| National Dex 248 |
Johto Dex 246 |
Hoenn Dex 383 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Bite | 1 | dark | physical | 60 | 100% | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | II III IV |
| Fire Fang | 1 | fire | physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | IV |
| Ice Fang | 1 | ice | physical | 65 | 95% | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | IV |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | II III IV |
| Sandstorm | 1 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | II III IV |
| Screech | 1 | normal | none | 0 | 85% | 40 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | II III IV |
| Thunder Fang | 1 | electric | physical | 65 | 95% | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | IV |
| Rock Slide | 22 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | II III |
| Dark Pulse | 28 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Thrash | 29 | normal | physical | 90 | 100% | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. | II III |
| Payback | 34 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Scary Face | 38 | normal | none | 0 | 90% | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. | II III |
| Crunch | 47 | dark | physical | 80 | 100% | 15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | II III |
| Stone Edge | 54 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Earthquake | 61 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | II III |
| Hyper Beam | 75 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| AncientPower | rock | special | 60 | 100% | 5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | II III IV |
| Assurance | dark | physical | 50 | 100% | 10 | If the foe has already taken some damage in the same turn, this attack's power is doubled. | IV |
| Curse | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | III IV |
| Dragon Dance | dragon | none | 0 | 100% | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | III IV |
| Focus Energy | normal | none | 0 | 100% | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | II III IV |
| Iron Defense | steel | none | 0 | 100% | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | IV |
| Iron Head | steel | physical | 80 | 100% | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. | IV |
| Outrage | dragon | physical | 120 | 100% | 15 | The user rampages and attacks for two to three turns. However, it then becomes confused. | II III IV |
| Pursuit | dark | physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | II III IV |
| Stomp | normal | physical | 65 | 100% | 20 | The foe is stomped with a big foot. It may also make the target flinch. | II III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | fr lg e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | e |
| Flamethrower | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | c |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Ice Beam | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | c |
| Mega Kick | normal | physical | 120 | 75% | 5 | The foe is attacked by a kick launched with muscle-packed power. | fr lg e |
| Mega Punch | normal | physical | 80 | 85% | 20 | The foe is slugged by a punch thrown with muscle-packed power. | fr lg e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Rock Slide | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | fr lg e |
| Seismic Toss | fighting | physical | n/a | 100% | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | fr lg e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Thunder Wave | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | fr lg e |
| Thunderbolt | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | c |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| DynamicPunch | TM01 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | II |
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Dragon Claw | TM02 | dragon | physical | 80 | 100% | 15 | The user slashes the foe with huge, sharp claws. | III IV |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Water Pulse | TM03 | water | special | 60 | 100% | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | III IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | II III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | II III IV |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | pl |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | II III IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | III IV |
| Ice Beam | TM13 | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Blizzard | TM14 | ice | special | 120 | 70% | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | III IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | II III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | II III IV |
| DragonBreath | TM24 | dragon | special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | II |
| Thunderbolt | TM24 | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | III IV |
| Thunder | TM25 | electric | special | 120 | 70% | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | III IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | II III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Mud-Slap | TM31 | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | II |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | II III IV |
| Flamethrower | TM35 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | III IV |
| Sandstorm | TM37 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | II III IV |
| Fire Blast | TM38 | fire | special | 120 | 85% | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | II III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | III IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | III IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Detect | TM43 | fighting | none | 0 | 100% | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Fire Punch | TM48 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | II |
| Fury Cutter | TM49 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | II |
| Nightmare | TM50 | ghost | none | 0 | 100% | 15 | A sleeping foe is shown a nightmare that inflicts some damage every turn. | II |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Dragon Pulse | TM59 | dragon | special | 90 | 100% | 10 | The foe is attacked with a shock wave generated by the user's gaping mouth. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Rock Polish | TM69 | rock | none | 0 | 0% | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Avalanche | TM72 | ice | physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | IV |
| Thunder Wave | TM73 | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | IV |
| Stealth Rock | TM76 | rock | none | 0 | 0% | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | II III IV |
| Surf | HM03 | water | special | 95 | 100% | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | II III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | II III IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| Rock Climb | HM08 | normal | physical | 90 | 85% | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | IV |
| d p fr lg g s c |
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Evolve Evolves from Pupitar |
| pp |
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Mountain |
| ru sa e xd |
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Trade Via trading from FireRed, Leaf Green or Colosseum |
| co |
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One Cipher Head Evice - Realgam Tower |
| Member: silvermasamune pokemonfan1997 it has to be HACKED for a tyranitars attack to be 550 tyranitar can only reach maximum of 404(EV Trained) i know because i own one myself RATE TEAMS PLEASE!!!!!
10 Oct 09 13:13
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Member: PokemonFan1997 Im new to Supercheats, but in platinum i Have an invincible Lvl.100 that has never ben defeated except n the battle frontier where it is dropped down to Lvl.50. Its attack is 550 without hacking.
18 Jul 09 21:52
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| Member: undfeated My Tyranitar maybe only level 82 but I had moves taught to it so that it won't have to worry about his weaknesses. When I taught Tyranitar these moves I knew that he would be invincible. No one has ever beaten me with my Tyranitar. They are: Ice Beam Surf Thunderbolt Aerial Ace
3 Jun 09 10:49
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| Member: bam _bam TYRANITAR NATURE > ADAMANT/JOLLY ITEM>LIFE ORB / BABIRI BERRY / LEFTOVERS MOVESET >DRAGON DANCE CRUNCH STONE EDGE FIRE PUNCH / AQUA TAIL EVS . 6 HP / 252 ATK / 252 SPEED
27 May 09 14:56
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Member: Legend_Trainer In a double battle,a Tyranitar can be put next to a Pokemon who has Sand Veil ability to raise that Pokemon's evasion. This doesn't help much, I think. But it's still a TRAINER TIP!
22 Apr 09 08:07
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Member: Mused Ability raises it's Special Defence by 50% the second he's sent out. As far as I'm concerned, that makes Tyranitar a total beast. Unless your opponent has a decent STAB'd fighting attack. Then you're screwed. :) Tyranitar is awesome, that is all.
9 Apr 09 08:48
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| Member: pokesavage tyranitar is sick the only thing that sucks is how much he's weak by fighting attacks but he makes up for it by being hella strong i have two tyranitars the first one is etiher holding soft sand or hard stone and the second one would hold either soft sand or magnet first move set: second move set: dragon dance thunder fang earthquake earthquake stone edge aerial ace dark pulse dark pulse
1 Apr 09 17:08
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| Member: pokemontorcoal my tyranitar is great hold soft sand moves eathquake dark pulse stone edge shock wave (this one work at the perfection) nobody can take my pokemon out!!!!!
24 Feb 09 11:49
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| Member: Only thing that lets this guy down is his absoulutely pathetic ability. Mine knows Crunch Earthquake Stone Edge Aerial Ace
29 Nov 08 04:12
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Member: pok3mon 2 this pokemon is ruthless if its been baton passed it should have these moves earthquake avalanche / payback if u decide not to do baton pass or u can have a stat booster move like dragon dance giga impact for complete destruction dragon claw
23 Nov 08 08:04
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