Category | Mime |
Abilities | Soundproof Filter Technician (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Confusion | - | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Barrier | - | Psychic | status | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Tickle | - | Normal | status | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Copycat | 4 | Normal | status | -- | -- | 20 | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
Meditate | 8 | Psychic | status | -- | -- | 40 | |
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Double Slap | 11 | Normal | physical | 15 | 85 | 10 | |
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||
Encore | 18 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Psybeam | 25 | Psychic | special | 65 | 100 | 20 | |
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
Recycle | 32 | Normal | status | -- | -- | 10 | |
The user recycles a held item that has been used in battle so it can be used again. | |||||||
Role Play | 43 | Psychic | status | -- | -- | 10 | |
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Baton Pass | 46 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Confusion | - | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Barrier | - | Psychic | status | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Tickle | - | Normal | status | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Copycat | 4 | Normal | status | -- | -- | 20 | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
Meditate | 8 | Psychic | status | -- | -- | 40 | |
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Double Slap | 11 | Normal | physical | 15 | 85 | 10 | |
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||
Encore | 18 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Psybeam | 25 | Psychic | special | 65 | 100 | 20 | |
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
Baton Pass | 46 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Trick Room | TM | Psychic | status | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Charm | Fairy | status | -- | 100 | 20 | ||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
Confuse Ray | Ghost | status | -- | 100 | 10 | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||
Fake Out | Normal | physical | 40 | 100 | 10 | ||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||
Future Sight | Psychic | special | 120 | 100 | 10 | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Healing Wish | Psychic | status | -- | -- | 10 | ||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||
Hypnosis | Psychic | status | -- | 60 | 20 | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
Mimic | Normal | status | -- | -- | 10 | ||
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Nasty Plot | Dark | status | -- | -- | 20 | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
Power Split | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||
Teeter Dance | Normal | status | -- | 100 | 20 | ||
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||
Wake-Up Slap | Fighting | physical | 70 | 100 | 10 | ||
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Magic Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Recycle | Normal | status | -- | -- | 10 | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||
Skill Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Covet | Normal | physical | 60 | 100 | 25 | ||
The user endearingly approaches the target, then steals the target’s held item. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
Wonder Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond | Common | Routes 209 and 210 |
Pearl | Rare | Trophy Garden |
Heart Gold Soul Silver | None | Breed Mr. MimeTransfer from Pok |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 | Trade Required | |
White 2 | Breed Mr. Mime | |
Y X | Reflection Cave | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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