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Pokedex :: Mewtwo Pokemon
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Rate This Pokemon
In-Game

8.4
From 145 votes
Wi-Fi Battle

7.9
From 123 votes
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Mewtwo

Type:
Psychic
Species:
Genetic
Catch Rate:
3 (Very Low)
Height:
6′07″ (2.0 m) (Low)
Weight:
269.0 (122.0 kg) (Very Low)
 
 
Ability:
Pressure
Egg Groups:
None
Time to Hatch:
30720 (Very Low Speed)
Gender:
Genderless
National Dex
150
Johto Dex
249
Hoenn Dex
305
Sinnoh Dex
-
A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Sp. Att
Base Exp.:
220 (Very High)
Happiness:
0
Growth Rate:
Slow
Color:
Purple

Evolutions


Mewtwo
Basic

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
2 2 1 1 0.5 1 1 2 (0) 1 1 1 1 1 0.5 1 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Confusion 1 psychic special 50 100% 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. I II III IV
Disable 1 normal none 0 80% 20 For several turns, this move prevents the foe from using the move it last used. I II III IV
Barrier 11 psychic none 0 100% 30 The user throws up a sturdy wall that sharply raises its Defense stat. II III
Swift 22 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. II ru sa e
Psych Up 33 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. II ru sa e
Miracle Eye 36 psychic none 0 0% 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. IV
Future Sight 44 psychic special 80 90% 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy. II ru sa e
Psycho Cut 50 psychic physical 70 100% 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. IV
Mist 55 ice none 0 100% 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. II ru sa e
Guard Swap 64 psychic none 0 0% 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. IV
Power Swap 64 psychic none 0 0% 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. IV
Psychic 66 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. I II III
Amnesia 77 psychic none 0 100% 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. II ru sa e
Me First 79 normal none 0 0% 20 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. IV
Recover 88 normal none 0 100% 10 A self-healing move. The user restores its own HP by up to half of its max HP. II ru sa e
Safeguard 99 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. II ru sa e
Aura Sphere 100 fighting special 90 0% 20 The user looses a blast of aura power from deep within its body. This move is certain to hit. IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Dream Eater psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Flamethrower fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. c
Ice Beam ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. c
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. e
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mega Kick normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. fr lg e
Mega Punch normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. fr lg e
Metronome normal none 0 100% 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. fr lg e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Psych Up normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. e
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. e
Thunder Wave electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. fr lg e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e
Thunderbolt electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. c

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
DynamicPunch TM01 fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. II
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Mega Punch TM01 normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. I
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. III IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. III IV
Mega Kick TM05 normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. I
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. I II III IV
Hail TM07 ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. III IV
Zap Cannon TM07 electric special 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis. II
Body Slam TM08 normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. I
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. III IV
Take Down TM09 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. I
Double-Edge TM10 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. I
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
BubbleBeam TM11 water special 65 100% 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. I
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. III IV
Water Gun TM12 water special 40 100% 25 The foe is blasted with a forceful shot of water. I
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. I III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. I II III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. I II III IV
Icy Wind TM16 ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. II
Light Screen TM16 psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Submission TM17 fighting physical 80 80% 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. I
Counter TM18 fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. I
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. II III IV
Seismic Toss TM19 fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. I
Rage TM20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. I
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. I II III IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. II III IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. I III IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. I II III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. I II III IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. II III IV
Teleport TM30 psychic none 0 100% 20 Use it to flee from any wild Pokemon. It may also be used to warp to the last Poke Center visited. I
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Mimic TM31 normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. I
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. I II III IV
Ice Punch TM33 ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. II
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. I III IV
Bide TM34 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. I
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. III IV
Metronome TM35 normal none 0 100% 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. I
Selfdestruct TM36 normal physical 200 100% 5 The user blows up to inflict damage on all Pokemon in battle. The user faints upon using this move. I
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. III IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. I II III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Swift TM39 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. II
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Skull Bash TM40 normal physical 100 100% 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. I
ThunderPunch TM41 electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. II
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Detect TM43 fighting none 0 100% 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. I II III IV
Psywave TM46 psychic special n/a 80% 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity. I
Fire Punch TM48 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. II
Skill Swap TM48 psychic none 0 100% 10 The user employs its psychic power to exchange abilities with the foe. III IV
Snatch TM49 dark none 0 100% 10 The user steals the effects of any healing or status-changing move the foe attempts to use. III IV
Tri Attack TM49 normal special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. I
Nightmare TM50 ghost none 0 100% 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. II
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Energy Ball TM53 grass special 80 100% 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Drain Punch TM60 fighting physical 60 100% 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target. IV
Will-O-Wisp TM61 fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. IV
Embargo TM63 dark none 0 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. IV
Recycle TM67 normal none 0 100% 10 The user recycles a single-use item that has been used in battle so it can be used again. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 (HM05) normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. I II III IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Thunder Wave TM73 (TM45) electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. I IV
Psych Up TM77 (TM09) normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. II IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Dream Eater TM85 (TM42) psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. II IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. I IV
Trick Room TM92 psychic none 0 0% 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. I II III IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Mewtwo Locations
d p
Transfer
Transfer using GBA and Pal Park
pp Field
ru sa e xd co
Trade
Via trading from FireRed or Leaf Green
fr lg
One
Cerulean Cave
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: MasterMykiFBS602
Awaiting moderation
25 Nov 09 13:12
0
Member: jollyskull
mewtwo is way to easy to catch i got twenty

