Category | Trap |
Abilities | Static Limber Sand Veil (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Water Gun | - | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Mud-Slap | - | Ground | special | 20 | 100 | 10 | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Mud Sport | - | Ground | status | -- | -- | 15 | |
The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
Bide | 5 | Normal | physical | -- | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Thunder Shock | 9 | Electric | special | 40 | 100 | 30 | |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Mud Shot | 13 | Ground | special | 55 | 95 | 15 | |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | |||||||
Camouflage | 17 | Normal | status | -- | -- | 20 | |
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |||||||
Mud Bomb | 21 | Ground | special | 65 | 85 | 10 | |
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | |||||||
Discharge | 25 | Electric | special | 80 | 100 | 15 | |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
Endure | 30 | Normal | status | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Bounce | 35 | Flying | physical | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Muddy Water | 40 | Water | special | 90 | 85 | 10 | |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
Revenge | 50 | Fighting | physical | 60 | 100 | 10 | |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Flail | 55 | Normal | physical | -- | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Fissure | 61 | Ground | physical | -- | 30 | 5 | |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Water Gun | - | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Mud-Slap | - | Ground | special | 20 | 100 | 10 | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Mud Sport | - | Ground | status | -- | -- | 15 | |
The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
Bide | 5 | Normal | physical | -- | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Thunder Shock | 9 | Electric | special | 40 | 100 | 30 | |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Mud Shot | 13 | Ground | special | 55 | 95 | 15 | |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | |||||||
Camouflage | 17 | Normal | status | -- | -- | 20 | |
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |||||||
Mud Bomb | 21 | Ground | special | 65 | 85 | 10 | |
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | |||||||
Discharge | 25 | Electric | special | 80 | 100 | 15 | |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
Endure | 30 | Normal | status | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Muddy Water | 40 | Water | special | 90 | 85 | 10 | |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
Revenge | 50 | Fighting | physical | 60 | 100 | 10 | |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Flail | 55 | Normal | physical | -- | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Fissure | 61 | Ground | physical | -- | 30 | 5 | |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sludge Wave | TM | Poison | special | 95 | 100 | 10 | |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||
Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Astonish | Ghost | physical | 30 | 100 | 15 | ||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Curse | Ghost | status | -- | -- | 10 | ||
A move that works differently for the Ghost type than for all other types. | |||||||
Eerie Impulse | Electric | status | -- | 100 | 15 | ||
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | |||||||
Me First | Normal | status | -- | -- | 20 | ||
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Reflect Type | Normal | status | -- | -- | 15 | ||
The user reflects the target’s type, making it the same type as the target. | |||||||
Spark | Electric | physical | 65 | 100 | 20 | ||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
Yawn | Normal | status | -- | -- | 10 | ||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Aqua Tail | Water | physical | 90 | 90 | 10 | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Earth Power | Ground | special | 90 | 100 | 10 | ||
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Foul Play | Dark | physical | 95 | 100 | 15 | ||
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | |||||||
Electroweb | Electric | special | 55 | 95 | 15 | ||
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Black White | Route 8, Sekka City (Grass - Spring, Summer Autumn) Route 8, Sekka City (Surf/Fish) | |
Black White | Route 8, Icirrus City (Grass - Spring, Summer Autumn) Route 8, Icirrus City (Surf/Fish) | |
Black 2 White 2 | Route 8, Icirrus City, Moor of Iccirus | |
Y X | Route 14, Route 19Friend Safari | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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