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Pokedex :: Gyarados Pokemon
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In-Game

8.6
From 59 votes
Wi-Fi Battle

7.6
From 51 votes
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Gyarados

Type:
Water / Flying
Species:
Atrocious
Catch Rate:
45 (Very Low)
Height:
21′04″ (6.5 m) (High)
Weight:
518.1 (235.0 kg) (Low)
 
 
Ability:
Intimidate
Egg Groups:
Water 2 / Dragon
Time to Hatch:
1280 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
130
Johto Dex
77
Hoenn Dex
53
Sinnoh Dex
24
Once it appears, its rage never settles until it has razed the fields and mountains around it.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Attack
Base Exp.:
214 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Slow
Color:
Blue

Evolutions


Magikarp
Basic

Gyarados
Lv. 20

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 1 1 4 0.5 0.5 1 1 1 0 1 1 1 1 2 0.5 0.5

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Splash 1 normal none 0 100% 40 The user just flops and splashes around to no effect at all... II
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. I
Thrash 1 normal physical 90 100% 20 The user rampages and attacks for two to three turns. It then becomes confused, however. III IV
Bite 20 dark physical 60 100% 25 The foe is bitten with viciously sharp fangs. It may make the target flinch. I II III IV
Dragon Rage 25 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. I II III
Leer 30 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. II III
Ice Fang 32 ice physical 65 95% 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze. IV
Aqua Tail 35 water physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. IV
Twister 35 dragon special 40 100% 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. II III
Hydro Pump 40 water special 120 80% 5 The foe is blasted by a huge volume of water launched under great pressure. II III
Rain Dance 45 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. II III
Dragon Dance 50 dragon none 0 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. III
Hyper Beam 55 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. III

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Flamethrower fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. c
Ice Beam ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. c
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Thunder Wave electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. fr lg e
Thunderbolt electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. c

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. III IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. II III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. I II III IV
Hail TM07 ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. III IV
Zap Cannon TM07 electric special 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis. II
Body Slam TM08 normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. I
Take Down TM09 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. I
Double-Edge TM10 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. I
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
BubbleBeam TM11 water special 65 100% 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. I
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. III IV
Water Gun TM12 water special 40 100% 25 The foe is blasted with a forceful shot of water. I
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. I III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. I II III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. I II III IV
Icy Wind TM16 ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. II
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. II III IV
Rage TM20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. I
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Dragon Rage TM23 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. I
DragonBreath TM24 dragon special 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target. II
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. I III IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. I II III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Mimic TM31 normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. I
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. I II III IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. I
Bide TM34 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. I
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II III IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. I II III IV
Skull Bash TM40 normal physical 100 100% 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. I
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. I II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Brine TM55 water special 65 100% 10 If the foe's HP is down to about half, this attack will hit with double the power. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. I IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. I II III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. I II III IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV
Whirlpool HM06 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. II
Waterfall HM07 water physical 80 100% 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall. II III IV
Dive HM08 water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. III

Gyarados Locations
d p
Common
Fish where you can with the Good Rod or Super Rod
pp Pond
fr lg
Rare
Fish where you can with the Good Rod or Super Rod
ru sa e
Rare
Fish in Sootopolis City
xd co
Trade
Via trading from FireRed, Leaf Green, Ruby, Sapphire or Emerald
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: Pokemonvacation24
I have 2 Gyarados, 1. Gyra(SHINY) 2.Gyarados Lv.100 (BOTH)
move set: HyperBeam AquaTail
HydroPump HyperBeam
IceFang HydroPump
Flamethrower IceFang

22 Oct 09 22:54
0
Member: bladekin99
ok i raised my gyarados ever since it was a level 20 magikarp and man did it take it's time to level up but it's worth it here are my moves:
Surf(double battles)
Waterfall(relies on attack not special attack so does more damage than surf)
Hyper Beam(Does a ton of damage)
Ice Fang/Ice Beam(flying types)
ice fang has a better chance of freezing the oppenent than ice beam and waterfall is my main attack move since it's more poerful than surf because surf relies on special attack and waterfall relies on attack and gyarados has higher attack and very low special attack.

12 Oct 09 12:21
0
Member: Twitchycat
IMO, gyarados is not a good pokemon because of his/her limited physical move set.
9 Oct 09 20:14
0
Member: steelmaster7
gyarados is my fav pokemon...he is such a tank

mine is lv.100

hydro pump
dragon dance
surf
giga impact

17 Jul 09 17:45
0
Member: DarkDialga416
I told you not to underestimate Magikarp, LOOK AT THAT THING! It uses dragon rage to kill!!! People should use Dragon Rage on ALL Gyarados.
6 Jun 09 10:27
0
Member: Rique
To k-hood: All Specials??? That's not wise with gyarados's weak special attack.
-Giga Impact
-Earthquake
-Ice Fang
-Dragon Dance

Be patient with Dragon Dance, and watch out for Electrics, which is why you have earthquake

21 May 09 20:25
0
Member: Will94
You shouldn't have specials for Gyarados
Nature: Adamant
Item: Leftovers
Moves: Ice Fang
Earthquake
Dragon Dance
Taunt
Ev's - 252 Att, maybe 252 Spd and 6 Hp

16 May 09 21:52
0
Member: Ako97
My Gyarados is on Level 100 and knows:
Earthquake
Dragon Pulse
Surf
Ice Fang

Tip: Evolve Magikarp at a high level. (It can learn some good moves!)

12 Jan 09 22:35
0
Member: k-hood
teach this to him for an unbeatable garadios Hydro Pump, Surf, Ice Beam and hyper beam
3 Jan 09 16:04
0
Member: ravi0m
Gyarados is a very good pokemon, but if you mess up on speed EVs they go all crappy.

My Gyarados
Nature:Jolly
Item: Leftovers
EVs:252 Speed 100 ATK 26 HP

Moves:
Waterfall
Earthquake/Stone Edge XD I vary those move. Its usually stone edge though.
Dragon Dance
Taunt


I have a friend who has a darkrai and he wont stop using dark void. Taunt really helps there XD.

8 Nov 08 16:56
-1
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