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Pokedex :: Charizard Pokemon
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In-Game

8.4
From 277 votes
Wi-Fi Battle

7.9
From 240 votes
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Charizard

Type:
Fire / Flying
Species:
Flame
Catch Rate:
45 (Very Low)
Height:
5′07″ (1.7 m) (Very Low)
Weight:
199.5 (90.5 kg) (Very Low)
 
 
Ability:
Blaze
Egg Groups:
Monster / Dragon
Time to Hatch:
5120 (Very High Speed)
Gender:
87.5% ♂ 12.5% ♀
National Dex
6
Johto Dex
231
Hoenn Dex
208
Sinnoh Dex
-
It is said that Charizard's fire burns hotter if it has experienced harsh battles.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Sp. Att
Base Exp.:
209 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Red

Evolutions


Charmander
Basic

Charmeleon
Lv. 16

Charizard
Lv. 36

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.25 1 1 2 0.5 0.5 1 1 0.25 0 1 (2) 1 1 1 4 0.5 2

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Air Slash 1 flying special 75 95% 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch. IV
Dragon Claw 1 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. IV
Ember 1 fire special 40 100% 25 The foe is attacked with small flames. The target may also be left with a burn. I II III IV
Growl 1 normal none 0 100% 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. I II III IV
Heat Wave 1 fire special 100 90% 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. fr lg
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. I
Metal Claw 1 steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. fr lg
Scratch 1 normal physical 40 100% 35 Hard, pointed, and sharp claws rake the foe to inflict damage. I II III IV
Shadow Claw 1 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
SmokeScreen 1 normal none 0 100% 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. II IV ru sa e
Rage 20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. II ru sa e
Scary Face 27 normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. II III
Fire Fang 28 fire physical 65 95% 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. IV
Flamethrower 34 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. II III
Wing Attack 36 flying physical 60 100% 35 The foe is struck with large, imposing wings spread wide to inflict damage. II III IV
Slash 44 normal physical 70 100% 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. II III
Dragon Rage 54 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. II III
Fire Spin 64 fire special 15 70% 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. II III
Flare Blitz 66 fire physical 120 100% 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
AncientPower rock special 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once. II III IV
Beat Up dark physical 10 100% 10 The user gets all the party Pokemon to attack the foe. The more party Pokemon, the more damage. II III IV
Belly Drum normal none 0 100% 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. II III IV
Bite dark physical 60 100% 25 The foe is bitten with viciously sharp fangs. It may make the target flinch. II III IV
Crunch dark physical 80 100% 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. IV
Dragon Dance dragon none 0 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. III IV
Dragon Rush dragon physical 100 75% 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. IV
Flare Blitz fire physical 120 100% 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. IV
Metal Claw steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. IV
Outrage dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. II III IV
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. II III IV
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Blast Burn fire special 150 90% 5 The foe is razed by a fiery explosion. The user must rest on the next turn, however. fr lg
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Flamethrower fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. c
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Mega Kick normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. fr lg e
Mega Punch normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. fr lg e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. fr lg e
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. e
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. fr lg e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
DynamicPunch TM01 fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. II
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Mega Punch TM01 normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. I
Dragon Claw TM02 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. III IV
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Mega Kick TM05 normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. I
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. II III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. I II III IV
Body Slam TM08 normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. I
Take Down TM09 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. I
Double-Edge TM10 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. I
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. II III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Submission TM17 fighting physical 80 80% 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. I
Counter TM18 fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. I
Seismic Toss TM19 fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. I
Rage TM20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. I
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. IV
Dragon Rage TM23 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. I
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. II III IV
DragonBreath TM24 dragon special 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target. II
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. II III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. I II III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Mimic TM31 normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. I
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. I II III IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. I
Bide TM34 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. I
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. I II III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Swift TM39 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. I II
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Defense Curl TM40 normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. II
Skull Bash TM40 normal physical 100 100% 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. I
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. I II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Steel Wing TM47 steel physical 70 90% 25 The foe is hit with wings of steel. It may also raise the user's Defense stat. II III IV
Fire Punch TM48 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. II
Fury Cutter TM49 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. II
Overheat TM50 fire special 140 90% 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. III IV
Roost TM51 flying none 0 0% 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV
Will-O-Wisp TM61 fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Swords Dance TM75 (TM03) normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. I IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. I IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. I II III IV
Fly HM02 flying physical 90 95% 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. II III IV y
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. I II III IV
Defog HM05 flying none 0 0% 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV

