| National Dex 157 |
Johto Dex 6 |
Hoenn Dex 312 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Gyro Ball | 1 | steel | physical | n/a | 100% | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | IV |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | II III IV |
| SmokeScreen | 1 | normal | none | 0 | 100% | 20 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | II III IV |
| Tackle | 1 | normal | physical | 35 | 95% | 35 | A physical attack in which the user charges and slams into the foe with its whole body. | II III IV |
| Ember | 12 | fire | special | 40 | 100% | 25 | The foe is attacked with small flames. The target may also be left with a burn. | II III |
| Quick Attack | 21 | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | II III |
| Defense Curl | 24 | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | IV |
| Flame Wheel | 31 | fire | physical | 60 | 100% | 25 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | II III |
| Lava Plume | 35 | fire | special | 80 | 100% | 15 | An inferno of scarlet flames washes over all Pokemon in battle. It may also inflict burns. | IV |
| Swift | 45 | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | II III |
| Rollout | 46 | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | IV |
| Double-Edge | 53 | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | IV |
| Eruption | 57 | fire | special | 150 | 100% | 5 | The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. | IV |
| Flamethrower | 60 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | II III |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Covet | normal | physical | 40 | 100% | 40 | The user endearingly approaches the foe, then steals the item the foe is holding. | III IV |
| Crush Claw | normal | physical | 75 | 95% | 10 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. | III IV |
| Double Kick | fighting | physical | 30 | 100% | 30 | The foe is quickly kicked twice in succession using both feet. | IV |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | IV |
| Flare Blitz | fire | physical | 120 | 100% | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | IV |
| Foresight | normal | none | 0 | 100% | 5 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | II III IV |
| Fury Swipes | normal | physical | 18 | 80% | 15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. | II III IV |
| Howl | normal | none | 0 | 100% | 40 | The user howls loudly to raise its spirit, boosting its Attack stat. | III IV |
| Quick Attack | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | II III IV |
| Reversal | fighting | physical | n/a | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. | II III IV |
| Submission | fighting | physical | 80 | 80% | 25 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | c |
| Thrash | normal | physical | 90 | 100% | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. | II III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Blast Burn | fire | special | 150 | 90% | 5 | The foe is razed by a fiery explosion. The user must rest on the next turn, however. | IV |
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Defense Curl | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | e |
| Flamethrower | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | c |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Rollout | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| DynamicPunch | TM01 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | II |
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Rollout | TM04 | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | II |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | II III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | II III IV |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | pl |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | II III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| SolarBeam | TM22 | grass | special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | II |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | II III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Mud-Slap | TM31 | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | II |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | II III IV |
| Flamethrower | TM35 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | III IV |
| Fire Blast | TM38 | fire | special | 120 | 85% | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | II III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Swift | TM39 | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | II |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Defense Curl | TM40 | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | II |
| ThunderPunch | TM41 | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | II |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Detect | TM43 | fighting | none | 0 | 100% | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Fire Punch | TM48 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | II |
| Fury Cutter | TM49 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | II |
| Overheat | TM50 | fire | special | 140 | 90% | 5 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | III IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Will-O-Wisp | TM61 | fire | none | 0 | 75% | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Gyro Ball | TM74 | steel | physical | n/a | 100% | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | II III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | II III IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| Rock Climb | HM08 | normal | physical | 90 | 85% | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | IV |
| d p |
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Trasnfer Transfer using GBA and Pal Park |
| pp |
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Field |
| e g s c xd co |
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Evolve Evolves from Quilava |
| ru sa fr lg |
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Trade Via trading from Emerald, XD or Colosseum |
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Member: Glaceon Reccomnended moveset: Blast Burn (powerful/Stab) Sunny Day/Thunder Punch/(Increases Blast Burn Damage by 10% (20% cause of STAB)) (Anti Water/Flying) Focus Blast (Anti Ground/Rock and very powerful against many other types Earthquake (Good for double battles against Rock/Steel if ally is Levitating/Magnet Rise) Recommended Nature: Timid Recommended Hold Item: Passho Berry (anti/water)/Charcoal/Expert Belt
27 Jul 09 21:45
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Member: blastoise rocks typhlosion was my first pokemon (in silver)well technacly cyndaquil was but you get it.he is one of my faveorites.im still deciding between him and blastoise
22 May 09 20:23
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| Member: Venom18 this is my favorite fire starter other than charzarid why can't they make more fire starters like this other than a fire fighting
24 Mar 09 08:58
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| Member: Trainer Ace Typhlosion has the same base stats as Charizard. But Charizard has more weaknesses AND resistances than Typhlosion. Plus Charizard is also immune to 1 type and super resistant to 2 types, and is weak to 2 types and super weak to 1 type. Typhlosion is neither super resistant nor super weak to any type. But I think Charizard and Typhlosion can counter each other perfectly. My recommended moveset for a Typhlosion- Flamethrower (Main attack) Eruption (Strongest attack, earlier the better) Thunder Punch (Anti-water, or Anti-Charizard move) Reversal (Anti Rock move, later the better)
7 Mar 09 01:46
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| Member: lol-vaporeon-as Hey,great but i have changed my mind about him.He is a good sp.sweeper but he is weak against grounds and waters and he can do nothing about that
1 Feb 09 08:53
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| Member: jmac640 Thyphlosion has always been my favorite pokemon. I mean how many fire types can learn an electric move (thunderpunch). I remeber beating gold and silver multiple times with thyplosion at level 50. that doesn't happen much does it!!!
31 Jan 09 22:42
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| Member: ae00111 Here is wat my typhlosion looks like: Nature:rash Item:lagging tail Att:238 def:211 Sp. att: 313 Sp. def:197 Speed:213 HP:271 Moves: Eruption Overheat Gyro ball Earthquake I gave him the lagging tail to make him slower which makes gyro ball more powerful, which is how i want my typhlosion to be.
26 Jan 09 15:46
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| Member: am888 i got my typhlosion from my game shark at lv 1 cyndaquil i battled with him and got him up to lv. 100 he is great atks areeruption flamethrower blastburn lavaplume
23 Dec 08 14:13
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| Member: totheend999 itss sooo unfair........ typhlosion is an awsome pokemon! but you cant get him onto the newer games without hacking or being a complete game nerd with no life. on crystal (yes i really have been playing pokemon that long) i used him to help me destroy the whole game. crystal team was - gyrados - typhlosion - ampharos - vileplume - scyther - noctowl
23 Nov 08 01:45
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| Member: Blaziken75 typhlosion is a good pokemon. a good combo is ... well i don know cause i never had 1 (hahahahahahahahahahaah...........ha.....ha i wish i had 1 though) blaziken is somewhat better cause he has a decent spd, high atk and sp.atk and his defence and sp.def are the same as typhlosion. typhlosion is better at blaziken at speed . typhlosion is like sceptile, blaziken, and infernape. read -R.R.'s responce 2 know y..............
9 Nov 08 19:42
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