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Pokedex :: Tyranitar Pokemon
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Rate This Pokemon
In-Game

8.3
From 146 votes
Wi-Fi Battle

8.1
From 132 votes
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Tyranitar

Type:
Rock / Dark
Species:
Armor
Catch Rate:
45 (Very Low)
Height:
6′07″ (2.0 m) (Low)
Weight:
445.3 (202.0 kg) (Low)
 
 
Ability:
Sand Stream
Egg Groups:
Monster
Time to Hatch:
10240 (Normal Speed)
Gender:
50% ♂ 50% ♀
National Dex
248
Johto Dex
246
Hoenn Dex
383
Sinnoh Dex
-
If it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Attack
Base Exp.:
218 (Very High)
Happiness:
35 (Very Low)
Growth Rate:
Slow
Color:
Green

Evolutions


Larvitar
Basic

Pupitar
Lv. 30

Tyranitar
Lv. 55

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
2 0.5 1 1 4 0.5 0.5 0.5 2 2 1 0.5 0.5 0 1 2 2

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Bite 1 dark physical 60 100% 25 The foe is bitten with viciously sharp fangs. It may make the target flinch. II III IV
Fire Fang 1 fire physical 65 95% 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. IV
Ice Fang 1 ice physical 65 95% 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze. IV
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. II III IV
Sandstorm 1 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II III IV
Screech 1 normal none 0 85% 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat. II III IV
Thunder Fang 1 electric physical 65 95% 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. IV
Rock Slide 22 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. II III
Dark Pulse 28 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Thrash 29 normal physical 90 100% 20 The user rampages and attacks for two to three turns. It then becomes confused, however. II III
Payback 34 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Scary Face 38 normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. II III
Crunch 47 dark physical 80 100% 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. II III
Stone Edge 54 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Earthquake 61 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. II III
Hyper Beam 75 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. II III

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
AncientPower rock special 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once. II III IV
Assurance dark physical 50 100% 10 If the foe has already taken some damage in the same turn, this attack's power is doubled. IV
Curse ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. III IV
Dragon Dance dragon none 0 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. III IV
Focus Energy normal none 0 100% 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. II III IV
Iron Defense steel none 0 100% 15 The user hardens its body's surface like iron, sharply raising its Defense stat. IV
Iron Head steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. IV
Outrage dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. II III IV
Pursuit dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. II III IV
Stomp normal physical 65 100% 20 The foe is stomped with a big foot. It may also make the target flinch. II III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Flamethrower fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. c
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Ice Beam ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. c
Mega Kick normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. fr lg e
Mega Punch normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. fr lg e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. fr lg e
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Thunder Wave electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. fr lg e
Thunderbolt electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. c

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
DynamicPunch TM01 fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. II
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Dragon Claw TM02 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. III IV
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. III IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. II III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. II III IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. pl
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. III IV
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. II III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. II III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. II III IV
DragonBreath TM24 dragon special 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target. II
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. III IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. II III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. II III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. II III IV
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II III IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. II III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Detect TM43 fighting none 0 100% 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Fire Punch TM48 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. II
Fury Cutter TM49 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. II
Nightmare TM50 ghost none 0 100% 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. II
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Rock Polish TM69 rock none 0 0% 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. II III IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. II III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. II III IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Tyranitar Locations
d p fr lg g s c
Evolve
Evolves from Pupitar
pp Mountain
ru sa e xd
Trade
Via trading from FireRed, Leaf Green or Colosseum
co
One
Cipher Head Evice - Realgam Tower
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: silvermasamune
pokemonfan1997 it has to be HACKED for a tyranitars attack to be 550

tyranitar can only reach maximum of 404(EV Trained)

i know because i own one myself


RATE TEAMS PLEASE!!!!!

10 Oct 09 13:13
0
Member: PokemonFan1997
Im new to Supercheats, but in platinum i Have an invincible Lvl.100 that has never ben defeated except n the battle frontier where it is dropped down to Lvl.50. Its attack is 550 without hacking.
18 Jul 09 21:52
0
Member: undfeated
My Tyranitar maybe only level 82 but I had moves taught to it so that it won't have to worry about his weaknesses. When I taught Tyranitar these moves I knew that he would be invincible. No one has ever beaten me with my Tyranitar.

They are:
Ice Beam
Surf
Thunderbolt
Aerial Ace

3 Jun 09 10:49
-1
Member: bam _bam
TYRANITAR
NATURE > ADAMANT/JOLLY
ITEM>LIFE ORB / BABIRI BERRY / LEFTOVERS
MOVESET >DRAGON DANCE
CRUNCH
STONE EDGE
FIRE PUNCH / AQUA TAIL
EVS . 6 HP / 252 ATK / 252 SPEED

27 May 09 14:56
-1
Member: Legend_Trainer
In a double battle,a Tyranitar can be put next to a Pokemon who has Sand Veil ability to raise that Pokemon's evasion.

This doesn't help much, I think. But it's still a TRAINER TIP!

22 Apr 09 08:07
1
Member: Mused
Ability raises it's Special Defence by 50% the second he's sent out. As far as I'm concerned, that makes Tyranitar a total beast. Unless your opponent has a decent STAB'd fighting attack. Then you're screwed. :)

Tyranitar is awesome, that is all.

9 Apr 09 08:48
0
Member: pokesavage
tyranitar is sick the only thing that sucks is how much he's weak by fighting attacks but he makes up for it by being hella strong i have two tyranitars the first one is etiher holding soft sand or hard stone and the second one would hold either soft sand or magnet
first move set: second move set:
dragon dance thunder fang
earthquake earthquake
stone edge aerial ace
dark pulse dark pulse

1 Apr 09 17:08
0
Member: pokemontorcoal
my tyranitar is great
hold soft sand
moves
eathquake
dark pulse
stone edge
shock wave (this one work at the perfection)
nobody can take my pokemon out!!!!!

24 Feb 09 11:49
0
Member:
Only thing that lets this guy down is his absoulutely pathetic ability.
Mine knows
Crunch
Earthquake
Stone Edge
Aerial Ace

29 Nov 08 04:12
0
Member: pok3mon 2
this pokemon is ruthless if its been baton passed it should have these moves
earthquake
avalanche / payback if u decide not to do baton pass or u can have a stat booster move like dragon dance
giga impact for complete destruction
dragon claw

23 Nov 08 08:04
1
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