Google+  
 
Enter name or dex number, if number, then please select the dex:
Pokedex :: Empoleon Pokemon
Pokemon details, any values of category is hyperlinks...

Home | Guides | Search Pokemon | Compare | Move Finder | Top Pokemon | My Teams | Top Trainers | Featured Pokemon
 

Empoleon

Type:
Water / Steel
Species:
Emperor
Catch Rate:
45
Height:
5′07″ (1.7 m)
Weight:
186.3 (84.5 kg)
 
 
Ability:
Torrent / Defiant (hidden)
Egg Groups:
Water 1 / Ground
Time to Hatch:
5120
Gender:
87.5% ♂12.5% ♀
National Dex
395
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
9
Unova Dex
-
The three horns that extend from its beak attest to its power. The leader has the biggest horns.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Sp. Att
Base Exp.:
210
Happiness:
70
Growth Rate:
Medium
Color:
Blue

Evolutions


Piplup
Basic

Prinplup
Lv. 16

Empoleon
Lv. 36

Game Version Filter VI
x y
V
bl wh bl2 wh2
IV
hg ss
IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date



<<   Prinplup Starly   >>


Rate This Pokemon
In-Game

8.3
From 122 votes
Wi-Fi Battle

7.9
From 96 votes
votes text
Register a free account on SuperCheats.com to vote for rate pokemons.

Add this Pokemon
to my Team
Register a free account on SuperCheats.com to use features such as 'My Team' which allows you to create, rate, compare and display your Pokemon teams, compare them to other member's teams and get them rated.



Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFairyFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 0.5 0.5 2 0.5 2 1 0.5 0.5 1 2 0.25 0.5 0 0.5 0.5 0.25 0.5

Level Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. V VI
Growl 1 normal none 0 100% 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. V VI
Bubble 1 water special 20 100% 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. V VI
Swords Dance 11 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. V VI
Peck 15 flying physical 35 100% 35 The foe is jabbed with a sharply pointed beak or horn. V VI
Metal Claw 16 steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. V VI
Bubble Beam 19 water special 65 100% 20 VI
Swagger 19 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV IV V VI
BubbleBeam 24 water special 65 100% 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. IV IV V
Fury Attack 28 normal physical 15 85% 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row. V VI
Brine 33 water special 65 100% 10 If the foe's HP is down to about half, this attack will hit with double the power. V VI
Aqua Jet 36 water physical 40 100% 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. V VI
Whirlpool 39 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. V VI
Mist 46 ice none 0 100% 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. V VI
Drill Peck 52 flying physical 80 100% 20 A corkscrewing attack with the sharp beak acting as a drill. V VI
Hydro Pump 59 water special 120 80% 5 The foe is blasted by a huge volume of water launched under great pressure. V VI

Egg Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Agility psychic none 0 100% 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. VI
Aqua Ring water none 0 0% 20 The user envelops itself in a veil made of water. It regains some HP on every turn. VI
Bide normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. VI
Double Hit normal physical 35 90% 10 The user slams the foe with a tail, etc. The target is hit twice in a row. VI
Feather Dance other none 100 15% 15 VI
Flail normal physical n/a 100% 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. VI
Hydro Pump water special 120 80% 5 The foe is blasted by a huge volume of water launched under great pressure. VI
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. VI
Mud Sport ground none 0 100% 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. VI
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. VI
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. VI
Supersonic normal none 0 55% 20 The user generates odd sound waves from its body. It may confuse the target. VI
Yawn normal none 0 100% 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. VI

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Dive water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. IV
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. IV
Hydro Cannon water special 150 90% 5 The foe is hit with a watery blast. The user must rest on the next turn, however. IV IV V VI
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. IV V
Iron Defense steel none 0 100% 15 The user hardens its body's surface like iron, sharply raising its Defense stat. IV V
Knock Off dark physical 20 100% 20 The user slaps down the foe's held item, preventing the item from being used during the battle. IV V
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. IV
Signal Beam bug special 75 100% 15 The user attacks with a sinister beam of light. It may also confuse the target. IV V
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. IV V

