| National Dex 448 |
Johto Dex - |
Hoenn Dex - |
Sinnoh Dex 116 |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Dark Pulse | 1 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Detect | 1 | fighting | none | 0 | 100% | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Foresight | 1 | normal | none | 0 | 100% | 5 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | IV |
| Metal Claw | 1 | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | IV |
| Quick Attack | 1 | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | IV |
| Counter | 6 | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | IV |
| Force Palm | 11 | fighting | physical | 60 | 100% | 10 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | IV |
| Feint | 15 | normal | physical | 50 | 100% | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | IV |
| Bone Rush | 19 | ground | physical | 25 | 80% | 10 | The user strikes at the foe with a hard bone two to five times in a row. | IV |
| Metal Sound | 24 | steel | none | 0 | 85% | 40 | A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. | IV |
| Me First | 29 | normal | none | 0 | 0% | 20 | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | IV |
| Swords Dance | 33 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Aura Sphere | 37 | fighting | special | 90 | 0% | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | IV |
| Close Combat | 42 | fighting | physical | 120 | 100% | 5 | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. | IV |
| Dragon Pulse | 47 | dragon | special | 90 | 100% | 10 | The foe is attacked with a shock wave generated by the user's gaping mouth. | IV |
| ExtremeSpeed | 51 | normal | physical | 80 | 100% | 5 | The user charges the foe at blinding speed. This attack always goes before any other move. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Agility | psychic | none | 0 | 100% | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | IV |
| Bite | dark | physical | 60 | 100% | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | IV |
| Blaze Kick | fire | physical | 85 | 90% | 10 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | IV |
| Bullet Punch | steel | physical | 40 | 100% | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. | IV |
| Cross Chop | fighting | physical | 100 | 80% | 5 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | IV |
| Crunch | dark | physical | 80 | 100% | 15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | IV |
| Detect | fighting | none | 0 | 100% | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Hi Jump Kick | fighting | physical | 100 | 90% | 20 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | IV |
| Iron Defense | steel | none | 0 | 100% | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | IV |
| Low Kick | fighting | physical | n/a | 100% | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | IV |
| Mind Reader | normal | none | 0 | 100% | 5 | The user senses the foe's movements with its mind to ensure its next attack does not miss. | IV |
| Sky Uppercut | fighting | physical | 85 | 90% | 15 | The user attacks the foe with an uppercut thrown skyward with force. | IV |
| Vacuum Wave | fighting | special | 40 | 100% | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | IV |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | IV |
| Water Pulse | TM03 | water | special | 60 | 100% | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | IV |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | IV |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | IV |
| Psychic | TM29 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Dragon Pulse | TM59 | dragon | special | 90 | 100% | 10 | The foe is attacked with a shock wave generated by the user's gaping mouth. | IV |
| Drain Punch | TM60 | fighting | physical | 60 | 100% | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Poison Jab | TM84 | poison | physical | 80 | 100% | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Flash Cannon | TM91 | steel | special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | IV |
| Rock Climb | HM08 | normal | physical | 90 | 85% | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | IV |
| Member: Knightmare Whats does it meen to get riolu to lucario by "Happy (Day)" ?
7 Nov 09 12:54
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| Member: sounder72 my lucario is amazing. on wifi it took down four level 100 pokemon in a row with this moveset: close combat aura sphere psyichic eathquake
31 Aug 09 11:27
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Member: Will d (mr ramdom) lucario has the potiantal to be very dangerous he can be both a Sp.Sweeper or a Ph.Sweeper Ph.Sweeping Lucario: EVs: HP:6 Atk:252 Spd:252 Nature:Jolly/Adamant Held Item:Life Orb/Choice Band Close Combat(Powerful STAB move) ExtreameSpeed(to strike first against a fragile pokemon or a pokemon with hardly any HP left or when your about to die) Stone Edge/Crunch Swords Dance(power up your Attack) Sp.Sweeping Lucario: EVs: HP:6 Sp.Atk:252 Spd:252 Nature:Timid/Modest Held Item:Choice Specs/Wise Glasses Aura Sphere(Powerful STAB move) Shadow Ball/Psychic/Dragon Pluse Hidden Power-Rock/Hidden Power-Ice Vacuum Wave(STAB and to strike first against a fragile pokemon or a pokemon with hardly any HP left or when your about to die)
11 Aug 09 06:13
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Member: Seth Vilo Lucario can have physical, special or both types of attacks, being so versatile and unpredictable. His most famous and most common moveset, however, is the menacing Swords Dance sweeper. After one Swords Dance, Lucario can OHKO the super defensive Skarmory using a STAB neutral Close Combat. There are many options for the Swords Dance set as well, mainly in the last moveslot. Here's and example, and one that I use to great success: Lucario @Life Orb Inner Focus Jolly(+Speed, -Sp. Attack) -or- Adamant(+Attack, -Sp. Attack) EV's: 4 Defense, 252 Attack, 252 Speed -Close Comabt -Extremespeed -Crunch/Ice Punch -Swords Dance I use Crunch for ghosts that take Extremespeed and Close Combat, but Ice Punch can work as well. It gives it something to his its greatest counter, Gliscor, with. One turn of set up is all you need, and this can single-handedly win you a battle. He's best saved for last, though, to take your opponent completely off guard and weaken whatever they have left. He works well paired with something that's weak to Rock or Dark moves, being the only Pokemon who 4x resists those moves. The opponent has a Tyranitar, for example, and you have a Gengar or Latias. While they use Crunch, you switch in Lucario to take the hit, and Swords Dance while they probably switch out, and proceed to sweep. It also pairs well with Salamence, who covers Lucario's three weaknesses perfectly, and Lucario resists Salamence's weaknesses. Salamence can come into the battle early and take out many things, and wounding others, letting Lucario sweep easier when his turn comes about. For an example of this synergy, come check out how I use the two on my Riley Mania team: http://pokemon.supercheats.com/team.php?id=11842 There are all sorts of sets for the Aura Wielding Jackal, and all can work effectively. I'm simply posting what I know to be true: The Swords Dancer can strike fear into the hearts of many battlers, and can be a great addition to any team.
28 Jun 09 21:57
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| Member: eman1000 I HAVE A LUCARIO AND HIS MOVESET IS EXTREMESPEED STONE EDGE PSYCHIC AURA SPHERE AND IT WORKED 4 ME GREAT
17 Jun 09 19:55
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| Member: Carbon Poison At first I was sceptical in regards to Lucario but I have really come up with a good layout for him: Blackbelt-Ups fighting type moves Aura Sphere-No Misses and is a standard move for any regular pokemon. Close Combat-For nuking opponents Ice Punch-For taking out Ground and Rock pokemon and it also aids in killing pesky flying and grass pokemon Foresight/Shadow Claw-Mainly for dealing with ghost pokemon but shadow claw can be used to take on psychic aswell.
9 Jun 09 18:53
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| Member: Sandy 501 My lucario knows: Focus blast, iron tail, close combat and focus punch!
25 May 09 13:39
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| Member: Gamingmaster16 Having dragon pulse is not the best idea. Since dragon type attacks are only super effective toward dragon type pokemon give him ice punch which is not only super effective against dragon it is also super effective against grass, ground, and flying.
19 May 09 17:54
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| Member: qazpalm my lucario substitute reversal swords dance earthquake
18 May 09 22:06
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| Member: Gamingmaster16 lucario is by far my favorite pokemon. the moves that i gave him are: Aura Sphere Focus Blast Ice Punch Earthquake Im kinda on the fence with focus blast. if any one can give me a good move to put in its place tell me on the comments for my team; and rate it while you're there.
15 May 09 18:04
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