
| Category | Polka Dot |
| Abilities | Huge Power Thick Fat Sap Sipper (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Water Gun | - | Water | special | 40 | 100 | 25 | |
| The target is blasted with a forceful shot of water. | |||||||
| Splash | - | Normal | status | -- | -- | 40 | |
| The user just flops and splashes around to no effect at all... | |||||||
| Tail Whip | 2 | Normal | status | -- | 100 | 30 | |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
| Bubble | 7 | Water | special | 40 | 100 | 30 | |
| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
| Charm | 10 | Fairy | status | -- | 100 | 20 | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Bubble Beam | 13 | Water | special | 65 | 100 | 20 | |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
| Helping Hand | 16 | Normal | status | -- | -- | 20 | |
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Bounce | 23 | Flying | physical | 85 | 85 | 5 | |
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Water Gun | - | Water | special | 40 | 100 | 25 | |
| The target is blasted with a forceful shot of water. | |||||||
| Splash | - | Normal | status | -- | -- | 40 | |
| The user just flops and splashes around to no effect at all... | |||||||
| Tail Whip | 2 | Normal | status | -- | 100 | 30 | |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
| Bubble | 7 | Water | special | 40 | 100 | 30 | |
| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
| Charm | 10 | Fairy | status | -- | 100 | 20 | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Bubble Beam | 13 | Water | special | 65 | 100 | 20 | |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hail | TM | Ice | status | -- | -- | 10 | |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
| Blizzard | TM | Ice | special | 110 | 70 | 5 | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Scald | TM | Water | special | 80 | 100 | 15 | |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
| The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Amnesia | Psychic | status | -- | -- | 20 | ||
| The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
| Aqua Jet | Water | physical | 40 | 100 | 20 | ||
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
| Belly Drum | Normal | status | -- | -- | 10 | ||
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||
| Body Slam | Normal | physical | 85 | 100 | 15 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Camouflage | Normal | status | -- | -- | 20 | ||
| The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |||||||
| Copycat | Normal | status | -- | -- | 20 | ||
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
| Encore | Normal | status | -- | 100 | 5 | ||
| The user compels the target to keep using only the move it last used for three turns. | |||||||
| Fake Tears | Dark | status | -- | 100 | 20 | ||
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
| Future Sight | Psychic | special | 120 | 100 | 10 | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
| Muddy Water | Water | special | 90 | 85 | 10 | ||
| The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
| Perish Song | Normal | status | -- | -- | 5 | ||
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||
| Present | Normal | physical | -- | 90 | 15 | ||
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |||||||
| Refresh | Normal | status | -- | -- | 20 | ||
| The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
| Sing | Normal | status | -- | 55 | 15 | ||
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||
| Slam | Normal | physical | 80 | 75 | 20 | ||
| The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
| Soak | Water | status | -- | 100 | 20 | ||
| The user shoots a torrent of water at the target and changes the target’s type to Water. | |||||||
| Superpower | Fighting | physical | 120 | 100 | 5 | ||
| The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
| Supersonic | Normal | status | -- | 55 | 20 | ||
| The user generates odd sound waves from its body that confuse the target. | |||||||
| Tickle | Normal | status | -- | 100 | 20 | ||
| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
| Water Sport | Water | status | -- | -- | 15 | ||
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Iron Tail | Steel | physical | 100 | 75 | 15 | ||
| The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
| Uproar | Normal | special | 90 | 100 | 10 | ||
| The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Knock Off | Dark | physical | 65 | 100 | 20 | ||
| The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
| Hyper Voice | Normal | special | 90 | 100 | 10 | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
| Bounce | Flying | physical | 85 | 85 | 5 | ||
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
| Covet | Normal | physical | 60 | 100 | 25 | ||
| The user endearingly approaches the target, then steals the target’s held item. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
| Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
| Swift | Normal | special | 60 | -- | 20 | Tutor - | |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
| Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Ruby Sapphire Leaf Green Emerald | Breed | Breed two Marill or two Azumarill with Sea Incense attached |
| Diamond Pearl | Common | Safari Game at the Great Marsh, Trophy Garden. Breed two Marill or two Azumarill with Sea Incense attached |
| Fire Red XD Colosseum | Trade | Via trading from Ruby, Sapphire, Emerald or LeafGreen |
| Pal Park | Pond | |
| Heart Gold Soul Silver | Rare | Safari Zone (Special Items) |
| Black | Trade from White | |
| White | White Forest | |
| Black 2 White 2 | Route 20, Floccesy Ranch | |
| Y X | Route 3, Route 22 | |
| Omega Ruby Alpha Sapphire | Breed Marill |
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