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Pokedex :: Palkia Pokemon
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Palkia

Type:
Water / Dragon
Species:
Spatial
Catch Rate:
30
Height:
13′09″ (4.2 m)
Weight:
740.7 (336.0 kg)
 
 
Ability:
Pressure / Telepathy (hidden)
Egg Groups:
None
Time to Hatch:
30720
Gender:
Genderless
National Dex
484
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
150
Unova Dex
-
It has the ability to distort space. It is described as a deity in Sinnoh-region mythology.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Sp. Att
Base Exp.:
220
Happiness:
0
Growth Rate:
Slow
Color:
Purple

Evolutions


Palkia
Basic

Game Version Filter VI
x y
V
bl wh bl2 wh2
IV
hg ss
IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date



<<   Dialga Heatran   >>


Rate This Pokemon
In-Game

8.3
From 114 votes
Wi-Fi Battle

7.9
From 96 votes
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Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFairyFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 2 1 2 1 0.25 1 1 1 1 1 1 1 1 1 0.5 0.25

Level Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Dragon Breath 1 special - 100 20% 20 VI
Scary Face 1 normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. V VI
DragonBreath 1 dragon special 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target. V
Ancient Power 10 rock special 60 100% 5 VI
Water Pulse 10 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. IV IV V VI
Power Gem 19 rock special 70 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones. V VI
AncientPower 20 rock special 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once. IV IV V
Dragon Claw 30 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. IV IV V VI
Spacial Rend 40 dragon special 100 95% 5 The user tears the foe along with the space around it. This move has a high critical-hit ratio. IV IV V VI
Heal Block 50 psychic none 0 100% 15 The user prevents the foe from using any HP-recovery moves for five turns. IV IV
Hydro Pump 50 water special 120 80% 5 The foe is blasted by a huge volume of water launched under great pressure. V VI
Earth Power 60 ground special 90 100% 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. IV IV V VI
Slash 70 normal physical 70 100% 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. IV IV V VI
Aqua Tail 80 water physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. IV IV V VI
Aura Sphere 90 fighting special 90 0% 20 The user looses a blast of aura power from deep within its body. This move is certain to hit. IV IV V VI

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
AncientPower rock special 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once. IV
Aqua Tail water physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. IV V
Dive water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. IV
Draco Meteor dragon special 140 90% 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. IV IV V VI
Earth Power ground special 90 100% 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. IV V
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. IV
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. IV
Outrage dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. IV V
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. IV V
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. IV
Twister dragon special 40 100% 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Cheer Up TM00 normal none 0 0% 30 It musters its courage and raises its Attack and Special Attack. IV bl wh
Vengeance TM00 normal physical 70 100% 5 It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases. IV bl wh
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. IV IV
Hone Claws TM01 (TM00) dark none 0 0% 15 It sharpens its claws. Increases your Accuracy and Attack. V VI
Dragon Claw TM02 (TM00) dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. V VI
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. IV IV
Roar TM05 (TM00) normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. V VI
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. V VI
Hail TM07 (TM00) ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. V VI
Bulk Up TM08 (TM00) fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. V VI
Hidden Power TM10 (TM00) normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. V VI
Sunny Day TM11 (TM00) fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. V VI
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. V VI
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. V VI
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. V VI
Protect TM17 (TM00) normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. V VI
Rain Dance TM18 (TM00) water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. V VI
Safeguard TM20 (TM00) normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. V VI
Frustration TM21 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. V VI
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. V VI
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. V VI
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. V VI
Return TM27 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. V VI
Brick Break TM31 (TM00) fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. V VI
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. V VI
Shock Wave TM34 electric special 60 0% 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. IV IV
Flamethrower TM35 (TM00) fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. V VI
Sandstorm TM37 (TM00) rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. V VI
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. V VI
Rock Tomb TM39 (TM00) rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. V VI
Aerial Ace TM40 (TM00) flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. V VI
Facade TM42 (TM00) normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. V VI
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. V VI
Round TM48 normal special 60 100% 15 V VI
Echoed Voice TM49 normal special 40 100% 15 V VI
Focus Blast TM52 (TM00) fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. V VI
Brine TM55 water special 65 100% 10 If the foe's HP is down to about half, this attack will hit with double the power. IV IV
Fling TM56 (TM00) dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. V VI
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV IV
Incinerate TM59 (TM00) fire special 30 100% 15 It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable. V VI
Shadow Claw TM65 (TM00) ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. V VI
Giga Impact TM68 (TM00) normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. V VI
Stone Edge TM71 (TM00) rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. V VI
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV IV
Thunder Wave TM73 (TM45) electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. V VI
Psych Up TM77 (TM00) normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. V VI
Bulldoze TM78 ground physical 60 100% 20 V VI
Rock Slide TM80 (TM48) rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. V VI
Dragon Tail TM82 (TM00) dragon physical 60 90% 10 It sends the opponent flying and causes the opponent to switch out. In a wild battle, the battle ends. V VI
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV IV
Swagger TM87 (TM00) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. V VI
Sleep Talk TM88 (TM82, TM00) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV IV VI
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. V VI
Trick Room TM92 (TM00) psychic none 0 0% 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns. V VI
Rock Smash TM94 (TM00) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. V VI
Confide TM00 normal - 0 0% 20 VI
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. V VI
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. V VI
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. V VI
Whirlpool HM05 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. IV
Dive HM06 water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. V