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV, IV, V, VI. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Cheer Up TM00 normal none 0 0% 30 It musters its courage and raises its Attack and Special Attack. IV bl wh
Steel Wing TM00 (TM47) steel physical 70 90% 25 The foe is hit with wings of steel. It may also raise the user's Defense stat. IV IV VI
Vengeance TM00 normal physical 70 100% 5 It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases. IV bl wh
Hone Claws TM01 (TM00) dark none 0 0% 15 It sharpens its claws. Increases your Accuracy and Attack. V VI
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. IV IV
Roar TM05 (TM00) normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. V VI
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. V VI
Hail TM07 (TM00) ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. V VI
Hidden Power TM10 (TM00) normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. V VI
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. V VI
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. V VI
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. V VI
Protect TM17 (TM00) normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. V VI
Rain Dance TM18 (TM00) water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. V VI
Frustration TM21 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. V VI
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. V VI
Return TM27 (TM00) normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. V VI
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. V VI
Brick Break TM31 (TM00) fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. V VI
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. V VI
Rock Tomb TM39 (TM00) rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. V VI
Aerial Ace TM40 (TM00) flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. V VI
Facade TM42 (TM00) normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. V VI
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. V VI
Attract TM45 (TM00) normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. V VI
Round TM48 normal special 60 100% 15 V VI
Echoed Voice TM49 normal special 40 100% 15 V VI
Brine TM55 water special 65 100% 10 If the foe's HP is down to about half, this attack will hit with double the power. IV IV
Scald TM55 water special 80 100% 15 V VI
Fling TM56 (TM00) dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. V VI
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV IV
Quash TM60 dark - 0 100% 15 V VI
Shadow Claw TM65 (TM00) ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. V VI
Giga Impact TM68 (TM00) normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. V VI
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV IV
Swords Dance TM75 (TM03) normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. V VI
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV IV
Bulldoze TM78 ground physical 60 100% 20 V VI
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV IV
Rock Slide TM80 (TM48) rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. V VI
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV IV
Grass Knot TM86 (TM00) grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. V VI
Swagger TM87 (TM00) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. V VI
Pluck TM88 flying physical 60 100% 20 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. V
Sleep Talk TM88 (TM82, TM00) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV IV VI
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. V VI
Flash Cannon TM91 (TM00) steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. V VI
Rock Smash TM94 (TM00) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. V VI
Confide TM00 normal - 0 0% 20 VI
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. V VI
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. V VI
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. V VI
Defog HM05 flying none 0 0% 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. IV IV
Waterfall HM05 (TM00) water physical 80 100% 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall. V VI
Whirlpool HM05 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. IV
Dive HM06 water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. V
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV IV

Empoleon Locations
y x Transfer required
bl wh None. Pok
bl wh None. PokéTransfer or Dream World
bl2 wh2 Trade Required
hg ss Trade from DPt
d p
Evolve
Evolves from Prinplup
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

Register a free account on SuperCheats.com to use this features
Sorting: Top Rated | Newest | Oldest
Member: Gamekid100
my empoleon is lvl 100
item: leftovers
hydro cannon
steel wing
surf
waterfall

31 Aug 12 06:09
0
Member: JOHNNYBOLT
Empoleon is so much better than piplup but you should put a moonstone on prinplup!!!!
19 Aug 11 07:27
0
Member: Abomasnow
Empoleon is very good, if you teach it the right moves:
Hydro Pump(it has pretty good acuracy)
Surf
Waterfall
Hydro Cannon
Hydro Canon is not necesary but with Surf and Waterfall you can get through alot and their very strong moves.

23 Apr 11 16:36
0
Member: hin2000@hotmail.com
my empoleon is bam!here are its moves:

hydro cannon
bubble beam
brine
surf

BTW my empoleon loves me too we543657

14 Feb 11 11:48
0
Member: Emerald4evr
surf
flash cannon
ice beam
grass knot

26 Oct 10 21:49
0
Member: Giritina217
My Empoleon is Lv. 100 its moves are hydro cannon, shadow claw, surf, and ice beam.
5 Aug 10 11:32
0
Member: Grindpower
I agree with torterra below but I'd switch the hydro pump for surf as it has more accuracy and can be used as his sig. move and has more pp to use but that's just my opinion. Btw Pilots12 you have obviously no idea of how to use a pokemon do you?
26 May 10 13:41
0
Member: torterramaniak
my empoleon got 310 in sp atk.so i made him a special sweeper and not even milotic can resist

his move set

-ice beam
-hydro pump
-flash canon
-drill peck(i know it's physical but it took down every fighting i encounter to date)

29 Apr 10 09:28
0
Member: killer infernape
i might not be the best comment giver but pilots 12 i can already see many flaws in your moveset empoleon is like the best if not one of the best sp. sweepers and you mock it by giving it physical moves i just gave mine drill peck to take out weaknesses not for no reason and plus you,d actually give it grass knot have you ever thought about the concept of using ice beam!? you could at least give it a move like hydro pump not cannon cannon is an ending blow and can be put to good use if you can deliver a OHKO . just switch after.

i say to you what hedge hog hot head said

yours sincerely

a guy who is obviously smarter than you

11 Apr 10 17:11
0
Member: Pilots12
I personally think Empoleon is an awesome Pokemon. Piplup may not start out the best, but if you don't delete Peck, you can manage to get past the second gym and evolve in to Prinplup, then Empoleon. Empoleon has average defensive stats, but its many resistances make up for that. With the high resistances, you really don't have to worry about the low HP. One big tip, NEVER TEACH EMPOLEON ANY HMS! THERE ARE OTHER VERY STRONG MOVES OTHER THAT SURF, WATERFALL, AND CUT! THEY JUST TAKE UP VALUABLE MOVE SLOTS! SAVE THOSE SLOTS FOR MOVES LIKE HYDRO CANNON, STEEL WING, DRILL PECK, AND GRASS KNOT! Those four moves I think is the ultimate move set for Empoleon. Sorry about the all caps. I just feel very strongly about Empoleon.
23 Mar 10 18:54
0
[12 3 4 5 6  >   >>