| National Dex 373 |
Johto Dex - |
Hoenn Dex 189 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Bite | 1 | dark | physical | 60 | 100% | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | III IV |
| Fire Fang | 1 | fire | physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | IV |
| Headbutt | 1 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | III IV |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | III IV |
| Rage | 1 | normal | physical | 20 | 100% | 20 | While this move is in use, it gains attack power each time the user is hit in battle. | III IV |
| Thunder Fang | 1 | electric | physical | 65 | 95% | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | IV |
| Focus Energy | 21 | normal | none | 0 | 100% | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | III |
| Ember | 25 | fire | special | 40 | 100% | 25 | The foe is attacked with small flames. The target may also be left with a burn. | III IV |
| Protect | 30 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | III IV |
| Zen Headbutt | 37 | psychic | physical | 80 | 90% | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | IV |
| DragonBreath | 38 | dragon | special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | III |
| Scary Face | 47 | normal | none | 0 | 90% | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. | III |
| Fly | 50 | flying | physical | 90 | 95% | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | III IV |
| Crunch | 61 | dark | physical | 80 | 100% | 15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | III |
| Dragon Claw | 79 | dragon | physical | 80 | 100% | 15 | The user slashes the foe with huge, sharp claws. | III |
| Double-Edge | 93 | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | III |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Barrier | psychic | none | 0 | 100% | 30 | The user throws up a sturdy wall that sharply raises its Defense stat. | ru sa |
| Belly Drum | normal | none | 0 | 100% | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | III |
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ru sa |
| Confuse Ray | ghost | none | 0 | 100% | 10 | The foe is exposed to a sinister ray that triggers confusion. | ru sa |
| Dragon Dance | dragon | none | 0 | 100% | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | III IV |
| Dragon Rage | dragon | special | n/a | 100% | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | III IV |
| Dragon Rush | dragon | physical | 100 | 75% | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | IV |
| Fire Fang | fire | physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | IV |
| Hydro Pump | water | special | 120 | 80% | 5 | The foe is blasted by a huge volume of water launched under great pressure. | III IV |
| Mud Sport | ground | none | 0 | 100% | 15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | ru sa |
| Refresh | normal | none | 0 | 100% | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. | ru sa |
| Shadow Claw | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Supersonic | normal | none | 0 | 55% | 20 | The user generates odd sound waves from its body. It may confuse the target. | ru sa |
| Thrash | normal | physical | 90 | 100% | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. | III IV |
| Twister | dragon | special | 40 | 100% | 20 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Defense Curl | normal | none | 0 | 100% | 40 | The user curls up to conceal weak spots and raise its Defense stat. | e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| Draco Meteor | dragon | special | 140 | 90% | 5 | Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. | IV |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Rollout | rock | physical | 30 | 90% | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | pl |
| Dragon Claw | TM02 | dragon | physical | 80 | 100% | 15 | The user slashes the foe with huge, sharp claws. | III IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | III IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | III IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | III IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | III IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | III IV |
| Flamethrower | TM35 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | III IV |
| Fire Blast | TM38 | fire | special | 120 | 85% | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | III IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | III IV |
| Steel Wing | TM47 | steel | physical | 70 | 90% | 25 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | III IV |
| Roost | TM51 | flying | none | 0 | 0% | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Dragon Pulse | TM59 | dragon | special | 90 | 100% | 10 | The foe is attacked with a shock wave generated by the user's gaping mouth. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | III IV |
| Fly | HM02 | flying | physical | 90 | 95% | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | III IV |
| Defog | HM05 | flying | none | 0 | 0% | 15 | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | III IV |
| p ru sa e |
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Evolve Evolves from Shelgon |
| d |
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Trade Trade with Pearl or transfer from any GBA game |
| pp |
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Mountain |
| fr lg co |
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Trade Via trading from Ruby, Sapphire, Emerald or XD |
| xd |
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One Cipher Admin Eldes - Citadark Isle |
| Member: bladekin99 shakerman my salmence has helped me alot in game but i ave plasyed wit his moves a bit and i swapped thunder fang for fly slamence does have high special attack too.
17 Oct 09 10:50
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| Member: silvermasamune i made a few changes to my moveset EQ brick break outrage iron defense(move tutor)might change
24 Sep 09 19:52
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| Member: shakerman do NOT make a Salamence like Bladkin99's, Salamence is for attack, not special attack like flamethrower
21 Sep 09 16:16
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| Member: silvermasamune SALAMENCE is my FAV pokemon EVAH.better power than lots of pokemon,including speed.MY moveset is...... stone-edge EQ fire-blast outrage EVS 4HP/252ATK/252SPD PLEASE RATE MY TEAM (TEAM MASAMUNE)
25 Jul 09 11:08
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| Member: monkebrothr Asof platinim salmnccould learn outrage as a tutor,for shards
1 Jul 09 18:28
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| Member: MetallicaRox43 I have captured and trained every non-legendary(ds action replay) dragon type pokemon and Salamence is my favorite. Salamence, Garchomp, and Dragonite are all members of the 7 non-legendary pokemon whose stats are about double the average pokemon.
1 Jul 09 07:57
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| Member: bladekin99 here are my moves: earthquake thunder fang flamethrower dragon claw or draco meteor(i reccomend dragon claw as it does not lower the special attack stat) these moves rock in battle
20 Jun 09 13:42
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Member: steel dragons A good Salamence is like this: Nature: Jolly EVs: Att: 252, Speed: 252, HP: 4(depends of HP IVs here) Item: Salac Berry Moves: Dragon Claw, Fire Fang/earthquake, Belly Drum, Subsitute You start by putting the foe to sleep. Then, you switch to Salamence. You first use subsitute, then you use belly drum, then you start sweeping. You would use dragon claw most of the time, but you would use fire fang or earthquake aganist steel types (who resist dragon claw. If you could set up this strategy, then it would probably destroy many opponents with its boosted attack and speed stats.
2 Apr 09 09:21
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| Member: MacroNerd I can make a btter use for salamence try this it WORKS "Specs"mence Item/ Choice specs Draco Meteor Dragon Pulse Flamethrower Hydro Pump (egg move from horsea and the like) EVS 252 in Spec Attk/ 252 in Speed and 6 in HP
20 Mar 09 04:58
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| Member: CHK19 Salamence is an awesome choice, My bro uses one and I use Dragonite.
16 Mar 09 14:19
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