| National Dex 6 |
Johto Dex 231 |
Hoenn Dex 208 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Air Slash | 1 | flying | special | 75 | 95% | 20 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | IV |
| Dragon Claw | 1 | dragon | physical | 80 | 100% | 15 | The user slashes the foe with huge, sharp claws. | IV |
| Ember | 1 | fire | special | 40 | 100% | 25 | The foe is attacked with small flames. The target may also be left with a burn. | I II III IV |
| Growl | 1 | normal | none | 0 | 100% | 40 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | I II III IV |
| Heat Wave | 1 | fire | special | 100 | 90% | 10 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | fr lg |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | I |
| Metal Claw | 1 | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | fr lg |
| Scratch | 1 | normal | physical | 40 | 100% | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. | I II III IV |
| Shadow Claw | 1 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| SmokeScreen | 1 | normal | none | 0 | 100% | 20 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | II IV ru sa e |
| Rage | 20 | normal | physical | 20 | 100% | 20 | While this move is in use, it gains attack power each time the user is hit in battle. | II ru sa e |
| Scary Face | 27 | normal | none | 0 | 90% | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. | II III |
| Fire Fang | 28 | fire | physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | IV |
| Flamethrower | 34 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | II III |
| Wing Attack | 36 | flying | physical | 60 | 100% | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. | II III IV |
| Slash | 44 | normal | physical | 70 | 100% | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | II III |
| Dragon Rage | 54 | dragon | special | n/a | 100% | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | II III |
| Fire Spin | 64 | fire | special | 15 | 70% | 15 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | II III |
| Flare Blitz | 66 | fire | physical | 120 | 100% | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| AncientPower | rock | special | 60 | 100% | 5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | II III IV |
| Beat Up | dark | physical | 10 | 100% | 10 | The user gets all the party Pokemon to attack the foe. The more party Pokemon, the more damage. | II III IV |
| Belly Drum | normal | none | 0 | 100% | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | II III IV |
| Bite | dark | physical | 60 | 100% | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | II III IV |
| Crunch | dark | physical | 80 | 100% | 15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | IV |
| Dragon Dance | dragon | none | 0 | 100% | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | III IV |
| Dragon Rush | dragon | physical | 100 | 75% | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | IV |
| Flare Blitz | fire | physical | 120 | 100% | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | IV |
| Metal Claw | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | IV |
| Outrage | dragon | physical | 120 | 100% | 15 | The user rampages and attacks for two to three turns. However, it then becomes confused. | II III IV |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | II III IV |
| Swords Dance | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Blast Burn | fire | special | 150 | 90% | 5 | The foe is razed by a fiery explosion. The user must rest on the next turn, however. | fr lg |
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Defense Curl | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | e |
| Flamethrower | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | c |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| Swords Dance | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | fr lg e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| DynamicPunch | TM01 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | II |
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Mega Punch | TM01 | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | I |
| Dragon Claw | TM02 | dragon | physical | 80 | 100% | 15 | The user slashes the foe with huge, sharp claws. | III IV |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Mega Kick | TM05 | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | I |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | II III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | I II III IV |
| Body Slam | TM08 | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | I |
| Take Down | TM09 | normal | physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | I |
| Double-Edge | TM10 | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | I |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | II III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Submission | TM17 | fighting | physical | 80 | 80% | 25 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | I |
| Counter | TM18 | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | I |
| Seismic Toss | TM19 | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | I |
| Rage | TM20 | normal | physical | 20 | 100% | 20 | While this move is in use, it gains attack power each time the user is hit in battle. | I |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| SolarBeam | TM22 | grass | special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | IV |
| Dragon Rage | TM23 | dragon | special | n/a | 100% | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | I |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | II III IV |
| DragonBreath | TM24 | dragon | special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | II |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | II III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | I II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Mimic | TM31 | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | I |
