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Pokedex :: Rhyperior Pokemon
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Rhyperior

Type:
Ground / Rock
Species:
Drill
Catch Rate:
30
Height:
7′10″ (2.4 m)
Weight:
623.5 (282.8 kg)
 
 
Ability:
Lightningrod/ Solid Rock / Reckless (hidden)
Egg Groups:
Monster / Ground
Time to Hatch:
5120
Gender:
50% ♂50% ♀
National Dex
464
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
-
Unova Dex
-
Pearl It puts rocks in holes in its palms and uses its muscles to shoot them. Geodude are shot at rare times.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Attack
Base Exp.:
217
Happiness:
70
Growth Rate:
Slow
Color:
Gray

Evolutions


Rhyhorn
Basic

Rhydon
Lv. 42

Rhyperior
Trade (Protector)

Game Version Filter VI
x y
V
bl wh bl2 wh2
IV
hg ss
IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date


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Rate This Pokemon
In-Game

8.3
From 48 votes
Wi-Fi Battle

7.6
From 43 votes
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Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFairyFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 1 0 1 2 0.5 0.5 1 4 2 2 0.5 0.25 1 0.5 2 4

Level Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Stomp 1 normal physical 65 100% 20 The foe is stomped with a big foot. It may also make the target flinch. V VI
Tail Whip 1 normal none 0 100% 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. V VI
Horn Attack 1 normal physical 65 100% 25 The foe is jabbed with a sharply pointed horn to inflict damage. V VI
Poison Jab 1 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. V VI
Fury Attack 13 normal physical 15 85% 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row. IV IV V VI
Scary Face 21 normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. IV IV V VI
Rock Blast 25 rock physical 25 80% 10 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. IV IV V VI
Chip Away 30 normal physical 70 100% 20 V VI
Take Down 33 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. IV IV V VI
Horn Drill 37 normal physical 1 30% 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. IV IV V VI
Hammer Arm 42 fighting physical 100 90% 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. V VI
Stone Edge 45 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV IV V VI
Drill Run 47 ground physical 80 95% 10 It strikes the opponents body while rotating its own like a drill. It will often result in a critical hit. V VI
Earthquake 49 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. IV IV V VI
Megahorn 57 bug physical 120 85% 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup. IV IV V VI
Rock Wrecker 61 rock physical 150 90% 5 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. IV IV V VI

Egg Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. VI
Crunch dark physical 80 100% 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. VI
Crush Claw normal physical 75 95% 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. VI
Curse ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. VI
Dragon Rush dragon physical 100 75% 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. VI
Fire Fang fire physical 65 95% 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. VI
Guard Split other none 0 10% 10 VI
Ice Fang ice physical 65 95% 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze. VI
Iron Tail steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. VI
Magnitude ground physical n/a 100% 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies. VI
Metal Burst steel physical n/a 100% 10 The user retaliates against the foe that last inflicted damage on it with much greater power. VI
Pursuit dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. II
Reversal fighting physical n/a 100% 15 An all-out attack that becomes more powerful the less HP the user has. VI
Rock Climb normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. VI
Skull Bash normal physical 100 100% 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. VI
Thunder Fang electric physical 65 95% 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. VI

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
AncientPower rock special 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once. IV IV
Aqua Tail water physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. IV IV V
Block normal none 0 100% 5 The user blocks the foe's way with arms spread wide to prevent escape. IV V
Earth Power ground special 90 100% 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. IV IV V
Endeavor normal physical n/a 100% 5 An attack move that cuts down the foe's HP to equal the user's HP. IV IV V
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. IV IV V
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. IV IV
Headbutt normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. IV
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. IV IV V
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. IV IV V
Iron Head steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. IV IV V
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. IV IV
Outrage dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. IV IV V
Rollout rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. IV IV
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. IV IV V
Spite ghost none 0 100% 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. IV IV V
Superpower fighting physical 120 100% 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. IV IV V
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. IV IV V
Uproar normal special 50 100% 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. IV IV V

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Vengeance TM00 normal physical 70 100% 5 It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases. IV bl wh
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. IV IV
Roar TM05 (TM00) normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. V VI
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. V VI
Hidden Power TM10 (TM00) normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. V VI
Sunny Day TM11 (TM00) fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. V VI
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. V VI
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. V VI
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. V VI
Protect TM17 (TM00) normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. V VI
Rain Dance TM18 (TM00) water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. V VI
Frustration TM21 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. V VI
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. IV IV
Smack Down TM23 rock physical 50 100% 15 V VI
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. V VI
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. V VI
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. V VI
Return TM27 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. V VI
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. V VI
Brick Break TM31 (TM00) fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. V VI
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. V VI
Shock Wave TM34 electric special 60 0% 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. IV IV
Flamethrower TM35 (TM00) fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. V VI
Sandstorm TM37 (TM00) rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. V VI
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. V VI
Rock Tomb TM39 (TM00) rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. V VI
Facade TM42 (TM00) normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. V VI
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. V VI
Attract TM45 (TM00) normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. V VI
Thief TM46 (TM00) dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. V VI
Round TM48 normal special 60 100% 15 V VI
Focus Blast TM52 (TM00) fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. V VI
Fling TM56 (TM00) dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. V VI
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV IV
Incinerate TM59 (TM00) fire special 30 100% 15 It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable. V VI
Shadow Claw TM65 (TM00) ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. V VI
Payback TM66 (TM00) dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. V VI
Giga Impact TM68 (TM00) normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. V VI
Rock Polish TM69 (TM00) rock none 0 0% 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. V VI
Stone Edge TM71 (TM00) rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. V VI
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV IV
Swords Dance TM75 (TM03) normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. V VI
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV IV
Bulldoze TM78 ground physical 60 100% 20 V VI
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV IV
Rock Slide TM80 (TM48) rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. V VI
Dragon Tail TM82 (TM00) dragon physical 60 90% 10 It sends the opponent flying and causes the opponent to switch out. In a wild battle, the battle ends. V VI
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV IV
Poison Jab TM84 (TM00) poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. V VI
Swagger TM87 (TM00) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. V VI
Sleep Talk TM88 (TM82, TM00) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV IV VI
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. V VI
Flash Cannon TM91 (TM00) steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. V VI
Rock Smash TM94 (TM00) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. V VI
Power-Up Punch TM98 fighting physical 40 100% 20 VI
Confide TM00 normal - 0 0% 20 VI
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. V VI
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. V VI
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. V VI
Whirlpool HM05 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV IV

