Category | Aura |
Abilities | Inner Focus Steadfast Justified (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Foresight | - | Normal | status | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Detect | - | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Metal Claw | - | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Counter | 6 | Fighting | physical | -- | 100 | 20 | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Feint | 11 | Normal | physical | 30 | 100 | 10 | |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |||||||
Metal Sound | 24 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Bone Rush | 29 | Ground | physical | 25 | 90 | 10 | |
The user strikes the target with a hard bone two to five times in a row. | |||||||
Quick Guard | 33 | Fighting | status | -- | -- | 15 | |
The user protects itself and its allies from priority moves. | |||||||
Me First | 37 | Normal | status | -- | -- | 20 | |
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Aura Sphere | 42 | Fighting | special | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||
Heal Pulse | 51 | Psychic | status | -- | -- | 10 | |
The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |||||||
Close Combat | 55 | Fighting | physical | 120 | 100 | 5 | |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | |||||||
Dragon Pulse | 60 | Dragon | special | 85 | 100 | 10 | |
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Extreme Speed | 65 | Normal | physical | 80 | 100 | 5 | |
The user charges the target at blinding speed. This move always goes first. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Foresight | - | Normal | status | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Detect | - | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Metal Claw | - | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Counter | 6 | Fighting | physical | -- | 100 | 20 | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Feint | 11 | Normal | physical | 30 | 100 | 10 | |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |||||||
Metal Sound | 24 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Bone Rush | 29 | Ground | physical | 25 | 90 | 10 | |
The user strikes the target with a hard bone two to five times in a row. | |||||||
Quick Guard | 33 | Fighting | status | -- | -- | 15 | |
The user protects itself and its allies from priority moves. | |||||||
Me First | 37 | Normal | status | -- | -- | 20 | |
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Aura Sphere | 42 | Fighting | special | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||
Heal Pulse | 51 | Psychic | status | -- | -- | 10 | |
The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |||||||
Close Combat | 55 | Fighting | physical | 120 | 100 | 5 | |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | |||||||
Extreme Speed | 65 | Normal | physical | 80 | 100 | 5 | |
The user charges the target at blinding speed. This move always goes first. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Bulk Up | TM | Fighting | status | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Flash Cannon | TM | Steel | special | 80 | 100 | 10 | |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Agility | Psychic | status | -- | -- | 30 | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Bite | Dark | physical | 60 | 100 | 25 | ||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Blaze Kick | Fire | physical | 85 | 90 | 10 | ||
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | |||||||
Bullet Punch | Steel | physical | 40 | 100 | 30 | ||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||
Circle Throw | Fighting | physical | 60 | 90 | 10 | ||
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Cross Chop | Fighting | physical | 100 | 80 | 5 | ||
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Crunch | Dark | physical | 80 | 100 | 15 | ||
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
Follow Me | Normal | status | -- | -- | 20 | ||
The user draws attention to itself, making all targets take aim only at the user. | |||||||
High Jump Kick | Fighting | physical | 130 | 90 | 10 | ||
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||
Mind Reader | Normal | status | -- | -- | 5 | ||
The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | |||||||
Sky Uppercut | Fighting | physical | 85 | 90 | 15 | ||
The user attacks the target with an uppercut thrown skyward with force. | |||||||
Vacuum Wave | Fighting | special | 40 | 100 | 30 | ||
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Dragon Pulse | Dragon | special | 85 | 100 | 10 | ||
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Rock Climb | Normal | physical | 90 | 85 | 20 | Gen 4 HM08 | |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl | Evolve | Evolves from Riolu |
Y Heart Gold Soul Silver Black White Black 2 White 2 X | None | Evolve Riolu |
Black White | Evolve Riolu | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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