Charizard Locations
d p
Transfer
Transfer from GBA via Pal Park
pp Field
fr lg r b y
Evolve
Evolves from Charmeleon
ru sa e xd co
Trade
Via trading from FireRed or Leaf Green
g s c
Trade
Via trading from Red, Blue or Yellow
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: PokeMadness
My Charizard MoveSet
Heat Wave
Flamethrower
Blast burn
Fire blast
Level 40

21 Nov 09 21:31
0
Member: Pokemonvacation24
My Charizard's moveset is:
Air Slash
Blast Burn
Heat Wave
Flamethrower

31 Oct 09 09:33
0
Member:
Charizard is awesome! My move set is: Blast Burn
Air Slash
Heat Wave
Flamethrower

21 Oct 09 23:27
0
Member: T-K
sometimes i think Charizard could have Fire/Dragon as itss type cause it looks like a dragon to me just my opinion
29 Sep 09 18:19
0
Member: sounder72
my charizard
brave
giga impact
earthquake
heat wave
flamethrower

12 Jul 09 14:24
1
Member: adam0101
CHarzard:
Nature:Brave/Up Attack(Needed)/ DOwn Speed(uneeded)

1. Air Slash/ Ground Killer
2. Heat Wave/ Great Fire move
3. dragon CLaw/Great Dragon move
4. Earthquake/ Demolish Rock and electric\
(DO NOT USE THE SUNNY DAY SOLAR BEAM COMBO, IT TAKES JUST AS LONG AS IT WOULD REGULARLY USING SOLAR BEAM)

8 Jul 09 14:03
1
Member: dinotrainer
My level 100 charizard is awesome. Its strength along with blastoise and venusaur and you can kick ass!
my charizard:
blast burn
rock smash
flame thrower
fly

p.s.:click on my dinomon picture

22 Jun 09 03:59
0
Member: destroyer96
definitely the best fire starter out of all of the games and maybe the best fire pokemon
9 May 09 12:55
0
Member: IronFox722
Nature: Modest
Item: flame plate/life orb
moves:
Flame thrower
heat wave/fire blast
roost/blast burn/willow wisp
whatever you want just as long as its not fire
so sad how charazard went from number 1 to five but i still have number 2 in my team

p.s
plz rate my pokemon team!!!

p.s.s
i know their pokedex numbers by hart!!
6,26,149,199,248,442
that was in order!!

27 Apr 09 16:48
-1
Member: steel dragons
A really good Charizard is:

Adamant/jolly nature (preferably jolly)
EVS: Att-252, Speed-252, HP-4
Item: Salac Berry
Moves:
Fire Punch, Earthquake, Belly Drum, Subsitute

What you do is this: You put the opposing pokemon to sleep with a diferent pokemon. Then, you switch out to Charizard. (assuming the foe stays asleep for two turns) You first use subsitute, then you use belly drum. Your HP has to be divisible by four; this strategy won't work otherwise. Anyway, after you do these moves, your attack will be maxed, you will have received a speed boost from the salac berry, and blaze would have kicked in, making fire punch very strong. Then, you start sweeping. As an added bonus, if your opponent stays asleep for three turns, then you would still have a subsitute. This strategy might be hard to pull off, but if you do it, then Charizard can be the ultimate sweeper.

2 Apr 09 09:11
0
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