| National Dex 94 |
Johto Dex 60 |
Hoenn Dex 264 |
Sinnoh Dex 71 |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Hypnosis | 1 | psychic | none | 0 | 70% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | II III IV |
| Lick | 1 | ghost | physical | 20 | 100% | 30 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. | I II III IV |
| Night Shade | 1 | ghost | special | n/a | 100% | 15 | The user makes the foe see a mirage. It inflicts damage matching the user's level. | I II |
| Spite | 1 | ghost | none | 0 | 100% | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | II III IV |
| Mean Look | 13 | normal | none | 0 | 100% | 5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | ru sa e |
| Curse | 16 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | ru sa e |
| Sucker Punch | 22 | dark | physical | 80 | 100% | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | IV |
| Shadow Punch | 25 | ghost | physical | 60 | 100% | 20 | The user throws a punch at the foe from the shadows. The punch lands without fail. | III IV |
| Payback | 28 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Confuse Ray | 31 | ghost | none | 0 | 100% | 10 | The foe is exposed to a sinister ray that triggers confusion. | II ru sa e |
| Dream Eater | 39 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | II IV ru sa e |
| Dark Pulse | 44 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Shadow Ball | 45 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | fr lg |
| Destiny Bond | 48 | ghost | none | 0 | 100% | 5 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. | II ru sa e |
| Nightmare | 53 | ghost | none | 0 | 100% | 15 | A sleeping foe is shown a nightmare that inflicts some damage every turn. | fr lg |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Astonish | ghost | physical | 30 | 100% | 15 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | III IV |
| Explosion | normal | physical | 250 | 100% | 5 | The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. | III IV |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | IV |
| Grudge | ghost | none | 0 | 100% | 5 | If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | III IV |
| Haze | ice | none | 0 | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. | II III IV |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | IV |
| Perish Song | normal | none | 0 | 100% | 5 | Any Pokemon that hears this song faints in three turns unless it switches out of battle. | II III IV |
| Psywave | psychic | special | n/a | 80% | 15 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | II III IV |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | IV |
| Will-O-Wisp | fire | none | 0 | 75% | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Dream Eater | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Explosion | normal | physical | 250 | 100% | 5 | The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. | fr lg e |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | e |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | e |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Metronome | normal | none | 0 | 100% | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Psych Up | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | e |
| Thunderbolt | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | c |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| DynamicPunch | TM01 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | II |
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Mega Punch | TM01 | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | I |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Mega Kick | TM05 | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | I |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | I II III IV |
| Zap Cannon | TM07 | electric | special | 120 | 50% | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | II |
| Body Slam | TM08 | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | I |
| Take Down | TM09 | normal | physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | I |
| Double-Edge | TM10 | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | I |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | II III IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | I II III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Submission | TM17 | fighting | physical | 80 | 80% | 25 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | I |
| Counter | TM18 | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | I |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | II III IV |
| Giga Drain | TM19 | grass | special | 60 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | II III IV |
| Seismic Toss | TM19 | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | I |
| Rage | TM20 | normal | physical | 20 | 100% | 20 | While this move is in use, it gains attack power each time the user is hit in battle. | I |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| Mega Drain | TM21 | grass | special | 40 | 100% | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | I |
| Thunderbolt | TM24 | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | I III IV |
| Thunder | TM25 | electric | special | 120 | 70% | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | I II III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Psychic | TM29 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | I II III IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Mimic | TM31 | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | I |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | I II III IV |
| Ice Punch | TM33 | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | II |
| Bide | TM34 | normal | physical | n/a | 100% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | I |
| Metronome | TM35 | normal | none | 0 | 100% | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. | I |
| Selfdestruct | TM36 | normal | physical | 200 | 100% | 5 | The user blows up to inflict damage on all Pokemon in battle. The user faints upon using this move. | I |
| Sludge Bomb | TM36 | poison | special | 90 | 100% | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | III IV |
| Skull Bash | TM40 | normal | physical | 100 | 100% | 15 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | I |
