| National Dex 212 |
Johto Dex 111 |
Hoenn Dex 355 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Bullet Punch | 1 | steel | physical | 40 | 100% | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. | pl |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | II III IV |
| Quick Attack | 1 | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | II III IV |
| Focus Energy | 6 | normal | none | 0 | 100% | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | II III |
| Pursuit | 11 | dark | physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | III |
| False Swipe | 16 | normal | physical | 40 | 100% | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | III |
| Agility | 21 | psychic | none | 0 | 100% | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | III |
| Metal Claw | 26 | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | III |
| Slash | 31 | normal | physical | 70 | 100% | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | III |
| Razor Wind | 33 | normal | special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | IV |
| Swords Dance | 36 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | III |
| Double Team | 41 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ru sa e |
| Iron Defense | 41 | steel | none | 0 | 100% | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | fr lg |
| X-Scissor | 41 | bug | physical | 80 | 100% | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | IV |
| Night Slash | 45 | dark | physical | 70 | 100% | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | IV |
| Fury Cutter | 46 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | III |
| Double Hit | 49 | normal | physical | 35 | 90% | 10 | The user slams the foe with a tail, etc. The target is hit twice in a row. | IV |
| Iron Head | 53 | steel | physical | 80 | 100% | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. | IV |
| Feint | 61 | normal | physical | 50 | 100% | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | pl |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Baton Pass | normal | none | 0 | 100% | 40 | The user switches places with a party Pokemon in waiting, passing along any stat changes. | II III IV |
| Bug Buzz | bug | special | 90 | 100% | 10 | The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat. | IV |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | II III IV |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | III IV |
| Light Screen | psychic | none | 0 | 100% | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | II III IV |
| Night Slash | dark | physical | 70 | 100% | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | IV |
| Razor Wind | normal | special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | II III IV |
| Reversal | fighting | physical | n/a | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. | II III IV |
| Safeguard | normal | none | 0 | 100% | 25 | The user creates a protective field that prevents status problems for five turns. | II III IV |
| Silver Wind | bug | special | 60 | 100% | 5 | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| Swords Dance | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | fr lg e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | pl |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | pl |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | II III IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | II III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | II III IV |
| Sandstorm | TM37 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | II III IV |
| Swift | TM39 | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | II |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Detect | TM43 | fighting | none | 0 | 100% | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | II III IV |
| Steel Wing | TM47 | steel | physical | 70 | 90% | 25 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | II III IV |
| Fury Cutter | TM49 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | II |
| Roost | TM51 | flying | none | 0 | 0% | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | IV |
| False Swipe | TM54 | normal | physical | 40 | 100% | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Silver Wind | TM62 | bug | special | 60 | 100% | 5 | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| X-Scissor | TM81 | bug | physical | 80 | 100% | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| U-Turn | TM89 | bug | physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Flash Cannon | TM91 | steel | special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | II III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | II III IV |
| Defog | HM05 | flying | none | 0 | 0% | 15 | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| d p fr lg g s c xd |
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Evolve Evolves from Scyther |
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Field |
| ru sa e co |
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Trade Via trading from FireRed, Leaf Green or XD |
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Member: Will d (mr ramdom) mo offence but all those Scizors or horrible check this one out Nature:Adamant Held Item:Life Orb/Choice Band Trait:Technician Bullet Punch (sig move STAB+Tech makes this very deadly) U-Turn (to switch outta counters) Pursiut/Brick Break Swords Dance (depending on witch item you have)
27 Sep 09 11:28
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| Member: GoDitsMe to umbreon dude,,, night slash, iron head and x-scisors are atks from daimond and pearl right?? my scizor come from firered plus hir in Mindoro (my province) i dont known any pokemon owner of that version.. so sorry... but still thanks.. can i have your email???? mine is kizame_10@yahoo.com i hope we can meet up and have a friendly duel.....
28 Jul 09 22:10
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| Member: umbreon dude GoDitsMe, Your problem with Scizor is the same with Zangoose. If a Gengar comes out and uses Mean Look, your screwed x99999999. Here's a better one. And try to get a speed and attack boost from Ninjask. Swords Dance Night Slash Iron Head X-Scisors
5 Jul 09 13:51
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| Member: beastmode53 i evolved my scyther into a scizor and although scizor is pretty good, iwould reccomend sticking with good ol scyther
16 May 09 18:19
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| Member: Scizor is a good pokemon with this move set... Adamant/Jolly nature w/ life orb or leftovers Att: 252, Speed: 200, Def: 58 Ability: Techincian With the moves... x-scizzor bullet punch swords dance roost It can use swords dance to power up its attacks. It then can use bullet punch to devestate foes, since bullet punch would have 60 base power (from techincian), would be powered up from swords dance, and (might)also be powered up by the life orb. It could use x-scizzor if it needs to, and it can use roost when its HP gets low. Aside from this, could some of you rate my teams please?
5 Mar 09 13:22
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| Member: totheend999 scizor is a good Pokemon having strong attack and defense, having an ok move pool, and looking cool. but in my opinion stick with scyther. scyther is faster and just as strong. scizor may have deffense but that don't count for nothing if your faster and kill the opponent before they get a shot on you, which scyther does oh so well
20 Nov 08 23:33
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| Member: GoDitsMe my SCIZOR is my ACE pokemon.. with its moeve set.. slash sword dance double team attract it never let me down.. even battling a male pokemon (my scizor is female)
22 Oct 08 10:11
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| Member: Cloud87 scizor is awesome as a physical wall and can double as a baton passer only his speed lets him down which is easily fixed with agility
26 Mar 08 18:54
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| Member: Ancestor of Pokemons Scizor is a good Bug/steel pokemon because he has a very high attack and it is a good defense pokemon.
11 Feb 08 02:42
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