Category | Disaster |
Abilities | Pressure Super Luck Justified (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Feint | - | Normal | physical | 30 | 100 | 10 | |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |||||||
Leer | 4 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Quick Attack | 9 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Pursuit | 12 | Dark | physical | 40 | 100 | 20 | |
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
Bite | 20 | Dark | physical | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Slash | 28 | Normal | physical | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||
Future Sight | 36 | Psychic | special | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Night Slash | 41 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Detect | 44 | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Psycho Cut | 47 | Psychic | physical | 70 | 100 | 20 | |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||
Razor Wind | 57 | Normal | special | 80 | 100 | 10 | |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Feint | - | Normal | physical | 30 | 100 | 10 | |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |||||||
Leer | 4 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Quick Attack | 7 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Pursuit | 10 | Dark | physical | 40 | 100 | 20 | |
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
Bite | 16 | Dark | physical | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Slash | 22 | Normal | physical | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||
Night Slash | 29 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Detect | 33 | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Psycho Cut | 37 | Psychic | physical | 70 | 100 | 20 | |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||
Razor Wind | 49 | Normal | special | 80 | 100 | 10 | |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||
Future Sight | 53 | Psychic | special | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Flamethrower | TM | Fire | special | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Fire Blast | TM | Fire | special | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
False Swipe | TM | Normal | physical | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Incinerate | TM | Fire | special | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||
Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
X-Scissor | TM | Bug | physical | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Snarl | TM | Dark | special | 55 | 95 | 15 | |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Assurance | Dark | physical | 60 | 100 | 10 | ||
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Baton Pass | Normal | status | -- | -- | 40 | ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Curse | Ghost | status | -- | -- | 10 | ||
A move that works differently for the Ghost type than for all other types. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Feint Attack | Dark | physical | 60 | -- | 20 | ||
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Hex | Ghost | special | 65 | 100 | 10 | ||
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Me First | Normal | status | -- | -- | 20 | ||
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Mean Look | Normal | status | -- | -- | 5 | ||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
Megahorn | Bug | physical | 120 | 85 | 10 | ||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||
Perish Song | Normal | status | -- | -- | 5 | ||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||
Play Rough | Fairy | physical | 90 | 90 | 10 | ||
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |||||||
Punishment | Dark | physical | -- | 100 | 5 | ||
The more the target has powered up with stat changes, the greater the move’s power. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | ||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Foul Play | Dark | physical | 95 | 100 | 15 | ||
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Nightmare | Ghost | status | -- | 100 | 15 | Tutor - | |
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | Tutor - | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Games | Rarity | Locations |
---|---|---|
Ruby Sapphire Emerald Omega Ruby Alpha Sapphire | Rare | Route 120 |
Pal Park | Mountain | |
Colosseum | One | Rider Delan - Realgam Tower |
Diamond Pearl | Swarm | Route 213 |
Fire Red Leaf Green XD | Trade | Via trading from Ruby, Sapphire, Emerald or Colosseum |
Heart Gold Soul Silver | Rare | Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls |
Black White | Route 13, Giant Hall | |
Black White | Route 13, Giant Chasm | |
Black 2 White 2 | Route 13, 14 | |
Y X | Route 8Friend Safari |
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