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Pokedex :: Bronzong Pokemon
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Rate This Pokemon
In-Game

7.7
From 35 votes
Wi-Fi Battle

7.8
From 35 votes
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Bronzong

Type:
Steel / Psychic
Species:
Bronze Bell
Catch Rate:
90 (Low)
Height:
4′03″ (1.3 m) (Very Low)
Weight:
412.3 (187.0 kg) (Low)
 
 
Ability:
Levitate/ Heat Proof
Egg Groups:
Mineral
Time to Hatch:
5120 (Very High Speed)
Gender:
Genderless
National Dex
437
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
89
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
1 * Defense
1 * Sp. Def
Base Exp.:
188 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Green

Evolutions


Bronzor
Basic

Bronzong
Lv. 33

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 0.5 1 1 2 0.5 1 (0) 0.5 2 0.5 0.5 0 0.25 0.5 0.5 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Confusion 1 psychic special 50 100% 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. IV
Hypnosis 1 psychic none 0 70% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. IV
Imprison 1 psychic none 0 100% 10 If the foe knows any move also known by the user, the foe is prevented from using it. IV
Rain Dance 1 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Sunny Day 1 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. IV
Confuse Ray 14 ghost none 0 100% 10 The foe is exposed to a sinister ray that triggers confusion. IV
Extrasensory 19 psychic special 80 100% 30 The user attacks with an odd, unseeable power. It may also make the foe flinch. IV
Iron Defense 26 steel none 0 100% 15 The user hardens its body's surface like iron, sharply raising its Defense stat. IV
Safeguard 30 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. IV
Block 33 normal none 0 100% 5 The user blocks the foe's way with arms spread wide to prevent escape. IV
Gyro Ball 38 steel physical n/a 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. IV
Future Sight 43 psychic special 80 90% 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy. IV
Faint Attack 50 dark physical 60 100% 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. IV
Payback 61 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Heal Block 67 psychic none 0 100% 15 The user prevents the foe from using any HP-recovery moves for five turns. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Skill Swap TM48 psychic none 0 100% 10 The user employs its psychic power to exchange abilities with the foe. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Explosion TM64 normal physical 250 100% 5 The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Recycle TM67 normal none 0 100% 10 The user recycles a single-use item that has been used in battle so it can be used again. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Rock Polish TM69 rock none 0 0% 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Gyro Ball TM74 steel physical n/a 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Dream Eater TM85 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Flash Cannon TM91 steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. IV
Trick Room TM92 psychic none 0 0% 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV

Bronzong Locations
d p
Common
Mt. Coronet, Turnback Cave
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: Glacia
bladekin99,it CAN learn Trick Room and Explosion and it is possible to get these TMs in the game,you get Trick Room from a clown near the resturant in a house and Explosion from Game Corner when you get 10 uninterrupted bonus rounds(Not to boast,but I've got both).
I don't have one of those,I personally hate anything that does not have a great speed stat,but I would put this move set:
Ability:Levitate
Brave nature
Gyro Ball(It's made for this,like Seth Vilo said)
Trick room(if you want to attack first)
Earthquake/Hypnosis(takes care of all fire types/in pair with Dream Eater)
Payback/Dream Eater(if the foe attcks first,100power/in pair with Hypnosis)

8 Jun 09 11:24
0
Member: bladekin99
it can't learn explosion Buddy-Ray or trick room unless you get a TM and you can't get a TM explosion or a TM trick room and even if you can there super hard to find and i doubt you even have those TM's i bet your just saying your dream moveset
1 Jun 09 09:28
0
Member: bam _bam
mine is the following
BRONZONG
ITEM>LAGGIN TAIL
MOVESET>EARTHQUAKE
PAYBACK
GYRO BALL
TRICK ROOM RATE MY TEAM AND LEAVE A COMMENT

22 Dec 08 11:23
1
Member: jgarrett69
good pokemon my moveset is
gyro ball
hypnoises
earthquake
flash cannon

choice band

20 Aug 08 21:32
1
Member: Buddy-Ray
Extremely good pokemon with great potential. Mine is this.
Moves: Trick Room, Gyro Ball, Explosion, and Psychic
252 Attack EV's, and 252 for Special defense.
Brave Nature holding Iron Ball. Hope you try it.

3 Aug 08 13:13
0
Member: Will d (mr ramdom)
a very good Wall balenced out on HP, Attack and Defences the Speed just adds to the danger belive it or not a reconend one
Nature:Relaxed/Sassy
Held Item:Leftovers/Shell Bell
Gyro Ball
Earthquake/Trick Room
Stealth Rock/Confuse Ray
Toxic

brillent Wall and can dish out some good damage aswell

28 Jul 08 09:07
0
Member: juggalo_warrior_boy
hes great for A wall
7 Jul 08 20:51
-1
Member: Seth Vilo
This thing is what Gyro Ball was made for! It's really low speed makes that move's base power kick up really high against almost anything. Add in a speed reducing nature and 0 speed EV's and IV's, and that move can do a lot. It works really well as either a physical or a special wall, depending on what you need more for your team. Mine is a physical wall, and takes a lot to get rid of, even if it's hit with super-effective fore moves. All it needs is a better way to recover HP than Leftovers, such as Wish support, and Bronzong is great! Here's what mine is:

Nature: Relaxed
EV's: 252 HP, 128 Attack, 128 Defense

Moves:
Gyro Ball
Earthquake
Stealth Rock
Hypnosis

As I said above, you can change the nature or EV's to make it a Sp. wall instead. If you do that, make it a Sassy nature to raise Sp. Defense and lower Speed. Try to get as close to 0 Speed IV's on either one so crank up Gyro Ball as much as possible.

5 Jul 08 14:01
-1
Member: pok3mon 2
this pokemon is a life save when goin up the mt coronet catch one and teach it dream eater and make it remember hpnosis and it will help u on the elite four if u raise your pokemon to be at the same level
13 May 08 05:22
-2