Rhyperior Locations
y hg ss wh bl2 wh2 x Evolve Rhydon
wh Evolve Rhydon
bl Trade from White
d p
Evolve
Evolves from Rhydon
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: ninjathebeast
will soon be mine



ninja beast

14 May 10 17:04
0
Member: ~Sheen
Rhyperior is the best physical wall in teh game due to its high attack defense and even HP so a good rhyperior is the one who is:
Rhyperior@Leftovers/Quick Claw
Trait: Solid Rock
Nature: Adamant
Ev's: 252 atk; 158 def; 100 HP
Moveset:
Stone Edge: (Great STAB move)
Earthquake: (STAB move and it can take a lot of pokemon)
Rock Wrecker: (Signature Move+STAB; Useful when you are running out of HP)
Mehagorn: (Take out grass types pokemon)

Enjoy your phyiscal wall ;)
~Sheen

13 Dec 09 15:59
0
Member: ~Sheen
Rhyperior is the best physical wall in teh game due to its high attack defense and even HP so a good rhyperior is the one who is:
Rhyperior@Leftovers/Quick Claw
Trait: Solid Rock
Nature: Adamant
Ev's: 252 atk; 158 def; 100 HP
Moveset:
Stone Edge: (Great STAB move)
Earthquake: (STAB move and it can take a lot of pokemon)
Rock Wrecker: (Signature Move+STAB; Useful when you are running out of HP)
Mehagorn: (Take out grass types pokemon)

Enjoy your phyiscal wall ;)
~Sheen

13 Dec 09 15:59
0
Member: silvermasamune
Rhyperior is a great pokemon for a team,he can also make a sweeper or wall.
moves i have are....

earthqauke-STAB
stone-edge-STAB
megahorn-Grass-types and dark-types
avalanche-Dragons and dual type grass-types

PLEASE RATE MY TEAM (TEAM MASAMUNE)

25 Jul 09 10:17
-1
Member: bugsteelice
Rhyperior is a superior choice to make to your team. It is the best of both wordls because most pokemon with high attack have bad defense and vice a versa but ryhperior has good both the only thing is bad special defense and bad speed I think these moves work well
earthquake(every ground type has to have earthquake I think)
rock wrecker(it is the only pokemon who can learn and it is really good move for times when you want to one hit kill the foe)
mega horn(to help beat grass types and really helped on lucain in the elite four.)
there a four good choices for the last move rock slide,stone edge, rock polish,or get the egg move dragon rush my cousin did that at killed my pokemon! rock polish is a attempt to gain speed,stone edge Is a good rock move with high critcal hit ratio,rock slide is for double battles,dragon rush is to help kill everything beside stell.

1 Jul 09 14:14
1
Member: exploding typhoon
SCREW HAMMER ARM!! WOO! Instead of Hammer Arm give it Rock Wrecker. It's more powerful and gets an extra boost due to STAB. You should always give it Earthquake though, and Stone Edge could be useful sometime or another.
5 May 09 14:59
0
Member: Blockers
I my ryhperior is awsome but its so slow i stillkeep it in my party here are the moves it knows:

stone edge
rock wrecker (to match hyper beam)
mega horn (good for damage)
earthquake (for double battles)

These are my moves like them or not but there awsome moves in battle.

4 Nov 08 11:13
1
Member: stevew83
Rhyperior has a lot of weaknesses but Solid Rock helps to reduce the damage it takes from supereffective moves. A good Ph.Wall and with a Baton Passed boost to speed, can be a good sweeper. A good moveset for Rhyperior is:

Stone Edge (pref over Rock Wrecker for critical hit ratio & no 2nd turn rest)
Earthquake
Megahorn
Hammer Arm/Reversal

Use Reversal if you can pass on a speed boost and have Rhyperior equipped with a Focus Sash. If not on a Baton Pass team, equip it with Quick Claw or Expert Belt.

26 Jun 08 05:56
0
Member: tramsmit
my rhyperior

Megahorn
Hammer arm
Stone edge
Earthquake

item: quick claw (due to its appaling speed)
works really well as a ph wall

26 Apr 08 03:29
1
Member: pokemon _Masta2000
Rhyperior can only be obtaind by trading a rhydon holding a protector. It has great atack stats and a pretty good defense stats and I would think it would be a pokemon worth evolving.I would also recommend these moves:Hammer arm,earthquake,stone edge and horn drill. HOPE I HELPED.


30 Dec 07 17:45
0