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Pokedex :: Electivire Pokemon
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In-Game

8.2
From 85 votes
Wi-Fi Battle

8.0
From 83 votes
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Electivire

Type:
Electric
Species:
Thunderbolt
Catch Rate:
30 (Very Low)
Height:
5′11″ (1.8 m) (Very Low)
Weight:
305.6 (138.6 kg) (Very Low)
 
 
Ability:
Motor Drive
Egg Groups:
Humanshape
Time to Hatch:
6400 (High Speed)
Gender:
75% ♂ 25% ♀
National Dex
466
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
-
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Attack
Base Exp.:
199 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Yellow

Evolutions


Elekid
Basic

Electabuzz
Lv. 30

Electivire
Trade (Electirizer)

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 1 0.5 1 1 0.5 1 1 2 1 1 1 1 1 0.5 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Fire Punch 1 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. IV
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. IV
Low Kick 1 fighting physical n/a 100% 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. IV
Quick Attack 1 normal physical 40 100% 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. IV
ThunderShock 1 electric special 40 100% 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. IV
Swift 16 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. IV
Light Screen 25 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. IV
ThunderPunch 28 electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. IV
Discharge 37 electric special 80 100% 15 A flare of electricity is loosed to strike all Pokemon in battle. It may also cause paralysis. IV
Thunderbolt 43 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. IV
Screech 52 normal none 0 85% 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat. IV
Thunder 58 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. IV
Giga Impact 67 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Barrier psychic none 0 100% 30 The user throws up a sturdy wall that sharply raises its Defense stat. IV
Cross Chop fighting physical 100 80% 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. IV
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. IV
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. IV
Karate Chop fighting physical 50 100% 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio. IV
Meditate psychic none 0 100% 40 The user meditates to awaken the power deep within its body and raise its Attack stat. IV
Rolling Kick fighting physical 60 85% 15 The user cuts a quick spin and lashes out with a sharp kick. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. pl
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Electivire Locations
d p
Evolve
Evolves from Electabuzz
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: mcpondscum
Electivire is cool, only 1 weakness coz he is one of the best types
Mine knows
Thunder Punch (Signature move)
Ice Punch (For his only weakness)
Cross Chop (Pretty powerful pero pretty unreliable in a tight squeeze)
Earthquake (Doesn't really need an explanation)

29 Nov 08 04:06
1
Member: pok3mon 2
my elactrivire is a great for double battles because i used some item which boost my stats except speed but i have a jolteon and raichu with discharge with speeds it up with mine has
hidden power ice
thunder bolt
flamethrower
earthquake

25 Aug 08 02:05
-2
Member: the killer34
hes a awsome pokemon im just glad i have him in my team
{
nature:admant {
i sugest use thunder in
pokemon that use fly cause it
can hit
magnet
ice punce
thunder
rock cilmb
strenge

11 Aug 08 03:13
0
Member: Will d (mr ramdom)
Electivire should only have one moveset

Nature:Adamant/Jolly
Held Item:Expert Belt/Life Orb
Thunder Punch
Ice Punch
Earthquake
Cross Chop

it covers almost all weaknesses and can put a huge dent in anyones team

29 Jun 08 12:34
0
Member: sizemoreindian24
Electivire is a great pokemon. It deserves the following attacks.

Ice punch (so it can beat ground types)
Thunderpunch/Rain dance
Giga Impact
Thunder/Thunderbolt (you should only have thunder if you have rain dance)


14 Jun 08 10:12
0
Member: Destiny Glacia
with respect, baron645, but i disagree with you mixed attacker because the SpA stat is severly outclassed by the Atk one.

ExpertVire
@Expert Belt
Adamant
252Atk/252Spe
Thunderpunch
Icepunch
Cross Chop
EQ

This boasts great type coverage, scoring super effective hits on 13 of the 17 types. Life Orb gives you some extra power against those neutral to Electivire's attacks. However, possible Stealth Rock, Spikes and Sandstorm / Hail can rack up the residual damage, making Life Orb recoil somewhat unappealing. Expert Belt doesn't suffer from constant recoil and still gives Electivire's attacks some extra bite.


23 May 08 06:16
2
Member: Seth Vilo
I like this guy! I recently discovered its awesome stats and move-typing in my team making. Electivire's Sp. Attack is fairly mediocre, so I wouldn't use any special moves unless you plan on taking another team off guard. He's mainly Physical, and conveniently carries the popular Elemental Punches. In EV training, I max out his Speed and his Attack to give further sweeping ability, and give him an Adamant/Jolly nature.

I use the following move set: Thunderpunch, Ice Punch, Cross Chop, and Earthquake. The hold item that I use is Expert Belt, simply because of the coverage his moves have, and a little boost against those weak to them helps. Life Orb, Choice Band, or Leftovers could feasibly be used in its place, but I prefer to have a boost without HP loss or being locked into a single move. Do whatever fits your team best!

11 May 08 14:19
0
Member: flygonmaster06
My electivire is just a freakin beast with physical attacks. If this poke gets the first hit in its over unless you have a Skarmory, then im in trouble.
23 Apr 08 21:16
2
Member: gmoney7891
Electivire is a great pokemon and he is one of my favorites. He is a great attacker and has only one main weakness which is ground. The moves he should know are: Thunder, Giga Impact, Thunderbolt, and brick break. Those are the moves i have and they work out pretty well. Electivire is a great pokemon to have. If u dont know how to get an electirizer u just gotta have ur firered gamepack in and look around vallley windworks for an elekid and he will usually be holding one. I hope my tips will help u!
5 Mar 08 16:04
-1
Member: redbaron645
mixvire ftw.
Mixed Attacker Expert Belt / Life Orb Mild
Moveset
~ Thunderbolt
~ Flamethrower
~ Hidden Power Ice
~ Cross Chop

EVs
76 Atk / 252 SpA / 180 Spe

This set can surprise several common counters to the previous set, while still retaining excellent type coverage. Thunderbolt has a slightly higher damage output than Thunderpunch when both stats are maxed out, although it is only a difference of 2%. Flamethrower destroys Forretress and hits Bronzong hard, and also does a lot of damage to most Celebi, who generally focus on physical Defense rather than Special Defense. Hidden Power Ice does far more damage than Ice Punch to bulky Ground types such as Donphan and Hippowdon, who are both 2HKOed with a Life Orb, although Hippowdon has a chance of surviving against three Expert Belt hits (Donphan is 2HKOed regardless of your item choice). Cross Chop stops Blissey and Snorlax shutting Electivire down and also brings down Tyranitar.

Passing Nasty Plot boosts from Togekiss is a very effective strategy to employ alongside this version of Electivire.

straight from the analyses and pure gold.

30 Dec 07 20:47
0
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