Enter name or dex number, if number, then please select the dex:
Pokedex :: Infernape Pokemon
Pokemon details, any values of category is hyperlinks...

Home | Diamond Guide | Search Pokemon | Compare | Move Finder | Top Pokemon | My Teams | Top Trainers | Featured Pokemon

<<   Monferno Piplup   >>


Rate This Pokemon
In-Game

8.4
From 127 votes
Wi-Fi Battle

7.8
From 100 votes
Register a free account on SuperCheats.com to vote for rate pokemons.

Add this Pokemon
to my Team
Register a free account on SuperCheats.com to use features such as 'My Team' which allows you to create, rate, compare and display your Pokemon teams, compare them to other member's teams and get them rated.



Infernape

Type:
Fire / Fighting
Species:
Flame
Catch Rate:
45 (Very Low)
Height:
3′11″ (1.2 m) (Very Low)
Weight:
121.3 (55.0 kg) (Very Low)
 
 
Ability:
Blaze
Egg Groups:
Ground / Humanshape
Time to Hatch:
5120 (Very High Speed)
Gender:
87.5% ♂ 12.5% ♀
National Dex
392
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
6
It uses a special kind of martial arts involving all its limbs. Its fire never goes out.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
1 * Attack
1 * Sp. Att

1 * Speed
Base Exp.:
209 (Very High)
Happiness:
70 (Very Low)
Growth Rate:
Medium
Color:
Brown

Evolutions


Chimchar
Basic

Monferno
Lv. 14

Infernape
Lv. 36

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.25 0.5 1 1 1 0.5 2 1 0.5 2 0.5 (1) 1 1 2 1 0.5 2

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Ember 1 fire special 40 100% 25 The foe is attacked with small flames. The target may also be left with a burn. IV
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. IV
Scratch 1 normal physical 40 100% 35 Hard, pointed, and sharp claws rake the foe to inflict damage. IV
Taunt 1 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Mach Punch 14 fighting physical 40 100% 30 The user throws a punch at blinding speed. It is certain to strike first. IV
Fury Swipes 17 normal physical 18 80% 15 The foe is raked with sharp claws or scythes for two to five times in quick succession. IV
Flame Wheel 21 fire physical 60 100% 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. IV
Feint 29 normal physical 50 100% 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. IV
Punishment 33 dark physical n/a 100% 5 This attack's power increases the more the foe has powered up with stat changes. IV
Close Combat 41 fighting physical 120 100% 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. IV
Fire Spin 45 fire special 15 70% 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. IV
Calm Mind 53 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Flare Blitz 57 fire physical 120 100% 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Blaze Kick fire physical 85 90% 10 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. IV
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. IV
Double Kick fighting physical 30 100% 30 The foe is quickly kicked twice in succession using both feet. IV
Encore normal none 0 100% 5 The user compels the foe to keep using only the move it last used for two to six turns. IV
Fake Out normal physical 40 100% 10 An attack that hits first and makes the target flinch. This move works only on the first turn. IV
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. IV
Focus Energy normal none 0 100% 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. IV
Heat Wave fire special 100 90% 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. IV
Helping Hand normal none 0 100% 20 A move that boosts the power of the ally's attack in a Double Battle. IV
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Blast Burn fire special 150 90% 5 The foe is razed by a fiery explosion. The user must rest on the next turn, however. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. IV
Overheat TM50 fire special 140 90% 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Will-O-Wisp TM61 fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
U-Turn TM89 bug physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Infernape Locations
d p
Evolve
Evolves from Monferno
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

Register a free account on SuperCheats.com to use this features
Sorting: Top Rated | Newest | Oldest
Member: muddy1123
mine ius lv 100
shadow claw
blast burn
close combat
rock climb
gonna get rid off rock clime and teach stone edge or summut

22 Nov 09 13:49
0
Member: Will d (mr ramdom)
Infernape is better as a mixed sweeper
Nature:Naughty/Lonely/Mild/Rash/Naive/Hasty
Held Item:Life Orb
EVs:Atk:129/Sp.Atk:129/Spd:252
Flamethrower
Close Combat
T-Bolt/Thunder Punch
EQ/Stone Edge/U-Turn

8 Nov 09 07:32
0
Member: supabad
This is the best stats for Infernape in my opinion:

Infernape Lvl 100
Stat: any

MOveset:

ThunderPunch
ShadowClaw
Grass Knot
CloseCombat

16 Oct 09 14:22
0
Member: ditto21
my infernape owns its level 65 and can beat cynthias milotic in one attack
heres my moveset
flamethrower: good accuracy, power and pp
blastburn: for stronger pokemon or for the last in a battle
close combat: covers its rock and ground weakness
and thunderpunch: covers its flying and water weaknesses

22 Aug 09 05:45
0
Member: ppearlrocks
Infernape was my starter in Platinum level60 moves Flare Blitz, Aerial Ace,Flame Wheel,Cross Chop
11 Jul 09 13:42
0
Member: pokeking44
THIS IS THE BEST POKEMON EVER!!!!
mine knows

flamethrower
mach punch
fire blast
shadow claw

lvl 100

teach it shadow claw, you can take out all of Lucian's team with it.

24 May 09 17:45
0
Member: bladekin99
my infernape is level 100 and it can defeat the elite 4 and the champion without needing a potion! It has docile nature and 276 hp here are it's moves:

Flame wheel (takes care of nooby pokemon)
close combat (to cover it's 2 weaknesses rock and ground)
Fire Blast (a back-up fire move that needs no rest)
Blast Burn (i use this on the final pokemon or a real hard pokemon)

If you have an infernape with these moves you can beat the poemon league as many times as you want without needing to heal! (unless you do it about 50 times in a row!)

16 May 09 11:29
2
Member: pokesavage
a good moveset for infernape would be:
Flare Blitz
Thunderbolt/Thunder Punch
U-Turn/grass knot
Close Combat
It's good to have the best moves for his types(Flare Blitz/Close Combat) than it's also good to have moves for his weaknesses(Thunderbolt/Thunder Punch for the water types and the flying types) now it's good to have grass knot because a lot of ground types are heavy and this would do some good damage, but u-turn can help with strategy because if they throw out a psychic this move can do some good damage and then you can switch out to a stronger pokemon and it can also help in case they throw out a pokemon infernape can't handle this move can do damage than switch out to someone better

14 May 09 16:40
-1
Member: exploding typhoon
I noticed that not very many people have movesets that cover all his weaknesses. So I'm posting my moveset for him. If you see ANY problems with it please tell me.

Flamethrower/Flare Blitz
Grass Knot
Thunder Punch/Thunderbolt
Shadow Claw/Close Combat

Flametrower's a good move or you could use Flare Blitz if your Infernape has higher Atk. than Sp.Atk and they get an extra boost due to STAB.
Grass Knot is there because not only are most Ground types really heavy, they also usually have a second Rock or Water type making it even more powerful. Most Water types aren't very heavy though which is where your Electric move comes in. If you use Flamethrower I would recomennd using Thunder Punch, and vice-versa.
Shadow Claw can take out any powerful Pyschic types thrown your way. And finally you could use Close Combat if you want a powerful Fighting move with STAB

5 May 09 18:38
0
Member: cryptidhunter
Infernape is a super cool pokemon to have on your team.
My Infernape's moves are:
Blast Burn
Mach Punch
Flamethrower
Close Combat

1 May 09 16:52
0
[12 3 4 5  >   >>