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Pokedex :: Garchomp Pokemon
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Garchomp

Type:
Dragon / Ground
Species:
Mach
Catch Rate:
45
Height:
6′03″ (1.9 m)
Weight:
209.4 (95.0 kg)
 
 
Ability:
Sand Veil / Rough Skin (hidden)
Egg Groups:
Monster / Dragon
Time to Hatch:
10240
Berry:
Haban Berry - 5%(bl,wh,bl2,wh2)
Gender:
50% ♂50% ♀
National Dex
445
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
111
Unova Dex
-
When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Attack
Base Exp.:
218
Happiness:
70
Growth Rate:
Slow
Color:
Blue

Evolutions


Gible
Basic

Gabite
Lv. 24

Garchomp
Lv. 48
Mega Evolution

Mega Garchomp

Type:
Dragon / Ground
Species:
Mach
Catch Rate:
45
Height:
6′03″ (1.9 M)
Weight:
209.4 (95.0 Kg)
 
 
Ability:
Sand Force
Time to Hatch:
10240
Gender:
50% ♂50% ♀

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:


Game Version Filter VI
x y
V
bl wh bl2 wh2
IV
hg ss
IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date


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Rate This Pokemon
In-Game

8.2
From 133 votes
Wi-Fi Battle

8.0
From 124 votes
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Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFairyFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
1 1 2 0 2 1 0.5 1 1 1 1 4 1 0.5 1 0.5 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Sand Attack 3 ground - 0 100% 15 VI
Fire Fang 1 fire physical 65 95% 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. V VI
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. V VI
Sand-Attack 1 ground none 0 100% 15 Sand is hurled in the foe's face, reducing its accuracy. V
Dragon Rage 1 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. V VI
Sandstorm 1 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. V VI
Take Down 15 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. V VI
Sand Tomb 19 ground physical 15 70% 15 The user traps the foe inside a harshly raging sandstorm for two to five turns. V VI
Dual Chop 24 dragon physical 40 90% 15 It strikes the opponent with a hard part of its body. It gives damage by striking twice in succession. V VI
Slash 28 normal physical 70 100% 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. V VI
Dragon Claw 33 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. V VI
Dig 40 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. V VI
Crunch 48 dark physical 80 100% 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. V VI
Dragon Rush 55 dragon physical 100 75% 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. V VI

Egg Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. VI
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. VI
Dragon Breath special - 100 20% 20 VI
Iron Head steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. VI
Iron Tail steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. VI
Metal Claw steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. VI
Mud Shot ground special 55 95% 15 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. VI
Outrage dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. VI
Rock Climb normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. VI
Sand Tomb ground physical 15 70% 15 The user traps the foe inside a harshly raging sandstorm for two to five turns. VI
Scary Face normal none 0 90% 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. VI
Thrash normal physical 90 100% 20 The user rampages and attacks for two to three turns. It then becomes confused, however. VI
Twister dragon special 40 100% 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. VI

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Aqua Tail water physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. IV V
Draco Meteor dragon special 140 90% 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. IV IV V VI
Earth Power ground special 90 100% 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. IV V
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. IV
Iron Head steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. IV V
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. IV
Outrage dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. IV V
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. IV V
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. IV
Twister dragon special 40 100% 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Vengeance TM00 normal physical 70 100% 5 It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases. IV bl wh
Hone Claws TM01 (TM00) dark none 0 0% 15 It sharpens its claws. Increases your Accuracy and Attack. V VI
Dragon Claw TM02 (TM00) dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. V VI
Roar TM05 (TM00) normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. V VI
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. V VI
Hidden Power TM10 (TM00) normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. V VI
Sunny Day TM11 (TM00) fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. V VI
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. V VI
Protect TM17 (TM00) normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. V VI
Rain Dance TM18 (TM00) water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. V VI
Frustration TM21 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. V VI
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. IV IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. V VI
Return TM27 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. V VI
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. V VI
Brick Break TM31 (TM00) fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. V VI
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. V VI
Flamethrower TM35 (TM00) fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. V VI
Sandstorm TM37 (TM00) rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. V VI
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. V VI
Rock Tomb TM39 (TM00) rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. V VI
Aerial Ace TM40 (TM00) flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. V VI
Facade TM42 (TM00) normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. V VI
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. V VI
Attract TM45 (TM00) normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. V VI
Round TM48 normal special 60 100% 15 V VI
False Swipe TM54 (TM00) normal physical 40 100% 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. V VI
Fling TM56 (TM00) dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. V VI
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV IV
Incinerate TM59 (TM00) fire special 30 100% 15 It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable. V VI
Shadow Claw TM65 (TM00) ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. V VI
Giga Impact TM68 (TM00) normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. V VI
Stone Edge TM71 (TM00) rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. V VI
Swords Dance TM75 (TM03) normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. V VI
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV IV
Bulldoze TM78 ground physical 60 100% 20 V VI
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV IV
Rock Slide TM80 (TM48) rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. V VI
Dragon Tail TM82 (TM00) dragon physical 60 90% 10 It sends the opponent flying and causes the opponent to switch out. In a wild battle, the battle ends. V VI
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV IV
Poison Jab TM84 (TM00) poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. V VI
Swagger TM87 (TM00) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. V VI
Sleep Talk TM88 (TM82, TM00) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV IV VI
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. V VI
Rock Smash TM94 (TM00) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. V VI
Confide TM00 normal - 0 0% 20 VI
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. V VI
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. V VI
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. V VI
Whirlpool HM05 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV IV