Palkia Locations
y x Transfer required
bl wh None. Pok
bl wh None. PokéTransfer or Dream World
bl2 wh2 Trade Required
hg ss
Gift
Shinto Ruins
d
Trade
Via trading from Pearl
p
One
After you complete the Spear Pillar, Palkia will be there
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: sml6397
There is no better pokemon, they can both play different roles. Dialga's stats are 100HP/120Atk/120Def/150SpAtk/100SpDef/90Spd. Palkia's base stats are 90HP/120Atk/100Def/150SpAtk/120SpDef/100Spd. Dialga and Palkia are both very versatile pokemon. Palkia is the preferred Choice Scarf revenge killer, while Dialga is an amazing stealth rock lead/teammate. Palkia can bluff a choice set with a lusterous orb and then roast unsuspecting steel types alive. Palkia can be a Choice Specs Kyogre Water Spout absorber while striking it down in just 2 thunders. Dialga can even go mixed with bulk up. Palkia is great as a choice specs user because of its great speed stat, while Dialga can be a good phazer. They are both incredible and versatile special attackers with incredible movepools.
4 Nov 12 18:39
0
Member: Gamekid100
my palkia is lvl 100
moveset:
spacial rend
draco meteor
water pulse
aqua tail

31 Aug 12 08:14
0
Member: homieg
for those of you who think dialga is better stop talking about it on this website. therer is no better pokemon (dialga and palkia) although palkia has less weakness and more speed then dialga they are both good pokemon. Me and my brother have the games diomand and pearl for DS and we battle with dialga and palkia and sometimes dialga wins sometimes palkia wins.


the outcome of a battle is sometimes pure luck so stop talking about which pokemon is better.

22 Jul 10 09:05
0
Member: IronFox722
Possibly the best pokemon ever... given one of the main movesets types as salamance, mixmence, he is almost unstoppable unless taking on another uber..

Item: life orb/white herb
Nature: modest
Moves:
draco meteor
fire blast/Surf
outrage/dragon claw
earthquake (fire blast, Surf, or earth power if holding a white herb--or just keep him with earthquake)
EVs:
252 sp.att
252 speed
6 def/sp.def

Flamethrower is substitutable for fire blast, aura sphere can replace any move but draco meteor. if you don’t use surf, outrage/dragon claw can be replaced with aqua tail or spatial rend.

i say palkia is better than dialga because he has one weakness, dragon, which is a move that is uncommonly used by pokemon that aren’t dragon (palkia is the fastest pokemon from the dragon type, so he can beat most other dragons)while dialga has many commonly used weaknesses such as fighting and ground.

also, palkia's spatial rend has a high critical hit ratio, with 100 BP--- and can be used every turn. dialga's roar of time may be powerful, but has only 150 BP, which is extreamly weak for not being able to move the next turn. The moves hyper beam, giga impact, frenzy plant, hydro cannon, blast burn, rock wrecker, and roar of time are very ineffective because *simpler* moves of the same type are stronger for the 2 times they hit as opposed to the one time rechargeing moves hit.

dispite this dialga is also one of the best pokemon ever, and should not be judged by his less effective move roar of time.

15 May 10 18:27
0
Member: SD XX WRATH xX
Nature : Timid
Attacks :
Spacial Rend
Surf
Aura Sphere
Earth Power
Use Palkia as a Special attacker, period.

28 Feb 10 13:44
0
Member: DragonCanine
i guess that palkia is MORE STRONGER than the other diety, dialga..

say the dialga has pesky Roar Of Time, but it won't help..

palkia has only 1 weakness, the dragon based attacks
dialga has 2 weaknesses, ground and fight based attacks..

i used these moves to take down any dialgas :

Earth Power (dialga will fall beibeh!)
Protect (hell this move effective to block Roar Of Time)
Aura Sphere (when this move touch dialga, dialga will fall)
Spacial Rend (cool move, to take down several pokemons)

palkia has 2 adventages, it has spc.att & speed more than any dialgas could reach..

In pokemon movie 10, a wounded PALKIA still too strong for healthy DIALGA..

that's my opinion..


11 Nov 09 17:59
0
Member: PokemonFan1997
Palkia is awesome!!! its grass type weakness is cut down to normal damage because of it being half dragon type.

Spacial Rend
Draco meteor
Blizzard
Surf

Beat the whole Eliete 4(proabably wrong spelling)without it fainting by itself.

18 Jul 09 22:30
1
Member: thatguy191919
OK i have diamond so i have dialga but as i keep hearing that both are the best.

just saying that we should stop arguing

I can say dialga has its advantages and so does palkia

dialga is a combo of steel and dragon

though it has more weakness then palkia it is more resistant to more types

palkia has only 1 weakness and is faster

dialga has roar of time which really can destroy palkia

palkia can learn aura sphere (so can dialga)which can kill dialga


my bro has pearl and sometimes we will battle with mixed results sometimes i win others he wins when our main pokemon battle
regardless they are both even their is no "superior Pokemon" here they have nearly the same ability so can we stop spamming this board saying that either dialga or palkia is the best because its pointless

the outcome of a battle is sometimes luck

thatguy191919
signing out

19 Jun 09 20:47
0
Member: 24dj83
Definatly one of the ULTRA superior pokemon out there
mine knows:
Aura Shpere
Flamethrower
Draco Meteor
Spacial Rend

Attack 334
Defense 204
Sp. Atk. 333
Sp. Def. 274
Speed 231
HP 330

8 Apr 09 23:07
0
Member: Downington
palkia is awsome. Heres the moves i hav for him...
Surf
Blizzard
Aura Sphere
Spacial Rend

it is probably the best legendary in the game, after Rayquaza. i do think it is beter than dialga as is weak to less types and has a higher speed. dialga can defeat palkia with roar of time, but stil has to recharge.

28 Mar 09 11:40
0
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