13 Oct 09 17:00
0
Member: jollyskull
mewtwo is way to easy to catch i got twenty

13 Oct 09 17:00
0
Member: adam0101
i have 1 mewtwo lvl 81... he kicks ASS... it was him vs. Torterra100(1 ice beam), Scizor100(1 flamethrower), Kyogre100(2 THunder Bolt), Dialga100(1 Me First(Roar of Time))

So altogether... HE KICKS **MAJOR ASS**

8 Jul 09 14:29
0
Member: jonesy123
My Mewtwo rocks!!!
LV:100

Moves: Special Rend, Roar of Time, Fissure, and Doom Desire

Hp:416 Att:350 Def:279 Sp.att:366 Sp.def:270 Spd:359

Color:Green

Ability:Wonder Guard

This was not my mewtwo at first but my friend traded it to me for a bad pokemon because he did not want it any longer.

3 Jul 09 10:43
0
Member: emerald616
OMG this Pokemon is so good, I took on my friend's team with just one Mewtwo.
Nature: Sassy
It knows: Psychic, Thunderbolt, Aura Sphere and Energy Ball.
Item: Shell Bell
EV: Speed and Sp.Attack
He got Deoxy(thunderbolt 2x), Kyogre(thunderbolt 1x), Groudon(energy ball 1x), Arceus(aura sphere 2x), Lugia(thunderbolt 2x) and Rayquaza(psychic 2x).

15 Jun 09 01:51
1
Member: bladekin99
mewtwo is basically a loser if you look at the moves he learns they are rubbish ok he has good stats but you have to teach him most of the good moves it's just worthless
26 May 09 14:33
0
Member: Danemastermewtwo415
In my point of view he is one of the best pokemon especially in the pokemon stadium days with is soaring special attack. I would recommend
psychic
Blizzard
Recover
Thunderbolt
for mewtwo's move set. My mewtwo has max stats in pokemon silver.
HP: 415
Attack: 318
Defence: 278
Spl Attack: 406
Sple Defence: 278
Speed: 358

11 Mar 09 05:55
0
Member: Trainer Ace
Mewtwo is foes defeating your foes HARD and FAST. The following moves would be great for a Mewtwo IMO-

Psychic (Main Attack; also lowers Special Defense)
Miracle Eye (For evasive and Dark foes)
Recover / Rest (Gain HP)
Shadow Ball (For Psychic / Ghost foes; also lowers Special Defense)

6 Mar 09 23:02
0
Member: Razor X
i have 3 mewtwos their so awesome the first one i got was from an egg my friend cloned with ditto then the second one i migrated it from fire red then the third one i cloned it with my ditto

4 Dec 08 15:37
1
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