| Mud-Slap | TM31 | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | II |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | I II III IV |
| Reflect | TM33 | psychic | none | 0 | 100% | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | I |
| Bide | TM34 | normal | physical | n/a | 100% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | I |
| Flamethrower | TM35 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | III IV |
| Sandstorm | TM37 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | II |
| Fire Blast | TM38 | fire | special | 120 | 85% | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | I II III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Swift | TM39 | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | I II |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Defense Curl | TM40 | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | II |
| Skull Bash | TM40 | normal | physical | 100 | 100% | 15 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | I |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | I II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Steel Wing | TM47 | steel | physical | 70 | 90% | 25 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | II III IV |
| Fire Punch | TM48 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | II |
| Fury Cutter | TM49 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | II |
| Overheat | TM50 | fire | special | 140 | 90% | 5 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | III IV |
| Roost | TM51 | flying | none | 0 | 0% | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Dragon Pulse | TM59 | dragon | special | 90 | 100% | 10 | The foe is attacked with a shock wave generated by the user's gaping mouth. | IV |
| Will-O-Wisp | TM61 | fire | none | 0 | 75% | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Swords Dance | TM75 (TM03) | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | I IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| Substitute | TM90 (TM50) | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | I IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | I II III IV |
| Fly | HM02 | flying | physical | 90 | 95% | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | II III IV y |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | I II III IV |
| Defog | HM05 | flying | none | 0 | 0% | 15 | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| d p |
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Transfer Transfer from GBA via Pal Park |
| pp |
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Field |
| fr lg r b y |
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Evolve Evolves from Charmeleon |
| ru sa e xd co |
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Trade Via trading from FireRed or Leaf Green |
| g s c |
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Trade Via trading from Red, Blue or Yellow |
| Member: PokeMadness My Charizard MoveSet Heat Wave Flamethrower Blast burn Fire blast Level 40
21 Nov 09 21:31
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| Member: Pokemonvacation24 My Charizard's moveset is: Air Slash Blast Burn Heat Wave Flamethrower
31 Oct 09 09:33
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| Member: Charizard is awesome! My move set is: Blast Burn Air Slash Heat Wave Flamethrower
21 Oct 09 23:27
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| Member: T-K sometimes i think Charizard could have Fire/Dragon as itss type cause it looks like a dragon to me just my opinion
29 Sep 09 18:19
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| Member: sounder72 my charizard brave giga impact earthquake heat wave flamethrower
12 Jul 09 14:24
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| Member: adam0101 CHarzard: Nature:Brave/Up Attack(Needed)/ DOwn Speed(uneeded) 1. Air Slash/ Ground Killer 2. Heat Wave/ Great Fire move 3. dragon CLaw/Great Dragon move 4. Earthquake/ Demolish Rock and electric\ (DO NOT USE THE SUNNY DAY SOLAR BEAM COMBO, IT TAKES JUST AS LONG AS IT WOULD REGULARLY USING SOLAR BEAM)
8 Jul 09 14:03
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| Member: dinotrainer My level 100 charizard is awesome. Its strength along with blastoise and venusaur and you can kick ass! my charizard: blast burn rock smash flame thrower fly p.s.:click on my dinomon picture
22 Jun 09 03:59
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Member: destroyer96 definitely the best fire starter out of all of the games and maybe the best fire pokemon
9 May 09 12:55
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Member: IronFox722 Nature: Modest Item: flame plate/life orb moves: Flame thrower heat wave/fire blast roost/blast burn/willow wisp whatever you want just as long as its not fire so sad how charazard went from number 1 to five but i still have number 2 in my team p.s plz rate my pokemon team!!! p.s.s i know their pokedex numbers by hart!! 6,26,149,199,248,442 that was in order!!
27 Apr 09 16:48
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Member: steel dragons A really good Charizard is: Adamant/jolly nature (preferably jolly) EVS: Att-252, Speed-252, HP-4 Item: Salac Berry Moves: Fire Punch, Earthquake, Belly Drum, Subsitute What you do is this: You put the opposing pokemon to sleep with a diferent pokemon. Then, you switch out to Charizard. (assuming the foe stays asleep for two turns) You first use subsitute, then you use belly drum. Your HP has to be divisible by four; this strategy won't work otherwise. Anyway, after you do these moves, your attack will be maxed, you will have received a speed boost from the salac berry, and blaze would have kicked in, making fire punch very strong. Then, you start sweeping. As an added bonus, if your opponent stays asleep for three turns, then you would still have a subsitute. This strategy might be hard to pull off, but if you do it, then Charizard can be the ultimate sweeper.
2 Apr 09 09:11
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