use x-scizzor if it needs to, and it can use roost when its HP gets low.

Aside from this, could some of you rate my teams please?

5 Mar 09 13:22
0
Member: totheend999
scizor is a good Pokemon having strong attack and defense, having an ok move pool, and looking cool. but in my opinion stick with scyther. scyther is faster and just as strong. scizor may have deffense but that don't count for nothing if your faster and kill the opponent before they get a shot on you, which scyther does oh so well
20 Nov 08 23:33
0
Member: GoDitsMe
my SCIZOR is my ACE pokemon..

with its moeve set..
slash
sword dance
double team
attract

it never let me down.. even battling a male pokemon (my scizor is female)

22 Oct 08 10:11
0
Member: Cloud87
scizor is awesome as a physical wall and can double as a baton passer only his speed lets him down which is easily fixed with agility
26 Mar 08 18:54
-1
Member: Ancestor of Pokemons
Scizor is a good Bug/steel pokemon because he has a very high attack and it is a good defense pokemon.
11 Feb 08 02:42
1