Garchomp Locations
y hg ss bl2 x Evolve Gabite
bl wh None. Pok
bl wh None. PokéTransfer or Dream World
wh2 Trade Required
d p
Evolve
Evolves from Gabite
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: okjoek
Mine is adamant nature. It has a bunch of different evs but I've used berries to elliminate all its sp. attack so I should be good.

Muscle band

moves:
swords dance
Earthquake
Brick break
Dragon claw

13 Jun 11 20:44
0
Member: Mudkipmaniak
A good choice to teach it Swords Dance then use a move to KO anything!

My Moves:

1 . Swords Dance (Didn't I tell you why?)
2 . Outrage (Teach it this and switch it out when it uses 2/3 times)
3 . Earthquake (This move rocks most Pokemon)
4 . Iron Head / Iron Tail (Iron Head has lesser power but 100% accuracy, both for ice types)

2 May 11 00:01
0
Member: Emerald4evr
quite obviously a sweeper.

addy nature
muscle band
252 atk, 252 speed 6 hp

sword dance (just one should let you 1hko anything
earthquake
dragon claw
brick break

with that you can inflict normal damage on anything.

27 Oct 10 20:11
0
Member: SuperSalamence
Garchomp is a amazing ranked #24 in the top 100.
It is obviously more of a physical attacker.
Iv's:31 Att./Spd. Jolly Nature Ev's:200 att. 252 spd. 58 Hp.
Hold Item: Life Orb/Yache/Persim Berry
Moveset: Dragon Claw/Outrage(For Dragons) EarthQuake(Why Not?)
Fire Fang/StoneEdge/Iron Head(For ice types) Swords Dance(Charge Up)
Garchomp is a speedy physical attacking BEAST
Don't miss out on it I ranked it 10 in gameplay.

1 Aug 10 09:28
0
Member: Grindpower
I see this pokemon in the top 10 pokemon every time I check so I thought I would have a go with it here are my moves:
Dragon Claw (better accuracy than outrage)
EQ (Do I need to say why it's here?
Fire Fang/Iron Tail (covers most types and ice and iron tail doesn't have much accuracy)
Sword Dance (increases your attack)
These moves will rule any terrain.

31 May 10 04:00
0
Member: madAlex
complete pwage one of the best pokemon.did you know wabbafet was an uber because of its abillity shadow tag? thats terrible.if you yous garchomp i would
ev trai its stats to max then go to battle frontear and go on wifi and pwn balls

18 Apr 10 06:45
0
Member: DialgaLover101
my garchomp knocked out my friends Arceus at level 80 with one hit.

Name: lady
Level:100
moves:
swords dance
Earthquake
Dragon claw
and Crunch

19 Jan 10 18:00
0
Member: TehJerry__911
garchomp kills
my is level 88
adamant nature
Dragon Claw
Sword Dance
earthquake
iron head
mine always sword dances a FEW times and shreds the opponent to pieces...

24 Dec 09 19:09
0
Member: slanno
This shouldn't be classed as Uber. It can be stopped by some. But not many.
19 Dec 09 22:14
0
Member: silvermasamune
aw yes garchomp.....one of the best dragon types

EVS 252atk/252spe/4hp

nature: jolly

1st move:swords dance
2nd move:dragon claw
3rd move:stone edge
4th move:earthquake

a simple swords dance set

7 Nov 09 17:26
0
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