| ThunderPunch | TM41 | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | II |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | I II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Psywave | TM46 | psychic | special | n/a | 80% | 15 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | I |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | II III IV |
| Fire Punch | TM48 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | II |
| Skill Swap | TM48 | psychic | none | 0 | 100% | 10 | The user employs its psychic power to exchange abilities with the foe. | III IV |
| Snatch | TM49 | dark | none | 0 | 100% | 10 | The user steals the effects of any healing or status-changing move the foe attempts to use. | III IV |
| Nightmare | TM50 | ghost | none | 0 | 100% | 15 | A sleeping foe is shown a nightmare that inflicts some damage every turn. | II |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Energy Ball | TM53 | grass | special | 80 | 100% | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Drain Punch | TM60 | fighting | physical | 60 | 100% | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | IV |
| Will-O-Wisp | TM61 | fire | none | 0 | 75% | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | IV |
| Embargo | TM63 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Explosion | TM64 (TM47) | normal | physical | 250 | 100% | 5 | The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. | I IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Psych Up | TM77 (TM09) | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | II IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Poison Jab | TM84 | poison | physical | 80 | 100% | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | IV |
| Dream Eater | TM85 (TM42) | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | I II IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| Substitute | TM90 (TM50) | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | I IV |
| Trick Room | TM92 | psychic | none | 0 | 0% | 5 | The user creates a bizarre area in which slower Pokemon get to move first for five turns. | IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | I II III IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| d p |
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Found in the Eye Room of the Old Chateau. You need to have and GBA game (FireRed, LeafGreen, Emerald, Sapphire or Ruby) inserted into your DS when searching |
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Forest |
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Evolve Evolves from Haunter |
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Member: Will d (mr ramdom) well Gengars are built for Sp.Atk and Speed so focus your Gengar around that area heres one you might use: EVs: HP:6 Sp.Atk:252 Speed:252 Nature:Modest/Timid Held Item:Wise Glasses/Choice Specs Sludge Bomb-STAB Shadow Ball-STAB Focus Blast/T-Bolt Psychic/Destiny Bond/Confuse Ray
10 Aug 09 05:12
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| Member: yugem0 i think this would be the best gengar, just cuz it can take out all weakness's and this is MY gengar Ability:levitate Item:Focus sash nature:Hardy Shadow ball focus blast destiny bond thunderbolt these are my choices but i just like thndrblt choose wat u want
30 Jul 09 14:33
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| Member: monkebrothr I traded a Timid Gengar 4 a Salemance, But than I realized how much potential it had My fav moveset: Shadow ball STAB Energy ball Sludge bomb STAB Destiny bond give him focus sash, he should be fast enough to go first
7 Jul 09 10:49
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Member: steel dragons Well, my Gengar has some nasty surprises for its opponent. Nature: Hasty EVs: Speed: 252, Att: 252, HP: 6 Item: Focus sash Moves: Shadow Ball, Explosion, Hypnosis, Counter It can first use counter-focus sash for a surprise KO on many physical sweepers. Then, it can use hypnosis on the second opponent. Then, the Gengar can use shadow ball to possibly KO a weaker opponent, or it can use explosion to KO most opponents. All in all, it can be a nasty surprise for many teams.
11 May 09 12:57
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| Member: Tallthewarrior gengar is my all time favotite.it was my 2 pokemon .my first was chimchar.then he evolved twice and became infernape
19 Apr 09 12:17
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| Member: Espeon4ever Hey everybody, want an awesome tip to win almost every battle? This attacks will be able to make you Gengar a killing machine.. First, use mean look to make sure your foe cannot escape. Now, use Perish song. You must wait three turns in order for your opponent to faint, so I suggest you use Hypnosis in order to not get any damage while you wait. While waiting you can use a Shadow Ball or any other attack you have and.. ta da! You've won! This is still unproven by me, but I can almost guarantee it works, although I'm not sure if Mean Look evades a Pokemon from a Trainer to be switched.
2 Apr 09 20:10
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| Member: Espeon4ever I think that Gengar is one of the best ghost types. Mine could have better stats and better attacks too, but other than that I think it is a very suitable addition for my team. Shadow Ball- An awesomely strong STAB attack Dark Pulse- Nice dark attack.. Destiny bond- Amazingly good when in a sticky situation and does miracles thanx to Gengar's extreme speed Thunder- Just a very strong thunder attack, to have some variety
1 Apr 09 15:58
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| Member: exploding typhoon This is (in my opinion)a great Pokemon. I personally prefer the following moveset. Shadow Ball( For STAB and a powerful move) Shadow Punch(For STAB and a sure hit on double teamers like Raichu) Dream Eater( For resters) Dark Pulse(For Super-Effective on pokemon like Girafarig) Item: Spooky Plate/Blackglasses
4 Mar 09 14:32
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| Member: bam _bam a pokemon that causes all types of confusion and still do major damage..gengar is the one..it can be used in 2 ways as an annoyer and a sweeper..mine is a WISE GENGAR ITEM>WISE GLASSES MOVESET>SHADOW BALL SLUDGE BOMB T-BOLT ENERGY BALL
22 Dec 08 11:16
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| Member: mcpondscum Gengar is cool but he just isn't as good stats wise as 'kazam Mine knows Tbolt Shadow Ball Psychic Destiny Bond
29 Nov 08 03:58
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